[PSX/PC] Save Editor - Black Chocobo (v1.16)

  • Thread starter Thread starter sithlord48
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you simply edit your saves. Black chocobo will autodetect the metadata.xml file that the new version creates and if the file is present it will be updated automaticly when you save you edited file.if you have Not made any save yet, it will be easest to have the game create the save at a save point since this will create the metadata.xml file so signing can happen correctly. this will work only if FF7 is not Open when you try to edit the save.
 
thing is that when I try to edit my save files, I see the change in my saves folder and in the metadata file, but when I go to launch the game my saves that I have edited still gets reset. :/
 
be sure you have the correct user ID. we have had people test this it does work.
 
Why, in initial equipment of Cid he has spear with one slot only, but in the game spear has four slots? Aeris guard stick has two slots, but in the game only one slot. is it just in my Black Chocobo?
Most of gme memory card formats not supported, program says failed to load file. this will be fixed?
(sorry for my english)
 
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Why, in initial equipment of Cid he has spear with one slot only, but in the game spear has four slots? Aeris gurd stick has two slots, but in the game only one slot. is it just in my Black Chocobo?
Most of gme memory card formats not supported, program says failed to load file. this will be fixed?
(sorry for my english)
Gme Support should work just fine. most emulators use a "standard" flat image of the memory card

i will double check the materia slots they should be correct.

Edit:
The following Materia Slots were corrected :

Atomic Scissors  (extra link)
Yellow M.Phone (extra link)
ShotGun (extra link)
Guard Stick (extra slot and link)
Mythril Staff (extra slot)
Spear (missing 3 slots and 2 links)
 
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Noticed another small mistake: armor Precious Watch has AP:x0 dex +30 spi + 20, in game Precious Watch has AP:x1 without stat increases;
 Chocobracelet AP:x0, in game AP:x1 with dex +30 luck + 20.
 Accessories: Safety Bit protects status D.Sentence too with three others , but the game does not show it.
 Peace Ring Protects against [Berserk/Fury/Sadness/and Confusion too].
And thank you for your program.
 
Those are now fixed. i have also for 1.9.8 checked (and corrected where needed) the equipment stat info angist the stock kernel using walmarket.

for your GME file issue, are you attempting to load a file into black chocobo and you get this error or after saving a gme file you have edited or while attempting to export a gme save or something else completely?
 
When load a file into black chocobo and get failed to load file. Found bypass, when resave GME with Memory Card tool.
After this Black Chocobo open/load GME very well.
 
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is your initial GME corrupted? it sounds like it . where are they coming from ?
 
corrupted? I don't know, but all gme memory cards works with emulator. they are from game faqs, if I remember correctly.
 
guys, I have problem with converting from epsxe to PC save....
1. I tried convert epsxe000.mcr to save00.ff7 using FF7 Converter (I download it from zophard.net) and result FF7 PC can't recognize and delete automatically my save00.ff7!
2. I tried converting epsxe000.mcr using Chochobo Black to save00.ff7 and everything seems work, but again FF7 PC can't recognize my save00.ff7 and delete it automatically...

Why it goes like that? Chocobo Black support converting epsxe to PC save, right?
Here my epsxe save game, maybe you need this for analyze. FF7 in slot 7 : http://rghost.net/45077995
 
Are u using pc2012? if you are you need to use the cloud save exporter. Select your file and the path to your save folder . its usually documents\square enix\ff7\user_<some numbers> if you don't have the new user folder have the game make a save . also if you save or export to a folder that contains metadata.XML black chocobo will automatic add edit you metadata using the detected user id from the files path.
 
yes, i'm using FF7 PC 2012...
what is "user_<some numbers>" ?? I can't found it everywhere, here my save path c:\document & settings\computer\my document\square enix\ff7\
even i tried save in-game but still there's no "user_<some numbers>" thing created, how to get that user id?
 
When the game creates a save it should make that folder and that is the place it will store your saves.
 
Let me see if i got this right
to save on the Re-release you have to use the create cloud save folder then direct it to the save path it should automatically get your SE i.d from the folder   and then add the save file on the bottom  ?
correct me if i'm wrong  :-D but that seems simple enough

I have been using Black Chocobo for a while now and i must say i am amazed as to how far it has come  :mrgreen:

Great job man   ;D
 
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https://www.ff7catalog.com/posts/172552/

I think that needs updating.  No biggie...
i have suspected this was incorrect for sometime. i have just not looked in to it. the "XYZ" coordnates come directly from jenova and was one of the many things that qhimm had in his struct and didn't use. it will take some time to do as all locations in FF7Location have an XYZ coordinate of a sane place to put the player if they choose to port to that location. if these values can't be converted then they need to be collect the same as i did to get the xyz values..  with a bit of luck perhaps we can get this ready for 1.9.8 along with the other stuff that has been fixed since. 1.9.7 (all changes from this revision)
 
Also, your X Y values end up being really large like 65535...  but the 2 byte values are signed in the game.  They can be negative numbers :)

Zack has been spelled Zach also.
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The X Y T values are the only ones I see saved in the game.  When you load the game, those are the 3 that are placed in the save map together.  I am not sure if Z is just calculated from those, or whether it is saved elsewhere.  In any case, your X Y T values, apart from the ones that need to be signed, are correct.
 
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As I said earlier they haven't been touched from jenova they were unsigned then and remain unsigned still. Making them signed will be easy . I'll see if I can update this after work tonight
 
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