[PSX/PC] Save Editor - Black Chocobo (v1.16)

  • Thread starter Thread starter sithlord48
  • Start date Start date
Status
Not open for further replies.
Bug testing begins.
SOOO..... i've got the list from dlbp(thank you much for the look thru btw) and he managed to find a few things so here is a small progress report.

These two things are the most important things that have been fixed. (Do not do what causes them this is why im telling you)
Bugs Discovered!!!!
Serious bug with materia stock and materia in slots.  Wrong materia is being added sometimes, and worse, there seems to be a "gravity" materia added to my list and some slots, with huge amounts of AP in the next level (6967295).  When I load this same save again with BC, BC still shows empty slots and stock at that point.
Caused By:: The AP section of empty materia being set to 0x000000
Why:: Not Really sure.
Fixed By:: Detected empty slots now have their ap set to 0xFFFFFF

Time bug. Not sure how it is doing it but every now and then the time is coming out completely wrong.  For example I messed about and placed in 99 hrs 1 min 1 sec and now time in game shows 1 hour 1 min 1 second.  I think the hours calculation is the problem.
Caused By::  Editing the Seconds Box of your time.
Why:: Hours being set to seconds box value*3600 Seconds.
Fixed By:: Doing the Math correctly (hour box value * 3600 seconds).

Not so bad bugs.

  • Wrong Label In Keyitems Keycard 66 is labeled keycard 68 and the first midgar parts is really card 68, there are 5 midgar parts not 6
  • The Annoying way new chocobo names would be filleed w/ 6 spaces has be corrected
  • Some Slight differance in strings from the game text like "A-M Cannon = A▪M Cannon"
  • Fixed Caps of Gil,Exp,Hours,and Coster High Scores.

Other New Stuff

  • New:Optional "Automatic" Exp,-> Lvl" mode sets the exp , lvl , next and progress based on exp like in game.(Enabled by default) This may expand to also set stats as well
These items are all fixed and will be released along with some other yet to do improvements in 1.9.1. If you must have it now you can build the "trunk" of the svn from the sourceforge page.

EDIT :: MORE PROGRESS>>>

Added a Unknown Varible System (Test Data tab) for those who would like to help find new stuff to play with.. currently very basic.

Moved The world map stuff to the "Location" Tab Both Feild (saved location) and World locations can be edited there.

Working on getting the game playable from Bombing Mission To Wallmarket Via Flash Backs in Progress tab., also added new "Chruch In The Slums" Flash Back, this may not be 100% for 1.9.1.

Added a Clear all and add max of each item buttons to item tab.(max==127)

added a clear all key items button

Other Small internal stuff you won't notice unless you knew the code.
 
Last edited:
Version 1.9.1 will be released shortly with all the features and fixes described in the previous post. Download link will be at the first page.
As always you can download the svn for the latest improvements.

Please report any bugs you find.
 
I'm not sure if anyone mentioned this or not, but in my copy, in the Other tab, under Visible In PHS, Vincent and Caith Sith are reversed -- selecting one in BC enables the other in-game. Should be easy enough to fix.
 
I'm not sure if anyone mentioned this or not, but in my copy, in the Other tab, under Visible In PHS, Vincent and Caith Sith are reversed -- selecting one in BC enables the other in-game. Should be easy enough to fix.
noted, tested , and Fixed! will be in 1.9.2
 
Last edited:
Bug.

In my save, when I give Aerith all of the limit breaks (check all boxes) and save, the game does indeed reflect that when I play it, however, when loading the same save again, BC has reset all the check boxes to off position,
 
Bug.

In my save, when I give Aerith all of the limit breaks (check all boxes) and save, the game does indeed reflect that when I play it, however, when loading the same save again, BC has reset all the check boxes to off position,
noted and fixed for 1.9.2
 
Hello, I just used your software, which is quite good by the way ! I'm impressed. But still too buggy  >:(

I loaded my save from the version 1.91 and saved it, i didn't change anything. And in the game, i lost the limits LEVEL 1 and LEVEL 4 of all of characters... >:( :| >:( BUT I can still use them (they were Set on LEVEL 4, in the limit menu, they are like black listed...

hope you will fix it soon ! ;)

PS: it didn't happend when i used the version 1.9.0 ;)

cheers and thanks

EDIT:
I noticed when you load a save (from your saves or even mine) and you see Cloud limits normally. You select another character and then go back to Cloud (didn't try the others) and all the limit break disapeared. Still in 1.9.1

EDIT2:
When i use barret limit 4, in the screen i got a big large red panel (same color as limit break screen), totally buggy... So i would suggest to NOT USE 1.9.1 VERSION, wait for a fix.
 
