[PSX/PC] TEX Converter - Omega (1.3) / Archive Commander (2004-08-12)

  • Thread starter Thread starter mav
  • Start date Start date
Status
Not open for further replies.
M

mav

Guest
Hello guys, it's been a while when I've been here.

I didn't have much time to program in past months, but lately it changed. And I wrote something.

First one is next release of my FF8: Archive Commander (a.k.a FF8AC). This release can extract single/many/all files from game archives, replace single and now replace many/all files in archive. You can choose either to (un)compress files you extract/replace or not. It's been heavily tested and it's doing it good. Please write some feedback, so I can make it even better.

Second one is brand new program I called Omega: a TEX file converter. It can convert any 8-bit (I didn't even try to handle 16-bit files because some programs can do it, e.g. Texture Beast) FF8 TEX file to BMP, while you can choose palette (if TEX file has more than one). This one requires only TEX file. Finally, it can convert BMP file to TEX, preserving transparencies and palettes, and it's using original TEX file and modified BMP file. Note that BMP file structure must be exactly as it was when program extracted it. Photoshop is bad, Paint is good :). Again, please send me some feedback and tell what do you think about it.

Disclamer: Even so I tested theese programs heavily, I *DO NOT* guarantee that they will work *PERFECTLY*, so make backups of everything you change!

Links: in the wiki.
 
Last edited:
w00t the Tools work well. a small request for Omega can you make a batch modus to convert multiple tex into bmp at once?

hm just one problem i cant replace files it says the file (for example) menu.fs is in use by an other app

edit: screenshot

fapa23-ff8error.jpg


the german sentence means: the process can not access to the file because its in use by another application
 
I uploaded next version of Omega, it can preview tex files before opening them. Link is the same.

Could you please tell me what exactly was you doing, before that error appeared ?
It's weird because I tried to replace start00.tex in menu.fs and it worked well. Maybe you opened it with another app and didn't close ?

I was thinking about batch replacing for Omega, but I realized that it isn't so nessesary because there aren't many tex files in those archives. Maybe later.
 
first i extracted the start00.tex then i converted it with omega changed it and tried to replace it. yes i closed all programms.

the preview function is very good!
seems omega has a bug everytime i close it it shows

fapa23-omegaerror.jpg
 
I did exactly what you told, and I didn't have any error window. It's really weird.
As for Omega, I think I left some filestream open, maybe that's why. I'll check.

Edit: Uploaded version with of Omega with this bug fixed, I think :).
 
hmm i get the error only if i go to open file preview the tex and close the open window without selecting a tex. if i load a tex it works.
 
Now you're talking :). I'll go fix.

Edit: Bug fixed, file uploaded ;).
And what's with FF8:AC ? Still getting this nasty error ?
 
hmm the bug is fixed   :wink:

ff8:ac seems to work now after a reboot. i tried to change the menu files from the first menu (new game, load, credits) i extracted the tex converted them to bmb edited converted back to tex and replaced them but they dont show up in the game the menu is still the same.
 
Check if you've choosen modified files, not the original ones, because it have to work :). Also, check if you copied change archive do game data (if you edited it somewhere else).
Program's working for sure, because my friend from team translating FF8 to Polish used it to edit main splash screen and some graphics and it worked fine.
 
Wait, I don't get it. What can I do with these 2 programs? Why are they useful?
 
There programs are useful only if you want to change something in game. Eg. translate it. For end-user they are useless :).
 
New version uploaded.
This time it can open and convert FF7 files too :).

Edit:
Another update (they're getting faster and faster :P).
Two mayor changes in version 1.2 of Omega:

- Full support for 4 and 8 bit files from FF7 (now you can choose palette for them)
- Palette preview in Preview Window, so you can see what you're exporting.

Link: Omega
 
should have been more specific. How do I actually get a .mch file, I know how to convert a .mch file and everything, just need to know how to get it.
 
Wow,when will the Omega handle 16-bit files,I am just looking for such a tool,I feel lucky now :lol:
 
This file is 8-bit, and Omega should handle them, I don't know why it doesn't.

Edit: I found some small bug, fixed and new version uploaded :).
 
Status
Not open for further replies.
Back
Top