[PSX/PC] Save Editor - Black Chocobo (v1.16)

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Locations XYT are now being updated also direction for field is now supported. have about 200 locations left to update. users of the daily ppa should get an update tomarrow. the rest of you will have to wait untill 1.9.8 is released. if you have found any bugs in 1.9.7 please report them so i can test/fix them for 1.9.8.

i might have vegetaSS4 build a preview for windows testing before 1.9.8 comes out..
 
Locations XYT are now being updated also direction for field is now supported. have about 200 locations left to update. users of the daily ppa should get an update tomarrow. the rest of you will have to wait untill 1.9.8 is released. if you have found any bugs in 1.9.7 please report them so i can test/fix them for 1.9.8.

i might have vegetaSS4 build a preview for windows testing before 1.9.8 comes out..
Oh who call my name :P

I'm back on track. Sure, I 'll build a preview whenever you need.
 
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i think the time maybe soon ill talk to you later via some IM and will figure out our release plan . talk to you soon :P
 
First, thank you for making this great tool!

I'm hitting a problem that I didn't have before...

I'm using the Linux version of Black Chocobo to edit saves (.mcd files, using fpse Android emulator).  When I first started the game, I made some pretty heavy mods to the savegame with no problems.

Now I'm on Disc 2, and any modifications whatsoever make give me a bad checksum and make the game tell me that the file is ruined.  Any ideas how to fix this?  It seems to have popped up out of nowhere.  Happy to send my mcd file to you if it would help.
 
Just to update, I went into a Windows copy and installed 1.9.7 from there with the same results.  I've tried exporting the saves to a new file, with the same results.  I have even tried 1.9.6 - not sure what else to do.
 
there is no reason for this mcd support and checksuming the saves is well tested. please do post your mcd file.
 if possible you should try to use the version from the ff7-daily repo (its a daily build ) and see if the issue happens with that version.  its the same as building from svn
 
Thanks for your quick reply - I just tried the daily ppa just before I read your reply, with the same result...

Here is my original (working) mcd, and here is the newly modified (corrputed) mcd.  Any help you can provide would be great, thank you!

Edited to add:  the offending slot is the second slot in each mcd.
 
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ok so here are my initial findings..

your save is indeed broken in the checksum (or appers to be) . so i converted it to FF7PC format using Bc (same check sum calculated: 0F36) . it opens correctly in FF7 PC  . so i saved it (new checksum because of time) . then manually copy that data into your mcd file slot and it still don't load in the psx version!!!  i don't think that blackchocobo is to blame here. the same problem happened without blackchocobo calculating the checksum.  i used a hexeditor to paste the slot from PC to psx. these data types are identical other then extra data for the psx memcard format that does not need to be changed (icon and entry in the memcard index). here are the two possibilities i have come up with.

either the psx emulation is failing in this corner case.
or
the Psx itself has a problem loading this data( i will test on a real psx later).

here is my PC save  and my new MCD save

can you please tell me what changes you made to the file?
 
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Thanks again for working on this.

I had just made some basic changes to materia and items.  I just tried one more thing - I took my original, working save file and opened it up in Black Chocobo, and saved it right away without making changes to any settings.  I'm still getting the "file is ruined" error without changing anything... I don't understand?

I also rolled my emulator back to a previous version where I know it was working off a Black Chocobo save file.  Is it a problem that Cloud is not in my main party now?  Cid is the party lead now.
 
it fails on a real psx . but if i use export to PSX it works... reviewing the code i don't see how they should be different. but ill see what i can find and attempt to fix it for 1.9.8 if there is indeed an issue found.
 
For some reason, I am not able to click on anything in Black Chocobo after loading up a save file?
 
For some reason, I am not able to click on anything in Black Chocobo after loading up a save file?
if you can click when you open the program you can already click after a save file was opened (new game is opened on load). what OS are you using this on and what version of Black Chocobo are you using?
 
hey sithlord do you know if black chocobo will work on the new version of ff7 square enix made properly?
 
Good evening gents, and thanks for putting this editor together for one of my all time favs.  I have tried the workaround for the ps3 save but I'm having some issues.  I'm using my psp as my flashdrive, and I copied my FF7 psv save to it, then imported and edited that in BC.  When exporting, I tried as raw psx save.  All of my save are PAL region (BASLUS) and exporting as raw psx saves it as BASCUS.  I went with it anyway, and exported back to my psp.  Then I booted my ps2 with ulaunchelf, and copied the file to the memory card (mcpaste).  This is where I found the second issue.  The other game saves I have on this card are listed as folders, each with 3 files within.  The save I copied is just one file, so its not like the others.  Again, I went with it, and stuck the card into the ps3 adapter, but the save file doesn't show up at all.  Needless to say there's a step I missed somewhere and would appreciate any insight.  The funny thing is I only needed this to get Aeris' Umbrella and Cid's Flayer, haha.

Again, I appreciate all the work put into this program, you guys rock!
 
BASCUS is NTSC us version. you should be exporting one of the BESCES region codes. (depending on what pal version you have). double check that the region under the Edit menu matches your games region. when you do an export of a raw psx type BC will name the file based on the region string. There is a bug in 1.9.7 the edit menu will show BASLUS but it does set it correctly internally and should also pick the correct name when saving (also be sure to use 1.9.7)

for your second issue it sounds like your copying to a ps2 memory card they use a different structure for saving data then PS1 saves did all ps1 saves are flat files the ps2 / ps3 saves are usually in a folder. im not sure if you can use a ps2 memory card to copy the data back to the ps3.
 
Thanks for the info sithlord.  I was using a ps2 card, I'll have to get a hold of the old school ones.  Once I do I'll mess with the region again and see what happens.  I'll let you know, thanks!
 
Hello sithlord48. I edit value "Run Speed Max" in "Chocobo" tab and when I save, it reset to original value. Does it bug or not?

Ex:
Before edit
Run Speed: 2600/3200
Sprint Speed: 2800/3500

After edit value to 6000 and save
Run Speed: 6000/3200
Sprint Speed: 6000/6000

And if you have time, please add option to move chocobo between stable or remove it from stable (when uncheck stable, chocobo not rearrange position). Thank you.
 
@aya888888 - yes that was a bug and i just fixed it. the fix will be released as part of 1.9.8 . as for you request for chocobo moving and removing its possible but im not gonna promise that it gets done quickly.
 
Just Can't Decide if i like the lay out Vertical


OR

Horizontal


you can see horzontal does get a bit cut off but that can be fixed.

so what do u all think vertical layout or horzontal one?
 
Why not a hybrid of sorts? I recommend something like this quick mockup I made:

choco2.png


I have used elements from both layouts to create something as clean as possible. I also put the "speed values" message closer to what it's actually relevant to; in the vertical layout it's next to the fenced chocobos, where it doesn't really belong. Since the fenced chocobos don't really affect much of anything else, I made them more separate from the rest of the window's contents.
 
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