Last edited:
Hello, I just used your software, which is quite good by the way ! I'm impressed. But still too buggy  >:(
really with ONE bug :P?

I loaded my save from the version 1.91 and saved it, i didn't change anything. And in the game, i lost the limits LEVEL 1 and LEVEL 4 of all of characters... >:( :| >:( BUT I can still use them (they were Set on LEVEL 4, in the limit menu, they are like black listed...

hope you will fix it soon ! ;)
Yes this is fixed if you need to you can compile from the svn trunk to use the fixed version.

PS: it didn't happend when i used the version 1.9.0 ;)
no because it has to do with how i implimented the "Exp <-> LVL " stuff one misplaced break stoped it from showing the limits as checked, they should still work in game.

EDIT2:
When i use barret limit 4, in the screen i got a big large red panel (same color as limit break screen), totally buggy... So i would suggest to NOT USE 1.9.1 VERSION, wait for a fix.
i'll lookin to that but seams like a problem w/ your game do u have any mods installed? (not counting TA or aali's driver)
 
Last edited:
As Of Today (SVN Rev 463) With Black Chocobo You Can Write to EVERY BYTE OF THE SAVEGAME.

New: Users can edit the INT Column Of Unknown Vars Table (entries should be made in INT Format).

1.9.2 IS Released See the first post for links
 
Last edited:
hehe got my android SDk working.. so the next version just might include a version on the android market as well :D

screenshot1aa.th.png
 
is there any way you can give us an "all materia in inventory"/"all items in bag" option? its kind of annoying having to pick every item/materia individually
 
Last edited:
is there any way you can give us an "all materia in inventory"/"all items in bag" option? its kind of annoying having to pick every item/materia individually
The Add Item to bag button is there already (v1.9.1+ iirc)

Current Change Log for next version

  • New: Reload File (F5) For those who play and look at changes (mainly me)
  • New: Field Location: Chocobo Ranch
  • New: Fix PAL PSX time bug (under options)
  • New: Chocobo "Unable To Mate" Editable (just born or just mated)
  • New: Toggle Chocobo Stable Occupied (no long need to edit them in order
  • New: Added One of each Mastered Materia To materia stash (will remove all others)
  • Moved: Remove all materia button to Materia Tab
  • Fixed: Chocobo Names editable again
  • Fixed: Dialogs Inherate Sytle From Mainwindow
  • Fixed: use the slot selection dialog action (instead making them on the fly)
  • Fixed: Materia Skills no longer contain "mastered"
  • Updated: Some Internal Changes that you shouldn't notice

thats it so far, any other suggestions?
 
Would it be difficult to include a field location for the Highwind's operation room? I'm guessing it would require also establishing where the Highwind is located.

Other ideas:
- Some guidelines to the Game Progress modifier to help indicate what number value corresponds to what missions. Or at least some "Replay mission" missions from discs 2 and 3.
- A "played Tifa's piano" toggle in Other, establishing whether or not you played the proper melody in the flashback to earn her limit break in disc 2. Unless I'm misinformed and it doesn't actually matter if you've ever played the piano before in order to get that item.
- Checking and unchecking Sephiroth or Young Cloud should automatically change the names to and from Vincent and Cait Sith, or whatever the player has named them. I've also seen it retain equipment (and maybe stats, but I'm not sure of that) from Seph or Cloud after unchecking them.
- A "None" option under the character's equipped accessory.
 
