[PSX/PC] Save Editor - Black Chocobo (v1.16)

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when run in terminal:

Minion:~ dow$ cd /Applications/Black_Chocobo.app/Contents/MacOS/
Minion:MacOS dow$ ./Black_Chocobo
-bash: ./Black_Chocobo: Bad CPU type in executable

haven't installed the qt libs yet. the qt frameworks are included in the .app

edit:
Ah, I think you may only be compiling for x64. I'm on an original '06 x86 32-bit MacBook. hey, at least its easy to fix :)

edit2:

"file" output:

Minion:MacOS dow$ file ./Black_Chocobo
./Black_Chocobo: Mach-O 64-bit executable x86_64
 
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ok ill fix that in the next version. at least we know what the problem is now

you can always dl the source and build it yourself if your so inclined to do so.
 
no thanks, only because there will be changes before im ready to package it all up (1.9.6) . if you do compile please try to use the "trunk" version you can get the code here  since it needs to be tested anyway. if you find any bugs just let me know. also after you compile you need to put the file "save0" in the app bundle as well as the qm files in the lang folder (copy lang) both need to go in the .app bundle (next to the real execuitable) . if you don't put them there the new game plus and translations will fail (or you can just point the program to the save0 file use the options dialog).  of course you can ingore that if you don't plan to use those parts of the program.
 
it seems as though I'm not allowed to send PMs yet... but sure, I can do that for ya... can run PPC as well if you want to try that too

edit:
DLed the 32-bit version and so far so good... going to run some normal operations tests then try some stuff that might either break the save or crash the app. got anything in particular you want me to do?
 
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Attn All: Since there are so many changes that have happened since black chocobo 1.9.51 i feel its best to not rush 1.9.6 out and give out a Release Candidate for now it could have bugs it might not have any! (doubt thats the case). if you would like to see whats new be sure to check out the Change Log. Everyone should get a copy and test it out. There are a few good reasons to use this NOW

if you play the French PSX version(or wish to) you should use rc1
if you export VMC formats then you should use rc1 (fixed bug with vmc's black chocobo created)
if you have a ps3 w/ CFW and want to edit your vm1 memory card you should use rc1
if you Want to know an items elemental or status effects.
if you have mac os 32bit try rc1!
if you have any strange issues with a previous version of black chocobo you should try rc1.
if you want to test it out you should use rc1.

!!!!!!!!!!!!!!LINKS REMOVED 1.9.6 Released (see first post)!!!!!!!!

there is no installer so just extract the archive and run the program.Good Luck Breaking It. Oh and be sure to report any issues that you have with the release client (so they can be fixed). can't wait to see what happens.
 
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A few more updates since rc1:

Fixed: Option dialog now updated to support the updated "default save" stuff.
Fixed: bug (ending in crash) when selected materia slot empty on load.
Fixed: "hidden" materia in weapon/armor slots don't count toward stat changes (like ingame)
More clean up, All ui files do the same but take up less space. (total of about 320k smaller), removed the globals.cpp file (merged into slotselect/mainwindow and ff7save_consts).
 
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Item quantity issue of Original Japanese version FF7 (SLPS-00700 - 00702)
Current Black Chocobo can sets 127 as Max Item quantity.
But 99 is the Original Japanese version's quantity limit.
If 100 or more over value is set, Original version will make "System Error" in Battle Screen and the item data will be broken to "ポーション :0 (Potion : 0)".
Image

This problem will be fixed in next version of Black Chocobo.
If you find same problem in others version of FF7, please report it in this thread.
Regards,
 
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Hi I just Downloaded your program and I dont have much experience with it XD infact I just learnt a month ago I can modify saves and transfer them. My question is, I have the psp version of ff7 and i just DL it from PSN, i was wondering if you need custom firmware on your psp to modify your save files because i opened my save file on black chocobo and its a .VMP file, all im trying to do is add all/max items (potions, weapons, battle items, ect) so i open it and try to save the file but a msg saying "this file does not have Updated Checksum.it will not work on your psp" comes up. Now i would like to know how i can get around this or if its possible so i can make changes in the future. If its not possible could you make a ff7 slot 1 file for my psp that is on disk 1 right after opening bombing mission with all/max items(listed above) it would be nice to have a starting edge to the game. oh btw i have the North American version of ff7 on my psp and i dont have custom firmware, i have the latest psn firmware.

Thank You!
 
there are a few things that you can do in order to get it back on your psp/ps3. the currently known methods are listed on the Black Chocobo FAQ.

im not going to explain why again (read this thread i've done so many times).but for now thats all , i don't make it this way to mess with poor psp and ps3 users sony does it by having some crazy signing so the console rejects it as tampered with.

while im on the subject,
there are messages to the user to avoid confusion.that seams to not be working so does any one have better wording for these messages. this thread is 80% how come psp or ps3 saves won't import back to the console? idk about every one else but if i have a problem with a program or question about it i look the program for a user guide or link to the guide online. im i doing something wrong with presenting the user guide in BC? (suggestions for doing it better?)
 
I just got FF7 again. and this program as well...I read the manual, and i still have no idea how to get the saves to actually work. i been trying to edit my file but for some reason  it will save but when i try to load the game it doesnt show up and it is the save i have just made in game. so can you tell me what i am doing wrong, also i am using win 7 64bit home, i have the patched 1.2 version of ff7, its the regular edition not ultima, and i have a few patches i used the one that was exe and had a few of them complied in it,
 
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im not sure (since i don't use windows) but i think win7 does some hidden data store for your programs where its making ff7 look for save files. this may have been discussed earily on this thread.
 
its being saved, or at least to my knowledge in C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\save which has four saved game files.. but not the ones i am currently working on,its stuck at the beginners hall, and i am past that on my files..so i dont know what exactally is going on, with it,but ill search my files for the saved game ad find out where they are for real.
 
@kazu: Do you start Black Chocobo as Administrator ?

             Hint :  right click the EXE file => Run as Administrator
 
Hello,

I've just started used Black Chocobo for my PSP. The saves work and everything but there is a weird problem with the editor.

When I change the level from 10 to 30 the HP changes but when I click SAVE the HP changed back down to 365.

I don't understand why it keeps doing this. Anything I'm doing wrong in particular?
 
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