[PSX/PC] Save Editor - Black Chocobo (v1.16)

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I've read about the PSP method as well, Codemann... Is there a special version or generation of psp I would need? I'm not too familiar with them.  Will the file that it creates play on PS3? If nothing else works, I'll definitely try this :S
I just bought the cheapest one I could find, all of them operate on the same firmware so it'll work on all.  A little research into the comparison of specs will help you figure out which one you like better.  And yes, how it works, you play primarily on the PS3, transfer the save onto the PSP, following the steps on the guide, then open the save file with the game on the PSP, save the file into the other slot but in the same spot (as it will overwrite the save in that spot, thinking ahead to when you move it to the PS3), then transfer it to the PS3, you can then resume playing.
 
save the file into the other slot but in the same spot (as it will overwrite the save in that spot, thinking ahead to when you move it to the PS3)
I seriously thank you for the extra little details. I tend to overthink and I get hung up on these little issues sometimes. You've definitely been helpful to me, Codemann.

Trix... This isn't Star Trek - where decryption by a computer system takes one hour for the purposes of advancing the plot in the biased way a bad writer wants.

The real world doesn't work like that.
I must have missed that Star Trek episode. Oh yeah, I never watched any of them lol. More of a CLASSIC Star Wars fan here... Back in the day, that was like confusing me for an N'Sync fan when I was a Backstreet Boys fan... No I'm not gay, I'm a woman.. and yeah, yeah... I get you're joking - if there was an episode like that Star Trek would hate itself. Quite honestly though, your post confused me.

I'll just say that you're ALL making something that already seems impossible actually BE impossible by not helping someone like me (who has the time and patience) help you!!!
 
Oh and btw, that's why I mentioned making sort of a keygen, Covarr. Only now Idk if things would have to be decrypted before using on a keygen.. idk if I make sense lol.
The issue isn't generating the save files with each different possible signature. That could be easily automated. The issue is actually testing them. Thus far, the only way we have of actually testing them is to generate a save file with a key/seed combination, pop it onto a USB stick, and try it. But with the public lists of keys and seeds, and no idea which combinations even need tested, we're literally looking at tens of thousands, if not hundreds of thousands, of possibilities. All of which need to be manually tested on a real PS3, one at a time. If you were to dedicate yourself to this like a fulltime job, you could still be at it for months if not years.

And that's assuming that the key and seed we need are even on those lists. It's quite possible that the numbers we need weren't among the dumped lists of keys and seeds, in which case we've just gone from months to centuries of manual human testing.

When it comes right down to it, it's just not feasible to find the answer with the information any of us currently have available. It's going to take someone with deeper familiarity with the PS3 itself and PS3 hacking that can examine the system software and particularly the system's built-in PS1 emulator and find the key in there. Unfortunately, that doesn't include any of us.
 
The issue isn't generating the save files with each different possible signature. That could be easily automated. The issue is actually testing them.
Considering all you need to test them is to try and copy them, it wouldn't take THAT long...  maybe?.. With some luck?...If you had all the combos in one USB, even better, yeah?... but... IF I EVER found a file that wasn't "corrupted" and it worked, then how do I even know what key/seed I used for that particular save? Would I have to take special notes about every save or is there a way I could find out afterwards with BC or some other program?


And that's assuming that the key and seed we need are even on those lists.


I guess that serves as a good reason not to waste my time. I was pretty fearful of that already, so thank you for that. Not sure if I'll attempt this so idk why I keep asking questions, but maybe it'll serve as a spark to somebody :|
 
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That is the main issue Its a niche format on the ps3 that is only used for one thing that has nothing todo with ps3 games. Most people working on the PS3 want to learn PS3 related things for making homebrew (the PSV format is of no use here). If you hack your ps3 you can then copy the internal memory card files (vm1s ) to a usb stick and edit and place them back into the memory card folder on the ps3. Psv is just a transport format for ps2 and ps1 virtual memory card to ensure no one messes with the data inside. Honestly be happy we can read the saves and they didn't so some massive crypto bullshit like they do with the ps4 copy.. Honestly we will mosty likey see ps4 save support before psv writing has the keys / seed discovered. Since they copy process takes at least 1 minute per attempt and there a lot of keys.

If I had to guess what keys i would think it would be one of the Ps2 Keys but then you just have to match them with all the seeds .. maybe the Ps2 emulation specific Since those are used to generate ps2 cards this could be wrong since ps2 cards use magic gate and that uses encryption methods and needs seeds and keys to work . So that could just be specific to generating internal ps2 memory card files. Now the next set of seeds are the Syscon ones and it could be one of those too.. Honestly if you are really really into this you could try the ps2 keys with all the seeds. it shouldn't take to long. If you do any section and try all the seeds Let me know we will track it somewhere.
 
Hey guys,

I would like to play a new mod, the Superboss Rush Challenge with the 7th heaven modder, however I like to have Sephiroth in my party for a change. I try to replace Vincent with Sephiroth with the Black Chocobo app, but however Sephiroth is in my party, I can't control his actions. Does anyone know what I could do about this? Thanks in advance.
 
I'm trying to use the save editor so that I can start the game from scratch (that is, press "New Game" on the title screen) and start with a set of equipment and altered stats that I've chosen.

Is there a way to do this? I've looked through the user guide, and haven't really been able to find anything that points me in the direction of how to do this - if it's at all possible.
 