The Add Item to bag button is there already (v1.9.1+ iirc)

Current Change Log for next version

  • New: Reload File (F5) For those who play and look at changes (mainly me)
  • New: Field Location: Chocobo Ranch
  • New: Fix PAL PSX time bug (under options)
  • New: Chocobo "Unable To Mate" Editable (just born or just mated)
  • New: Toggle Chocobo Stable Occupied (no long need to edit them in order
  • New: Added One of each Mastered Materia To materia stash (will remove all others)
  • Moved: Remove all materia button to Materia Tab
  • Fixed: Chocobo Names editable again
  • Fixed: Dialogs Inherate Sytle From Mainwindow
  • Fixed: use the slot selection dialog action (instead making them on the fly)
  • Fixed: Materia Skills no longer contain "mastered"
  • Updated: Some Internal Changes that you shouldn't notice

thats it so far, any other suggestions?
thanks. i guess i hadnt really played around with 1.9.1 too much.

but i know that sephiroth/young cloud only work if they have the correct settings/stats. is there any way you can make it so whenever you select them that the settings will change to make them usable? Or can you tell me when to change to make them work? Because every time i try and use sephiroth, it doesnt work.
 
Would it be difficult to include a field location for the Highwind's operation room? I'm guessing it would require also establishing where the Highwind is located.
This should be ez to add.(done!)  this would have nothing to do with if you have or where the highwind is.
Other ideas:
- Some guidelines to the Game Progress modifier to help indicate what number value corresponds to what missions. Or at least some "Replay mission" missions from discs 2 and 3.
- A "played Tifa's piano" toggle in Other, establishing whether or not you played the proper melody in the flashback to earn her limit break in disc 2. Unless I'm misinformed and it doesn't actually matter if you've ever played the piano before in order to get that item.
not enuff is known  if people start reporting what they find w/ bC (using the unknown vars or by noteing that the vars are set to..) this would happen much faster...
- Checking and unchecking Sephiroth or Young Cloud should automatically change the names to and from Vincent and Cait Sith, or whatever the player has named them. I've also seen it retain equipment (and maybe stats, but I'm not sure of that) from Seph or Cloud after unchecking them.
they are only fully changed if you select  the clouds flashback replay. otherwise your expected to set these if you care.
- A "None" option under the character's equipped accessory.
i've thought of this before just ever gotten around to doing it. (done!)

thanks. i guess i hadnt really played around with 1.9.1 too much.
but i know that sephiroth/young cloud only work if they have the correct settings/stats. is there any way you can make it so whenever you select them that the settings will change to make them usable? Or can you tell me when to change to make them work? Because every time i try and use sephiroth, it doesnt work.
you can export y.cloud and sephiroth from a "new game" and import them into your game using the "import/export char" feature. just be sure the char you want to overwrite is selected when you import/export. they should also work if you toggle the id's for them  sephiroth might also need to be named "sephiroth" the easiest way is to save a copy of the char file you want and import. also just because you change a chars id to someone else doesn't mean its going to work in game. id swaping only works w/ cait <-> y.cloud and vincent <-> sephiroth
 
Last edited:
1. Why are maxed chocobo stats still lower than champion Joe's?
2. When I clear a save slot, instead of an empty slot it creates one with all zero values, a party of three Clouds, and an all-black background (I'm using the default blue gradient). If necessary, I can provide pictures when I get home.
3. A system to manipulate the number of Battle Points a player has earned, like the GP system, would be nice, but I guess not particularly helpful until someone makes a patch that retains those points after leaving the arena.
4. A little control over the random rewards of chocobo races would also be great, but that's probably not within the realm of a save editor so much as a kernel editor or something.
 
1 - Joe's stats are ALWAYS higher than yours
2 - That's how it works
3 - Use kranmer's trainer
4 - Not in sithlord's domain
 
1. Why are maxed chocobo stats still lower than champion Joe's?
This is how the game works. the stats saved and shown in bc are the "raw" stats, there is some math applied to them to make the numbers you see in the races (stat= raw/10)
2. When I clear a save slot, instead of an empty slot it creates one with all zero values, a party of three Clouds, and an all-black background (I'm using the default blue gradient). If necessary, I can provide pictures when I get home.
Empty saves  are all 0's.when you create a new game it swaps in the "default" map from the kernel and most of it is still 0's.
3. A system to manipulate the number of Battle Points a player has earned, like the GP system, would be nice, but I guess not particularly helpful until someone makes a patch that retains those points after leaving the arena.
points from the battle areina are not saved in in the savemap. you can just give yourself the items you wanted to buy with them instead.
4. A little control over the random rewards of chocobo races would also be great, but that's probably not within the realm of a save editor so much as a kernel editor or something.
Not in the save map at all. this would need to be done via a kernel mod. and again you can just give yourself the items your tring to win.
 
Status
Not open for further replies.
Back
Top