[PSX/PC] Shop Editor - White Chocobo (v0.7b)

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I see you changed that. So far so good, but you don't need to include a backup of the executable. You can get that anywhere since it is a part of the 1.02 update.
 
I see you changed that. So far so good, but you don't need to include a backup of the executable. You can get that anywhere since it is a part of the 1.02 update.
The way I got around the security permissions was to call "fopen(___, "wb")" on a file that already existed. There has to be an existing file there with proper security permissions so windows doesn't give it the cold shoulder. That's why i included a "ff7.exe.bak" with the program, otherwise the first backup created wouldn't have execution privileges. I debated using a 0kb dummy file, but that would cause havok if some unsuspecting user clicked "restore backup" the first time they ran the program.

EDIT: duh, I can put in a check for that...I'll change it to a dummy file.
 
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So wait, does that mean all we need now is price editing?
 
So wait, does that mean all we need now is price editing?
I'll add stuff to White Choco as I see fit... right now my priorities are:
1) Price Editing
2) Default Character Name Editing
3) Synchronization with kernel2.bin

and if I can get that out of the way I might look into:

4) Limit break data
and
5) PSX version support
 
Good, to know, I think I'll wait it out til we can get a hold of price editing before I actually start using this though. I have a few things that I would like to appear in a shop or two, but they should cost a boat load of gil, not just a few thousand. Wish i could create like a secret shop somewhere in the game xD. Like place an invisible person in one of the materia caves that sells extremely special materia he/she found.
 
Very nice!  This came out just at the right time...I was just thinking how important the shop data is to my mod and now I have a way to edit it! :)
 
I can't get the program to open any FF7.exe, when i first open it, it gives me an error message saying 'Could not load large icon' and then, when I attempt to open a FF7.exe, it said its an invalid filesize, any ideas what I can do to get it to work?
 
I can't get the program to open any FF7.exe, when i first open it, it gives me an error message saying 'Could not load large icon' and then, when I attempt to open a FF7.exe, it said its an invalid filesize, any ideas what I can do to get it to work?
Sounds like you're using an edited exe file or not the version 1.02 one.
 
I can't get the program to open any FF7.exe, when i first open it, it gives me an error message saying 'Could not load large icon' and then, when I attempt to open a FF7.exe, it said its an invalid filesize, any ideas what I can do to get it to work?
lol, well "could not load large icon" means that you didn't extract all of the files. there should be two .ico files with the package, and yes, make sure that you're using the 1.02 version of ff7.exe. You can download it anywhere.
 
I can't get the program to open any FF7.exe, when i first open it, it gives me an error message saying 'Could not load large icon' and then, when I attempt to open a FF7.exe, it said its an invalid filesize, any ideas what I can do to get it to work?
lol, well "could not load large icon" means that you didn't extract all of the files. there should be two .ico files with the package, and yes, make sure that you're using the 1.02 version of ff7.exe. You can download it anywhere.
Actually, I extracted all the files. And I know the icon is there too. I can see it in the folder where I extracted the archive to. However, when I load, it still says couldn't find large icon.
 
And there is, its just for some reason, when i open the exe it doesn't read whitechoco_l.ico
 
wierd. I'll have to look into that. I can't fix it unless i can reproduce it, though.
 
Eh, it's not too much to worry about for me, its just an icon. The program itself still works as well as it's supposed to.


Edit:
So any progress on a price modifier?
 
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Yeah, curious as to the progress on this one? I'm highly addicted to using it, lol.
 
I'd like to use it, but personally only need there to be price editing before I can. Many of the things I want to do to the shops require price changes.
 
v0.5b has been released, and you can now edit the prices of all items and materia, as well as modify the multiplier for mastered materia prices. Enjoy, and be sure to report any bugs you might encounter so I can fix 'em.
 
Well, as far as i can tell it works. I only did a minor run though, and added a new materia in a dummied materia slot, and then threw it into the chocobo sages shop for 400 gil. Worked like a charm. Thanks a lot titeguy, this has made my work on a custom difficulty mod  so much more badass. Now if i could just figure out what the shops at the bottom of the list were.... they seem to almost be... dummy shops?
 
Well, as far as i can tell it works. I only did a minor run though, and added a new materia in a dummied materia slot, and then threw it into the chocobo sages shop for 400 gil. Worked like a charm. Thanks a lot titeguy, this has made my work on a custom difficulty mod  so much more badass. Now if i could just figure out what the shops at the bottom of the list were.... they seem to almost be... dummy shops?
Yeah, it's weird...almost as if they were planning on adding them to the game and never did. Shop 64 sells "Edincoat"s...I don't remember any shop in the game selling that item...
 
nice program titeguy3, great work, 1 small problem is i get a error everytime i run the program (program still runs fine).
It seems whitechoco_l.ico is corrupt (i found it easy to fix by remaking the ICO from your PNG)

If you have a look at whitechoco_l.ico in a hex editor you will see its a PNG and NOT a ICO file and thats why it doesnt work (well for me anyway)
 
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