[PSX/PC] Save Editor - Black Chocobo (v1.16)

  • Thread starter Thread starter sithlord48
  • Start date Start date
Status
Not open for further replies.
Thank you sithlord48 i fully understand thats all i needed to know.  :wink:

I'll wait maybe some1 mite get around to doing so in the ner future cheers.
 
Don't Mind this post its just my todo list for later when i get back to work


  • Lock out export region for now Virtual Memcard Saves(DONE)
  • function for header write for VMS(DONE)
  • fix 'time" in psx preview in header saves(DONE).
  • import/export mcr/mcd functions(?)

Update:
moved region stuff to the "Slot" menu.

enabled psp saving, (see below for more info on that)
there is not enuff of the psp saves being written that the next version will have the ability to save vmp files, however since the checksum remains uncracked, this feature will mainly be useful to people who have psp w/ custom firmware that can ingore the checksum being incorrect. (it also might work if you only change region of the slot).

some more updates:
fixed a bug that would export the wrong time for the preview , shown in the psx's memory card manager, this bug would also affects (but not in released versions) the header written to all "Virtual Memory Card" formats. v1.6 will when saving the headers for theses types correctly save the play time in the psx header and the time will be will be displayed correct in tools like psxmemtool, and any other item that tryes to emulate the way a psx previews save game data in its memory card manager.
 
Last edited:
Bug report:
When modifying the time and saving the changes, the minutes always set to 0.
Sometimes if you select an equipped materia and press clear the program jumps back to clouds equipment tab (the materia is cleared correctly though). This happened to me while editing vincents stats when it had sephiroths but not all the time, i was saving and opening different saves when the bug appeared. I *think* am using the latest svn
 
hey eslava, i did a few updates last night (like 3am your time) be sure to upgrade your trunk, and i'll be on later. to straighten it out.

oh that bit aboout jumping back to  cloud's materia tab. does this only happen w/ y.cloud/ sephiroth, it might be a side effect of test data, see if you can get it to do it other wise (theres a conditional that sets currentchar to 0 when the vincent/caitsith slot should be "locked". so that if you are displaying one of them and move to a slot w/ their alt id's you are prevented from changing the stats.
 
Last edited:
I have to further test it but yeah so far i only got that bug with sephy and y. cloud.

EDIT: The bug only happens when sephiroth/young cloud checkboxes are checked, when you uncheck them, the materia clears and doesnt jump to clouds tab.
 
Last edited:
Update:
more progress

  • Fixed:Minute save bug (esalva reported above)
  • Fixed:Not Saving Preview time when Editing the Time
  • Fixed:The Throw back to cloud issues eslava reported
  • Added: Opened File Name Shown in Title
 
Last edited:
Update:
more progress

  • Fixed:Minute save bug (esalva reported above)
  • Fixed:Not Saving Preview time when Editing the Time
  • Fixed:The Throw back to cloud issues eslava reported
  • Added: Opened File Name Shown in Title
Thanks, everything is working perfectly now  :). Also note the cool new feature, when clicking on sephiroth/young cloud checkboxes, the portraits change as well to fit the character.
 
yes, when you click on the sephiroth or young clould checkboxes the portrats change..and they look much better w/ the scaled up icons.

also i fixed a crash that could happen under the right condiditons. if you have an empty materia  slot selected and alt + -> over to an ocupied materia slot in another save slot, the program may crash, this is now fixed by default when changing save slots w/ alt -> or alt <- materia slots will be unselected unless they are the materia.

edit: update

when alt -> and alt <- are used and materis is selected it now behaves as expected, by keeping the index of the selection, and updating based on it.

internal changes to eskills handling.

no more selections of list items.

edit: more progress
added young cloud icon when needed.
added young cloud and sephiroth to party slots menu. not really new just the icon and lbls..


edit: even more progress
fixed:issue of saving w/ hours >99 on psx mc header
new:region detection for ever kind of save.. (psv and psx based on file name)
new:export mc files (mcr mcd) header data based on save region (uncheck region to clear)

Progress update 11/20/10
Fixed issues in Windows and linux installer that will allow for lang changes to work when called from shortcuts.

fixed crash when guirefresh is called. w/ no files loaded.

Added an option to make current slot the default save map. (as in the one the kernel makes ). if you have a moded kernel don't worry you can create you own default save and set it in the options dialog, just be sure to first export the save you want as psx type.
 
Last edited:
Version 1.6 is released. there are lots of new features for everyone to play with as well as a bunch of fixes. the user manual will be updated soon..  for you mac os users i've made a nice pkg install to get it installed correctly
 
Last edited:
the program does not handle save states... you will have to give it your emulators memory card. in the mcr or mcd format.

thanks to Mr.morgan the mac package now comes in a dmg file as most mac users would expect
 
Last edited:
Version 1.6 is released. there are lots of new features for everyone to play with as well as a bunch of fixes. the user manual will be updated soon..  for you mac os users i've made a nice pkg install to get it installed correctly
The user guide is up to date with (almost) all the features of v1.6
 
Some Progress :



This Is a New Dialog That Shows If you load a mcr/mcd or vmp file and attempt to view a non ff7 slot.

Also A new Menu Layout w/ the slot menu broken in to an edit and view section,


Also the New Game Option Will reset the slot to a new game (based on the default save).
and the New Game + Option Will reset the current slot back to default other then you char stats, items, materias, gil, gp , chocobobos . effectively allowing you to start a new game + .
 
Hey "Sithlord" - Sorry to bother you, but I have a question.

I took another look at your "PSV workaround" and I have everything needed except for 2 things.
1: Original Backwards Compatable "fat" PS3
2: Official 3-Disk FF7 Playstation Game
3: (my FF7 psv save file from my ps3)
4: Latest Black Chocobo Release
5: PS3 Memory Card Adapter
6: Original Backwards Compatable "fat" PS2
7: ??? [NO FMCB or ulaunchElf]
8: 1GB Sony USB
9: Playstation Memory Card

I don't have the FMCB or ulaunchElf items.
But I'm concerned (sence I know nothing about them)

They don't require me to physically MOD any of my hardware, do they?
Because I don't want to risk damaging my ps2.
(sence you can't get backwards compatable ones anymore)
 
you don't need a backwards compatible PS3 the one i tested on was a newer slim model.
you don't need to physically modify anything to make this work (look at the work around again there are links. for more info)
 
you don't need a backwards compatible PS3 the one i tested on was a newer slim model.
you don't need to physically modify anything to make this work (look at the work around again there are links. for more info)
Thanks for conforming that I don't need to mod anything. (I feel better now) ^^;

But on a side note... How do you play FF7 (a PS1 game) on a ps3 if it's not backwards compatable?
 
i used the PSN version of the game.

EDIT:: it seams that my ps3 slim still plays psx games also....
 
Last edited:
i used the PSN version of the game.
Ah, I see.
IDK... PSN always seemed like such a cop-out.
(sony is so lazy)
They created a download site for games just because they didn't want to remake ALL the originals or keep the system backwards compatable.
I'd bet that the selection on PSN is pathetic.
 
Small Progress Update:
Created an Import /Export System for character files, this will be used to save your cait-sith and vincent (or what ever other chars you want.) , thanks covarr for the idea.
 
Status
Not open for further replies.
Back
Top