[PSX/PC] Save Editor - Black Chocobo (v1.16)

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Well, never mind, I figured out a way to get it to work.  I used Black Chocobo to create the save.  I saved it as a Dexdrive file.  Then, I opened that file with PSXGameEdit.  I saved it as a .mcr file.  I used a program called PSXRC to convert it to the proper file type.  I put that file on a flash drive, put the flash drive in the PS2, used ULaunchELF to copy it to a PS1 memory card, and copied it to the PS3 using the memory card adapter.  I did a few more just to make sure I knew how I did it.  They all work perfectly!  Black Chocobo is an awesome program!
 
I used ULaunchElf to copy the file to a PS1 memory card.  I used a PS3 memory card adapter to transfer the file to my PS3.  When I copy it to the PS3, the file is just a black box.  I start Final Fantasy VII and try to load the saved game.  It doesn't show up.  All slots are empty.  What am I doing wrong?
i would double check that you have used "MC paste" instead of "paste" in ulaunchelf. MC paste will create an entry in the index area of the memory card. this is required for the psx to read the card save from the card.

edit: also the name you save the raw psx as MUST match its region string or the loaded game will not see the save at all
 
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Yeah, I used McPaste.  It worked well.  I do have one question about the characters part of this program.  I know that when you click on Sephiroth, you can uncheck his name and his picture becomes Vincent.  Same with Young Cloud and Cait Sith.  Well, I changed them to Vincent and Cait Sith.  When I played the game, when I got to Cloud telling the backstory at Kalm, the game froze when it was loading up the fight where Sephiroth and Young Cloud fight the dragon.  I had saved right before I went to Kalm, so I just loaded that save into Black Chocobo and changed those characters back to Sephiroth and Young Cloud.  When I played the game again, it worked fine during the flashback fight.  Will Vincent and Cait Sith still show up properly when they show up in the game, or will I have to go and edit the save again?  I hope I'm making sense.  lol
 
For some reason when the game was being made they decided to use only 9 slots for characters. A total of 11 (12? more on that later)  characters exsist the 9 that you know as playable and two that you may not . Young Cloud and Sephiroth for some reason share character slots with Cait Sith and Vincent. I do wonder why they didn't just make enough slots for all the characters. They seam to have more then enough room since they are only using about 1/2 of a psx save slot. And if they had to use characters why not use both the optional ones for them? Yes, when you "naturally" aquire Cait Sith at the Gold Saucer his data will just replace young clouds. (same when/ if you get vincent). This is why if you make a new game + in black chocobo it will export your Cait and Vincent for you to replace later on.

The flashback will crash if you don't have young cloud and sephiroth for it. iirc you can't even change their stats or it will crash. other then that there are only a few fields where the game will have issues if you have a character when you shouldn't. Most of them are if you have Aerith after her death I can't recall one other then the flashback involving anyone else.

There is a character id for a chocobo( id 11 ) If i remember correctly it doesn't work. The character slots themselves are picky about who is in them only; The two normally shared ones can have a char charge and only to the other assigned character. It is possible that it needs to be in a specific character slot. However i think this id may exsist in order to pass to the menu module so a naming box can be made for chocobos.
 
Okay, thanks.  I didn't change any character's stats, so it will work out perfect for my game.
 
I can't get the editor to load a GME save file.Everytime I would get an error saying that the load failed.The region is correct and all,so what seems to be causing this failure?
 
the gme file you are using is corrupted in some way.  try another file.
 
Actually this GME file is one that I created using the editor itself.After that,I played the game using the file and then saving the game at a certain point afterwards.When I wanted to edit the save afterwards,the error popped up.
 
played the game using the file and then saving the game at a certain point afterwards.When I wanted to edit the save afterwards,the error popped up.
convert it to something else if your emulator is  trashing gme files they really should only be used for dex drive anyway. Use save as in blackchocobo to change the format of the save. best to use one of the formats that are more common like mcr or mcd

you should also post a link to the file that way i can check if the file is broken or something else is wrong.
 
is there any way to aplly a AP and XP multiplier ?
This is not possible with a save editor . You will need to use a trainer such as Ochu. This will only work on pc version and im not sure it Ochu has those options currently
 
This is not possible with a save editor . You will need to use a trainer such as Ochu. This will only work on pc version and im not sure it Ochu has those options currently
it has not. and seems that there is no trainer that works on  final heaven mod  :|
 
Hello, I have a question for whomever would like to answer-

When adding materia, is there a way to specifically add one enemy skill, rather than mastering every single one? If so, how exactly?
 
hey staff

i would like to request for this ff7 gamesave editor to have the locations starting from beginning to end in order please
 
hey staff

i would like to request for this ff7 gamesave editor to have the locations starting from beginning to end in order please
By default they are sorted by their map id. You can also sort them by either filename or location string. use the filter to find stuff quickly.

There is no easy way to do a play order so manually move this list around... (700+ items..) Then how to handle the optional stuff. Oh and if you sort it by another method thats it no more play order till you start the program next time..
 
is the download link redirecting for anyone else,  i can't seem to grab it anymore
 
It would be a pretty cool feature for this tool to be able to load FF7's kernels so we could edit more easily modded games.  :-D
 
is the download link redirecting for anyone else,  i can't seem to grab it anymore
the sourceforge project pages was down for a few days.

It would be a pretty cool feature for this tool to be able to load FF7's kernels so we could edit more easily modded games.  :-D
perhaps one day i'll will switch the data portions to use some external file then mod creators can make data packs for black chocobo.
 
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