[PSX/PC] Save Editor - Black Chocobo (v1.16)

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Help!
I'm playing FF7 Remake v1.0.6. When I tried to load my edited save files in the game, the "Continue?" option isn't available. Please help me!
can you please where is your save folder?
 
1/14 Black Chocobo Update Stuff:

    I have been working on making the widgets from ff7tk and the remaining few problem matic parts of black chocobo work correctly using any Qt Style or  Palette. This means that very soon (about when the shift to Qt5 happens) Black Chocobo Will no longer force the "Plastique" Style on its users. this means what ever your Native Programs look like is how Black Chocobo will Look.  (this is mostly done). To make this happen any widget with a passive Styled Hover now has a public method to set it as well as its default being set to the apporate system color (depending on what were coloring).

   In Other news there has been several more items added to the FieldItemList. While I have a lot more discovered it takes so it takes longer to enter them because i varify every change that is made to the file. Were up to about 310 now but they are varified working.

   Other Small bug Fixes have been made since 1.9.81 . like checking for invalid userID when signing metadata this works better for people with out a userID(s) on steam / 2012 version. While their are other changes those are what i can think of now. Language files are now autodetected and the menu is auto created. Allowing the user to create any lang file and bc will just work w/ it . (name bchoco_<Country CODE>.qm and place in lang folder).

     Black Chocobo now also installs to the correct locations on linux. Using /usr/bin (binary) and /usr/share/blackchocobo (resources)  instead of /opt/blackchocoobo a Program folder . Build Target for !win and !macx is now "blackchocobo".

 SEE FIRST PAGE NEW VERSION (more info below)
 
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Version 1.9.82 Released
More Indepth Changelog:

  • New: Native Look and Color Scheme for Linux and Windows (mac os still uses plastique or fusion style)
  • New: Mac OS Fixes, Plastique Sytle is used for Qt4 and fusion for Qt5. Adjust font size for hexEditor
  • New: Install to correct linux paths (/usr/bin and /usr/share)
  • New: locationViewer Can edit some locations fieldItems. (WIP)
  • New: Black Chocobo will auto detect language files for "Language" menu
  • New: Achievement Editor for steam /2012 achivement.dat files(needs more icons)
  • Update: QHexEditor will use system colors for background. Will also output address and hex space ".toUpper()"
  • Fixed: Menu "Locked" and "Visible" are now connected to the correct slots
  • Fixed: Typos and other small code/ gui changes
  • Fixed: Metadata will now be signed correctly if user id is not completely numeric (md5)
  • locationsViewer: Fixed Added a few new locations / bad coords

About Styles: you can launch Qt Applications (like blackchocobo / hyne) with the -style (-style=<styleName>) switch to launch a program in using a specific style you can only safely use any of the default qt Styles. (see:Widget Gallery)
examples are
   Black_Chocobo.exe -style=Plastique
   blackchocobo -style=windows
   blackchocobo -style=gtk

    Some of you might notice some small layout issues. i have tested using many widget styles, on many different oses and de's and found the current layout to be the best all around with the least number of layout problems across those tested. Windows style on windows 7 looks very nice , Oxygen on KDE looks Good. Elementary on lxde needs the window to be expanded slightly but is good other wise. Plastique looks correct (important because its the fallback theme for qt4 on X11 systems). Not to say that it will look good on every Style possible.QtCurve using my default stlye looks a little more compact then it should, 'macintosh' style looks good but has problems with some widgets like the ItemSelector (fixes welcome). This is why Mac os (the only place you can use 'macintosh' ) has Plastique as its style still. Along with native widget styles you should also on any desktop following the xdg standard (kde,gnome,lxde,xfce,etc) get you standard icons. Sadly Windows and MacOS X do not include such icons so users here will not see any different icons.

 
All Better if you downloaded Black chocobo 1.9.82 before this edit then you might want to redownload if not your won't lose any huge features just some cruft and save/restore for the windows geometry
 
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guys am I right this still cant edit PS3 saves for a normal PS3 thats not jailbroken?

Its easy to get the memory card onto my pc hdd, and back again so I am wondering what the problem is preventing it been possible?

eg. more modern games have save editors and dont need a CFW PS3.

or is this issue fixed now?

thanks.
 
guys am I right this still cant edit PS3 saves for a normal PS3 thats not jailbroken?
you can edit ANY save. its the getting your ps3/psp/vita to accept them after changes thats the problem.(FAQ).

Its easy to get the memory card onto my pc hdd, and back again so I am wondering what the problem is preventing it been possible?
if you read this thread this has been discussed MANY times. the exported saves for psx games are signed by the console to prevent tampering. the method and keys to sign them are unknown and finding them is not in the scope of this project. im hoping that the ps3 homebrew will one day provide this info. Since this signing is only for the psv file exports and these exports are not very useful to the people writing homebrew(or pirates) I wouldn't expect to get those keys any time soon.

eg. more modern games have save editors and dont need a CFW PS3.
Many PS3 games do not sign their saves. for some reason they DO sign the psx saves when exported from the ps3/psp/vita. Untill the method known to make these signatures (and the keys to sign them) are known there is NOTHING i can do other then direct you to the known workarounds. Basicly you will need a way to get your save on a real psx memory card  or other device (psp/vita) that the ps3 will accept the save from. (see the FAQ link above for workarounds)
 
thanks, I asked a app company (they made a ps3 resigner) to look into if they can resign ps1 saves as well.

also thanks for signing my save for me.
 
Help!

I'm playing FF7 Remake v1.0.6. When I tried to load my edited save files in the game, the "Continue?" option isn't available. Please help me!
I'm having the same issue as this dude. my save folder is at: C:\Users\**Redacted**\Documents\Square Enix\FINAL FANTASY VII\rld

when I go back to look in that folder the save file has been deleted.
 
