[PSX/PC] Save Editor - Black Chocobo (v1.16)

  • Thread starter Thread starter sithlord48
  • Start date Start date
Status
Not open for further replies.
Hello,

I've just started used Black Chocobo for my PSP. The saves work and everything but there is a weird problem with the editor.

When I change the level from 10 to 30 the HP changes but when I click SAVE the HP changed back down to 365.

I don't understand why it keeps doing this. Anything I'm doing wrong in particular?
its mostly a bug and is possibly just in the display black chocobo is showing (but do let me know if its also wrong ingame).
Oh and while i remember the stat calculation in 1.9.6 is mostly broken so you might want to turn it off for now, no saved values are wrong (other then max hp/mp) so there is no need to worry about broken saves, but the materia modifers shown and max hp/mp are almost always incorrect. (and yes this is fixed in the current svn rev for black chocobo)
 
Sweet tool thanks for making it mac i use it every single day pretty much. Great tool :D.
 
Last edited:
i really used to hate this tool when i 1st started using earlyer versions then i saw the post thought id give it a go and i absolutely love it great work looks well better
 
Hey all!
ive just started using black chocobo, and after some trial and error, ive found my way around it and i think its a great program!
i recently picked ff7 back up again and i was on a mission to master 8 kotr for barret (for the overkill glitch) and got a bit lazy lol

anyway my question is this..

i decided to make a new save from the start, just before the scorpion boss, each character with their ultimate weapon
except vincent and cait (ill do them when ive got them unlocked) and the only stat on this one ive changed is the "bonus" stat
for strength, too 155 for each available character.

ive also unlocked all the limit breaks.. but..  when in battle it seems that taking damage has very little effect on actually charging the
limit break meter for the characters..  i have everyone in fury but that dosent seem to help.. im currently just after the pillar collapse part.. i know that the regular enimies in early midgar are quite weak, and the one time i really noticed the limit bars rise was after manipulating a flying mini snake dragon type thing and using demi on everyone, that did a lot of damage that caused the limit bar to shoot up a fair bit..

im just wondering if ive managed to "lock" the limit bar by accident? is that possible in BC? im using 1.9.6 in windows 7 x86..
im playing on my psp and i use the cwcheat memory card work around to get the save file from black chocobo to my psp.

i guess my aim is to try and get a bit more response from the limit bar so i can use the limit breaks a lot more :)

thanks all
and thanks for a great program for my favorite game off all time :)
 
there is nothing that you can do in the save to make it speed up the limit bar or stop it completely. you can however use fury / sadness to slightly speed up and slow down the meter . in order to do that you would need to edit the kernel. you could also use a trainer that has this option if one has been made.
 
there is nothing that you can do in the save to make it speed up the limit bar or stop it completely. you can however use fury / sadness to slightly speed up and slow down the meter . in order to do that you would need to edit the kernel. you could also use a trainer that has this option if one has been made.
Thanks!
i think its more to do with the fact that im used to running around the creator facing stronger enemies, but wanted to ask just to be sure :) furys do help, but only a little. 

thanks again for the reply and for making a great program!

[Edit]

ive figured it out!
i had my characters set at 9999 hp, and where your limit breaks are concerned, its the amount of damage taken vrs your TOTAL hp..
so for me enemies where dealing between 10 and 60 hp, and seeing as i had 9999 hp, my limit bar was hardly moving..
ive just dropped my characters hp down to 5000 and gone toe to toe with the midgar zolom, (relevent to where i am on my new play through) and he deals about 430-460 damage per bite, low and behold the limit bars came to life! 3 bites to fully charge cloud's from zero :)  and its also nice as your health still goes up with each level so its all good!
 
Last edited:
Hi, I'm having the same issue as someone above me.

The HP values are incorrect and in game, always appear to be 365,
no matter what I change the level or HP values to on the editor.

Could you help rectify this as I don't want cloud to be stuck on 365 for the entire game?

Thanks
 
Hi, I'm having the same issue as someone above me.

The HP values are incorrect and in game, always appear to be 365,
no matter what I change the level or HP values to on the editor.

Could you help rectify this as I don't want cloud to be stuck on 365 for the entire game?

Thanks
be sure that you change the base HP , since the game uses it to calculate you max HP. base hp is in the stats area.
 
