[PSX/PC] Scarlet - Multipurpose Editor (kernel.bin, scene.bin, EXE)

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I've found a bug in kernel editor/characters/limits; no matter what number I input into the Kills/Uses boxes, they'll set themselves to 65535 afterward, with no way to revert back to a normal digit (which ruins gameplay since it's a crazy number to achieve in order to unlock the next Limit break(s)).
Also, it's impossible to change the Limit known in Initial stats.
Thanks for the report! I've pushed a fix to the latest canary; feel free to test it and let me know if it works.
 
Thanks for the report! I've pushed a fix to the latest canary; feel free to test it and let me know if it works.
Yes! I can edit the numerics on the Characters/Limits screen now; however on Characters/Initial stats, I can now tick the Limit known but can't untick them... and they stay.
edit: also, the limit level and limit bar can't be adjusted, I don't know if that's a system thing or the tool's bug
 
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Thanks for the report! I've pushed a fix to the latest canary; feel free to test it and let me know if it works.
Amy, you made this gal’s day!  Having the limit issues fixed will let me do a better job playtesting.  My mod is done in terms of stats changes through Act 1, but I didn’t want to start editing things beyond that until that until I’d tested a good chunk of what I’ve completed.  Cloud was learning Cross-Slash before he’d even left Reactor No. 1, so it was obvious I needed to change either the use count or else alter how the limit gauge fills somehow.

Speaking of the latter method, after looking up limit gauge mechanics and realizing what the HP Divisor field is for, I see that’s an option, which is good.  While I’m not going to mess with that right now and just take more frequent limit breaks into account instead, I might alter it a bit in some cases down the road given how powerful some limits can be, so I’m glad to have that option.

Tested things out and both the Uses and Kills fields are now working properly.  Altered Cloud’s first Use and Kill numbers, tested them in-game and things worked as the should.

Also, I see the copy/paste function for Enemy AI and Elemental rate selection for enemies have been fixed too.  The former is handy and the latter will be especially useful to me.

Many thanks for your work on this!
 
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Yes! I can edit the numerics on the Characters/Limits screen now; however on Characters/Initial stats, I can now tick the Limit known but can't untick them... and they stay.
edit: also, the limit level and limit bar can't be adjusted, I don't know if that's a system thing or the tool's bug
Alright, should hopefully be actually fixed this time, lol.

And Raine, glad to hear it!
 
This came out a month ago and I forgot to mention it here but uhhhh

New stable release for Scarlet! (v0.11.0)

Changes include:

  • Use name from kernel for Enemy Skill list
  • Add materia equip effect to EXE editor
  • Better PSX support
  • Add support for JP original scene.bin
  • Add dialogue set option in Shop Data
  • Import/export scene chunks (these can be loaded via FFNx!)
  • Better language support and EXE exports
  • Improved compression
  • Various bug fixes
 
Thanks for this software.

As my pack use 1998 exe, i can only edit the english's one, not luck so far with other language ^^'
If one day you can add those lang for the original 1998 exe it'll be great.

And thanks again for the software ^^
 
I agree with Satsuki: it would be amazing if Scarlet could allow to edit the exe data of another language (fr, for example :p)! I'm annoying him with my silly questions because of that... xD
Also thanks for this awesome tool and all the work around it!
 
Scarlet does allow you to edit the other language EXEs that came with the 2013 Steam version. I don't know why it wouldn't work with the 1997 version; unfortunately I don't have a good way to test those, lol.
 
Hi Amy, I'm am currently using the GOG version of FF7.  Does Scarlet's limit break editor work with that version?  I can't seem to be able to load that version's FF7.exe into it.  I keep getting an error message for it.
 
Scratch that.  I have realized that I need to load in all the files (Scene/Kernel/Kernel2/EXE) for Scarlet to work. 
 
Ok, new issue.  Using the GOG version, I want to create a hext file of the changes I made with the limit breaks.  Scarlet says it needs an "unmodified" version of the exe to do so.  So I tried to use the GOG FF7.exe app and Scarlet won't accept it.  It's not been modded, and 7H works on it. 

I'm stuck here.  Any suggestions?
 
LegacyHero said:
Ok, new issue.  Using the GOG version, I want to create a hext file of the changes I made with the limit breaks.  Scarlet says it needs an "unmodified" version of the exe to do so.  So I tried to use the GOG FF7.exe app and Scarlet won't accept it.  It's not been modded, and 7H works on it. 

I'm stuck here.  Any suggestions?
It should work with the GOG version, though it might not have worked if you had the 4GB patch, so I just pushed a canary update to fix that. Feel free to try that and see if it works.
 
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