[PSX/PC] Save Editor - Black Chocobo (v1.16)

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Black Chocobo 1.9.7 will support both the snowboard minigame data and the G-bike highscore.
 
is there anyway you can add in a "battle points" option for battle square? i know i can just edit my items to give myself the things i need BP for "omnislash/w-summon) but i'm not sure if that will unlock the special battle or not since i didn't get them through battle square
 
@seebass. battle points reset everytime you leave the arena. theres not a save in there so it wouldnt matter
 
The game does not save BP at all.  Even if there was.

You can make it save it, if you change code to save it to map and load it.  But I am not doing it :P
 
that's my bad. i completely forgot about having to save lol. i guess i'll just have to do it the regular way
 
The game does not save BP at all.  Even if there was.

You can make it save it, if you change code to save it to map and load it.  But I am not doing it :P
Actually the game does save BP to the save file, but since it resets when you leave it is always saved as zero, but if you save while in the battle zone area (using saveanywhere) then load you will see it clearly saves your BP.
 
I stand corrected.  :o

Well in that case should be real easy to sort by just changing script with makou reactor.
 
Actually the game does save BP to the save file, but since it resets when you leave it is always saved as zero, but if you save while in the battle zone area (using saveanywhere) then load you will see it clearly saves your BP.
and where is this data saved....... soon i will need to make a section for just gold saucer info.

its not the only bit of data that is saved and reset or just ingored when you reload the poles you place in the ground when on the big ice field each of their locations are saved and just not used by the field script that runs that area.
 
0x0cf4 2 bytes

The BP may only be made 0 on the EXIT of arena, so allowing editing of this value may be wise in any case.
 
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0x0cf4 2 bytes

The BP may only be made 0 on the EXIT of arena, so allowing editing of this value may be wise in any case.
i trust you remembered to account for header removal this time :P
 
Also:
0x0cf3
1 byte

Battle Arena progress value.

Not sure which values do what exactly, except a value of F0 enables the special battle.  The others seem to be regular battle and other conversation.  00 is conversation then go onto regular battle selection, 10 is same as 00 except no conversation.

It is all done by bits prob anyway!
 
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SVN Update:


  • Fixed metadata.xml output format: the older format was working because it was following the xml standard, but was sightly different than the original format, and we didn't want that.
  • Fixed missing timestamps in metadata.xml.
  • Empty timestamp of erased slots in metadata.xml.

Please test the last svn build: Removed at sithlord48's request, as 1.9.7 is now released. ~Covarr

Thanks!
 
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Also:
0x0cf3
1 byte

Battle Arena progress value.

Kranmer and I have been looking at the values set.

00010000= Lady at the counter has been spoken to and you have seen her dialogue.
00100000 = Omnislash has been bought.  Do not allow any more.
01000000 = W-Summon has been bought.  Do not allow any more.
10000000 = Lady at counter has been spoken to and you have seen the special battle dialogue

11110000 = Assuming Omnislash is not in the inventory (because you are supposed to have given it to cloud by this time), the new special battle will be available.  In other words set Omnislash to FF FF AND the progress value to F0.


This is also verified in script using makou reactor.
 
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Hey there.

I recently purchased the pc version since its launch and have completed the game as far as the storyline goes, but emerald weapon's giving me grief, so i decided to look for a save file editor, but i can't get it to work :(

I've tried to use this, i select to open, go to the metadata file in the documents/square enix/final fantasy vii/user_272829 location where the save file is.

But it keeps saying failed to load file :(, Any help or ideas or what am i doing wrong?
 
Ok thanks DLPB, I see what's happening now :) I'll be looking forward to the updated version.
 
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Ok thanks DLPB, I see what's happening now :) I'll be looking forward to the updated version.
Try the new its not finished [REMOVED 1.9.7 Released]
 
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i think i may have found a bug. the "kills" option for each character does not work. as an example, for 8/9 characters level 2-1 limit breaks, they need 80 kills. i set Cloud's to 79, and then killed 11 enemies with him(making 90 total) and still didn't get it. I also tested it with Aeris and Barret and it didn't work for them either.

It's not a big deal, i can always just do it the old-fashioned way, or enable the limit using the program, but i thought you'd like to be aware of that
 
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