Hey guys,

I would like to play a new mod, the Superboss Rush Challenge with the 7th heaven modder, however I like to have Sephiroth in my party for a change. I try to replace Vincent with Sephiroth with the Black Chocobo app, but however Sephiroth is in my party, I can't control his actions. Does anyone know what I could do about this? Thanks in advance.
You can not control him that is normal. If you want to control him you need to look for a mod that does it. It is not possible to change this via the savegame.

I'm trying to use the save editor so that I can start the game from scratch (that is, press "New Game" on the title screen) and start with a set of equipment and altered stats that I've chosen.

Is there a way to do this? I've looked through the user guide, and haven't really been able to find anything that points me in the direction of how to do this - if it's at all possible.
When you open Black Chocobo It will start with a game just like you had pressed "New Game" make your changes then save it as the correct type for your game. Be careful with stats not everyone will keep them (Cait / Vincent and Yuffie have stats and levels generated when they join your party) For them you will need to edit the stats after they join. But the rest should be fine DO NOT PLAY WITH SEPHIROTH OR YOUNG CLOUDS AT ALL . Doing so will cause the game to freeze when you do the flashback. Also remember to edit the base HP / MP stat not the current or max HP/ MP those are calculated at run time and will not do what you want.
 
When you say "the correct type for your game" what do you mean, and how do I do that? I tried simply setting the stats as I desired, then clicking save, but it simply takes me to a save window. Where do I save the new file, and what do I call it?
 
It sounds like you're looking for something that will start every new game with extra equipment and stats.  Black Chocobo can only modify existing save files to give you the extra stuff you need, which is the easiest approach, but will only affect THAT save file.

If you want it to happen EVERY new game, it's more complicated and you won't find any pre-built tool that does it, but you you'd have to use Makou Reactor and modify the md1stin map, add a new script group in that map, there are codes to increment specific items, materias, and gil.  But like I said, it's both complicated and you won't find anything that does this already, it'd be a completely custom hack.
 
When you say "the correct type for your game" what do you mean, and how do I do that? I tried simply setting the stats as I desired, then clicking save, but it simply takes me to a save window. Where do I save the new file, and what do I call it?
It Depends on the way your playing FF7. If your playing on pc you want to save as a pc save and then place this file into your Save folder. The file should be named ff7save##.ff7 (00-09) the number is the safe file it will show in game as. See where to find pc saves For Emulators you need to save as a VMC and import that to your emulator . For psx you need to save as rawPSX then get that on a memory card.

It sounds like you're looking for something that will start every new game with extra equipment and stats.  Black Chocobo can only modify existing save files to give you the extra stuff you need, which is the easiest approach, but will only affect THAT save file.

If you want it to happen EVERY new game, it's more complicated and you won't find any pre-built tool that does it, but you you'd have to use Makou Reactor and modify the md1stin map, add a new script group in that map, there are codes to increment specific items, materias, and gil.  But like I said, it's both complicated and you won't find anything that does this already, it'd be a completely custom hack.
IIRc you could use walmarket to set the initial data if you wish to have the game start with this data for every new game. i would think that would be faster then using makou reactor.
 
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Thank you so much for your help, I got it to work. As you suggested, I just saved it in its usual folder (where all the other saves are) under a name similar to all the other file names (in this particular case, "save08"), and when I opened the file in game, it booted from the very beginning of the game with my modified stats.
 
You can not control him that is normal. If you want to control him you need to look for a mod that does it. It is not possible to change this via the savegame.
 
Do you know where I can find a mod like this for 7th heaven?
 
Do you know where I can find a mod like this for 7th heaven?
I do not know if there is a modpack made for 7th heaven or not. i only remember seeing a mod for that around here somewhere.
 
ok , this is a long shot. no one has posted here in.....quite some time. Black Chocobo won't launch. It keeps saying "the code execution cannot proceed because MSVCR120.dll was not found. reinstalling the program may fix the problem" No matter what i do, this error keeps showing up. i'm on winows 10. please help
 
Make sure you have the newest version of black Chocobo v1.9.91 version from https://github.com/sithlord48/blackchocobo/releases

Its odd you should get that error at all if your using a build i did since I use mingw to build for windows and not msvc.
I had the same thing happen to me last week while I was toying around on a 32-bit Windows 7 install, rather than my usual 64-bit.  It was easy enough to install the MSVC redistributable package, but did an eyebrow since I hadn't had that problem with the x64 build.
 
Don't.  Just replay, enjoy the upscales and improved models, and remember that most prescient of advice that stretches aaaaallllllllll the way back to "Leisure Suit Larry in the Land of the Lounge Lizards"... Save early, save often.

(In all seriousness, though, I don't think that game progression counter's been fully documented, so who knows what you'll end up with by messing with it.  You can, however, use BC to edit yourself a gold chocobo, ultima, and stuff like that)
 
Unfortunately the progress stuff is the last remaining mystery in the save format. Some of it is known but the values for alot of specific events are not known. Currently in the progression tab there are a few options to select but not very many and when you using the "replay event" selection the game may not be completely playable after the selected event finishes.

In other news. Some changes to Black Chocobo since the last post include
 - Dynamic Language changing
 - Location Changes only write the game regions strings to the save
 - World map jumps have been added to the location viewer.
 - Other general improvements.
Download the continuous release if you would like to try the new features.

If anyone would like to help update translations please let me know.
 
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