[PSX/PC] Save Editor - Black Chocobo (v1.16)

  • Thread starter Thread starter sithlord48
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i know thid is stupid, and im only asking as a joke, but you know what would be funny?

give us the ability to switch cloud with young cloud all the way through the game :P

i would have a riot, especially if someone makes a seperate model for young cloud
 
I played as Young Cloud once.  He is exponentially stronger than normal Cloud.
 
I played as Young Cloud once.  He is exponentially stronger than normal Cloud.
O.o really?.... *claps my hands together and begins to scheme evily*
 
I played as Young Cloud once.  He is exponentially stronger than normal Cloud.
How'd you do that?? Never tried that. Did you mess with Meteor?? And how strong exactly?? Does his stats grow stronger than the normal Cloud when leveling up?? ???
 
For Sithlord48...
For wahtever you find in the savemap, can you put it back in the wiki...
Did I add you to the wiki yet?
 
I played as Young Cloud once.  He is exponentially stronger than normal Cloud.
How'd you do that?? Never tried that. Did you mess with Meteor?? And how strong exactly?? Does his stats grow stronger than the normal Cloud when leveling up?? ???
Well you can just use black chocobo to add young cloud to the party by using the drop down box on the party screen and setting a character to 0x09 (09 is young cloud, 0A is sephiroth and 0B is a chocobo but doesnt work right in battle and usually ends up as barret), this method only works upto kalm though, after that if you still want young cloud in your party you can use my trainer or hex edit your save since its pretty easy just for the few values that young cloud uses, but keep in mind young cloud shares a slot with cait sith by default, its possible to change this but i dont recommend it.

all events should be replayable once i hack out the progression vars.
sithlord48 if you find these vars could you please post them, i already made a teleport code and i can jump to events but there are some places that if i teleport to are at the wrong time, like for example if i teleport to the reactor1 it teleports me to reactor5 instead of 1 because of progress (so if i haven't completed reactor1 i can teleport there but as soon as its complete if i try to teleport there it ends up as reactor5)
 
@halkun, yes i have been slowly adding to the savemap.

@young cloud peoplez, its possible but as kranmer said young clound and cait sith share a char slot. i have yet to work on this further but it is on my todo list. (seppie too).

@kranmer,  same thing happens when you teleport w/ bchocobo, as your aware the quest progression values need to be cracked for that to change. this is also on my todo list and now that i can teleport mostly anywhere. this is towards the top of my list. (up there w/ psv creation.)

@everyone, i will be working on psv checksums anyone who would like to help please pm me.
 
@halkun, yes i have been slowly adding to the savemap.

@young cloud peoplez, its possible but as kranmer said young clound and cait sith share a char slot. i have yet to work on this further but it is on my todo list. (seppie too).

@kranmer,  same thing happens when you teleport w/ bchocobo, as your aware the quest progression values need to be cracked for that to change. this is also on my todo list and now that i can teleport mostly anywhere. this is towards the top of my list. (up there w/ psv creation.)

@everyone, i will be working on psv checksums anyone who would like to help please pm me.
Ok thanks for letting me know,
also if you want the value that changes cait sith to young cloud and that changes sephiroth to vincent and vise versa i already found the value and it appears its the same for saves, also it is possible to change any character into sephiroth instead of just vincent (and same with young cloud) so that way you can have vincent and sephiroth at the same time, but they still share the same equips and name etc
 
I did it using the USO Code on the PSX.  Say Cloud's stats grow by x^1, Young Cloud seemed more like x^3 IIRC.   Much too strong for such an easy game
 
How is the progress on that? Do you think you can make say 50% of it from scratch right now?
i have done some math and i can now answer your question, i can from scratch create 72.2% of a save file. since 27.8% of the save file is unknown. so we can write 3133 of the saves 4340 bytes. leaving 1207 bytes of unknown data).
 
hey first time poster long time lurker here :D

I have noticed a little quirk in v1.1 where the items I have selected (carbon bangle,ribbon and tetra elemental)come up in game as something totally different. I read through the thread and did a quick search of the forum and I cant seem to find anyone else who reported this so this may have been overlooked. I dont know if its specific to mods I have installed or to my system, I will post a screenshot and relevant system details.

I am playing on a laptop, it has;
Intel Core Duo T2050 1.6GHz
1GB RAM
Intel 945GM Graphics
Windows XP Pro SP3
Latest Drivers are installed
FF7 Remix v2.5.1 installed

Many thanks for any help recieved and for such an awesome community! :)

 
it could be your mods. but then again jenova and black chocobo should see all the items as the same , since for items/weapons/armor/materia lists are just ported from jenova. is it only when u put them in your "items" ? i will look it to in as soon as i get a chance. also can u provide me w/ a full list if there are others you noticed.
 
Oh by the way who made the Jenova save game editor?? It's the oldest but most capable save game editor before yours.
 
Oh by the way who made the Jenova save game editor?? It's the oldest but most capable save game editor before yours.
qhimm made jenova.
 
as much as i love jenova, i've said it before, black chocobo has taken over
 
Qhimm?? Hmm I never see him post anymore. Anyways what do you plan on adding to your program?? I think its complete but as you said you like to edit more stuff so what will you add??
 
it could be your mods. but then again jenova and black chocobo should see all the items as the same , since for items/weapons/armor/materia lists are just ported from jenova. is it only when u put them in your "items" ? i will look it to in as soon as i get a chance. also can u provide me w/ a full list if there are others you noticed.
I will have a look into it on another system with a vanilla install of FF7 and see if it does the same thing and yeah I will test it more to see if it does it again. Thanks :)
 
@masteradam , thank you for finding that bug, i checked and my functions for displaying that table and the combo box under it were in need of some slight modifiction , this bug has been FIXED and will be included in the next release.

@nikfrozty, right now i am working on deciding the best way to do quest progression, during this process i will prolly start making save creation possible (idk if i will do it from a stock kernel.bin or allow you to chose the kernel.bin to use for "defaults") after that i will prolly add some small features that i have in mind, like adding the ability to remove items/materia from your inventory nothing major really,fix any other bugs that are found, and release 1.2 then after that, create the stuff needed to set the locations of the rest of the items on the world map (chocobos, highwind ,buggy, etc). get more field map id's and continue on that. and eventually maybe i will even let u set the controls in black chocobo. i don't really plan it out in to much detail. only 1207 bytes to go then i will read/write them all.
 
Wow that's a lot of things to do. Well right now I'm using your program and there's no bug to report so good luck with what your doing. Loving your program. :-*
 
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