Hi! Thank you sithlord for your awesome save game editor, it sure saves me a lot of time. I have one issue though; I can't import the edited save game back to my PS3. I know you've already made a walkthrough about it, I've watched and all....but I lack the custom firmwire PS2 memory card.  :( I live in Sweden, and PS2 memory cards are hard to come by... I do have the other items such as the memory card adapter-thingy for the ps3! I'm asking you if it's possible for me to email my edited save game, so that you can just quickly fix it/crack it/whatever on your ps2 w/custom firmwire memory card. Then you can just attach the newly fixd file to a new email and send it back to me!

It would be really helpful if you, or anybody here, could help me with this issue!  :D
 
be sure that you change the base HP , since the game uses it to calculate you max HP. base hp is in the stats area.
Thank you, works fine. Would it be easier to avoid this in the future by not making the hp values editable bar the base hp values?
 
Hi, I feel so stupid. I have been trying to load my BC edited save into ePSXe all day. How, may I ask, is this done? What I have been doing is exporting (and using 'Save As') it as a .mcr file and putting it in the 'memcards' folder. I then open ePSXe, select 'config', select 'memory card', and choose the one I want. When I try to use the 'continue' it gives be a bunch of empty spaces. I also tried the PSXMemTool....

EDIT: Hmm... I'm going to try editing a file and then opening the Emulator. Then I will start a new game. The reason I am going to try this is because earlier today I did see a minor change in a new game. The only thing that changed was an available weapon, Ultima.

EDIT 2: I guess there is no such luck. Do I need to have reached a certain point or something (Which I highly doubt.)

EDIT 3: Victory is mine!
 
Last edited:
Hi, I feel so stupid. I have been trying to load my BC edited save into ePSXe all day. How, may I ask, is this done? What I have been doing is exporting (and using 'Save As') it as a .mcr file and putting it in the 'memcards' folder. I then open ePSXe, select 'config', select 'memory card', and choose the one I want. When I try to use the 'continue' it gives be a bunch of empty spaces. I also tried the PSXMemTool....

EDIT: Hmm... I'm going to try editing a file and then opening the Emulator. Then I will start a new game. The reason I am going to try this is because earlier today I did see a minor change in a new game. The only thing that changed was an available weapon, Ultima.

EDIT 2: I guess there is no such luck. Do I need to have reached a certain point or something (Which I highly doubt.)

EDIT 3: Victory is mine!
Great news that you have solved that out! Please share the solution, maybe there are other users having the same problem that can be solved the same way too.
 
Great news that you have solved that out! Please share the solution, maybe there are other users having the same problem that can be solved the same way too.
Not quite sure myself. I edited epsxe000 with the file and it didn't show. Then I opened a new game, saved at the first point, and edited the mem again, and voila!
 
Sweet, a new version, can't wait to try it !!
 
Last edited:
Great editor.  I am only having one problem,  the HP and MP are not updating.  Example, my Cloud at Lvl 16 has 484 HP, when I raise him to Lvl 20 in the editor the HP raises to 625.  I save then look back and all the values have reverted.  When you go to game the Lvl has changed but the HP and MP have not.   I am running on Vista 32.

Any help would be greatly appreciated.
 
Great editor.  I am only having one problem,  the HP and MP are not updating.  Example, my Cloud at Lvl 16 has 484 HP, when I raise him to Lvl 20 in the editor the HP raises to 625.  I save then look back and all the values have reverted.  When you go to game the Lvl has changed but the HP and MP have not.   I am running on Vista 32.

Any help would be greatly appreciated.
You have to edit the base HP at the bottom of the character stat page.
 
Hi there, im having trouble converting my FFVII PC saves to an MCD file for use with FPSE emulator for android, i decided i would prefer to do training on the go rather than sat at home infront of the PC. I can open the PC saves perfectly fine, when I export it to an MC file, i change the file extension to MCD as it doesnt recognise MCR or MC. Problem is, I have tested the produced memory card file with both FPSE and ePSXe, they both show up as empty card slots, Ive even changed the region using black chocobo for testing purposes. Does anyone have a solution? thanks in advance
 
be sure you are using the newest version of black chocobo (1.9.6 as of now). since there used to be some issues with mc headers. i just tested in 1.9.6 and there is no issue converting. pc saves will be default with the USA ff7 region info.
 
Status
Not open for further replies.
Back
Top