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Deprecated. Use this instead.
wmx2obj
wmx2obj is a reverse engineering conversion tool for Final Fantasy 8. It converts the world map file of Final Fantasy 8 into the known Wavefront .obj format — thus making it possible to import the world map geometry into Blender, for instance.
To extract the world map model file wmx.obj from world.fs, use Deling.
Although the original world map file's format is listed as .obj, it's not the commonly known Wavefront .obj format. Hence, this program was created.
Download
wmx2obj on GitHub
Java Archive (JAR)
Features
Possible future upgrades
I, myself, won't unfortunately be working on this program anymore for now. Those interested in upgrading the program, feel free to do so by gathering the source code from GitHub.
wmx2obj
wmx2obj is a reverse engineering conversion tool for Final Fantasy 8. It converts the world map file of Final Fantasy 8 into the known Wavefront .obj format — thus making it possible to import the world map geometry into Blender, for instance.
To extract the world map model file wmx.obj from world.fs, use Deling.
Although the original world map file's format is listed as .obj, it's not the commonly known Wavefront .obj format. Hence, this program was created.
Download
wmx2obj on GitHub
Java Archive (JAR)
Features
- Converts the original Final Fantasy 8 world map file wmx.obj into the known Wavefront .obj format.
- You can either convert the whole map (i.e. segments 1 to 835) or select your own segment range of choice for conversion.
Possible future upgrades
- Pushing back a Wavefront .obj file to the format supported by Final Fantasy 8.
- Texture support, as the program currently only supports conversion of the map geometry.
- A preview screen
I, myself, won't unfortunately be working on this program anymore for now. Those interested in upgrading the program, feel free to do so by gathering the source code from GitHub.
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