I'm having the same issue as this dude. my save folder is at: C:\Users\**Redacted**\Documents\Square Enix\FINAL FANTASY VII\rld

when I go back to look in that folder the save file has been deleted.
1. your save path is not correct. it should end in user_<ID NUMBER> for a retail version of 2012 or Steam version. (you did get a retail copy from the respective store didn't you ? )

2. reguardless of your save path if your using black chocobo 1.9.82 and there is a metadata.xml it should sign it with only the MD5 of the save and not include a userID if a non valid (non numeric) id is used.

if your not using 1.9.82 please upgrade and try again. if you are please give me a copy of your save and metadata.xml
 
1. your save path is not correct. it should end in user_<ID NUMBER> for a retail version of 2012 or Steam version. (you did get a retail copy from the respective store didn't you ? )
A friend of mine installed the copy of the game for me I don't think it's legit :<

2. reguardless of your save path if your using black chocobo 1.9.82 and there is a metadata.xml it should sign it with only the MD5 of the save and not include a userID if a non valid (non numeric) id is used.

if your not using 1.9.82 please upgrade and try again. if you are please give me a copy of your save and metadata.xml
Using 1.9.82 link to the save and the  xml in 7z format follows:

https://mega.co.nz/#!hktyjJQQ!qjrzzTl6FaP4da-J02y4916FaAupjUN2I7FyLdWz4Ho
 
Got it working and here's how I did it:

1. created a new game with a save file to place in that /rld directory

2. got to the save1 save 2 save 3 etc selection screen. tabbed out

3. saved my blackchocobo save over the save I had just created in game so that when I tabbed back in my save was in block 1 of save 1

4. saved the new game in block 2 of save 1 so that it had the proper information associated with it

5. quit game and reloaded my modified save.

it's a work around but I did get it working. thanks for this program sithlord it's pretty badass
 
@wryknow, i looked at your save data and the problem is pretty clear based on your metadata.xml you do not have any saves. however if i open your save in black chocobo and save it the metadata is updated and now shows a timestamp for the save and also a stright md5sum for the signature (correct since you have no userID). you should back up your saves quick and try the folder you sent me after just opening your save and saving it again. that should work (and other saves after that ). 

If you do not have metadata before using black chocobo you should use the "Create Cloud Save Folder" option. This Dialog will create metadata (and achievement data) along with whatever saves you choose to import. 1.9.82 even contains an achievement editor (missing alot of icons for them) if you wanted to edit those.
 
Hey staff

everytime i try to use the ff8 gamesave editor on my windows 8.1 HP Laptop

it does not save my changes at all

so can someone fix this problem please

thanks
 
sithlord, probably you have answered this question many times, but the search function in this forum doesn't work now.

I loaded the sample ePSXe memory card that comes with the installer and when I try to load the game:



What can I do to fix this?
 
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@Hitachis: iirc on windows 7+ you will need to run as admin to edit saves the games sees.

@Green_goblin: That sample has a bad checksum for the save. Save the file in black chocobo it should fix it. I Should fix that sample.
 
I tried searching the forum, but the search feature is broken.

I was trying to migrate my PS3 save data in order to use it on my Mac using PCSX Reloaded.  For whatever reason my game does not recognize the memory card, or any memory card created by the program.  Am I doing something wrong?

EDIT:
BTW I am using PCSX 1.9.92

thanks in advance
 
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I tried searching the forum, but the search feature is broken.

I was trying to migrate my PS3 save data in order to use it on my Mac using PCSX Reloaded.  For whatever reason my game does not recognize the memory card, or any memory card created by the program.  Am I doing something wrong?

EDIT:
BTW I am using PCSX 1.9.92

thanks in advance
Yes and No..

Mac OS uses  bundles for its applications. the .APP you see on Mac os is basicly a folder. You will need to most likley edit/put the memory card into the correct folder inside the pcsx bundle.
 
Yes and No..

Mac OS uses  bundles for its applications. the .APP you see on Mac os is basicly a folder. You will need to most likley edit/put the memory card into the correct folder inside the pcsx bundle.
I understand this much.  Part of PCSX Preference configuration is specifying the memory card location (/Library/Application Support/Pcsx/Memory Cards/).  Does Black Chocobo not create the memory card itself, but just the save data that I will have to place into a memory card file manually?

thanks.
 
To convert from psv you should only have to open the psv file and save it as VMC type.It will create the file just fine you of course need to supply the path and name of the file. You can also open an exsisting card and import the psv slot into an empty slot on the card.

Part of PCSX Preference configuration is specifying the memory card location (/Library/Application Support/Pcsx/Memory Cards/).
that path is not inside the app bundle its in the systems Libary folder. A path inside the appbundle would start with "/contents" I would reccomend trying to put a file inside your user directory and edit the preferences of PCSX to use it.

Since your attempting to write to a system path you may need to do so as root. For the program to even be able to write in that folder. On any sane *nix system you would have permissions to 755 (rwxr--r--) or 655 (rw-r--r--) depending on if its a sane place for execution of files. Root being the owner of the /Libary folder and all.
 
Thanks for the info.  I'll play around with it some more as well as try the .VMC file type as opposed to .MCR.  I haven't tried opening an existing memory card, and importing my PSV data into yet, that may just be the kicker.  Also, I forgot the include the ~ in the file path.  The Pcsx stuff resides within my user home folder, so I assumed it to not be a permissions issue.  This is also were it pulls all of the BIOS files and my Rom's.

I'll report back with what I find.  Thanks for the info and help.
 
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