PSX/PSP Sephiroth and Shinra MOD

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The playable characters and ennemies have not the same "offsets" the relative offset for the standing animation is the first one : 190, for an enemy its another values ( always the same for all enemies btw) if you want to play an enemy you have to change all the offsets of the animations scripts and then swap the modified enemy with any playable character,and you have to re write all his animations script to fit with the news ones, for the summoning system i made, i swaped vincent's monsters (chaos , death gigas etc) into a modified monster, he have a total of 6 monsters, because when vincent equip a rifle or a shotgun its like another model, and can be used for his limit break transformation. Note that every boss i summoned here CANNOT be played if you swap them with a standard characters, there are too large and make game crash, thats why i created a new limit break, who "erase" all the allies (cait sith transform limit break) and then transform into any of vincent's modified monster,  the fact thats vincent morph into a monster is not an effect, its an animation contained in his animation script, the effect"transform into a monster and caster lose control" only make the IA control it, so it must not be enabled , if you want to control it.

 For fighting cloud and his mates, i suppose by changing the players offset to the same of enemies units, you could fight vs cloud etc, thats what i wanted to do in the first time, since in the mod i remplaced dyne with barret, rufus with cloud, i wanted to have clad as an enemy in the rufus fight, and barret instead of dayne in the prison corel fight, but i have a lot of things to do and i dont know if i will have time to do this , changing a character ally/enemy is quite long ( specially for animations).

I suppose when you talk about crash and color glitch its about tifa/cloud field model swapping? because inbattle its shouldnt be hard to just swap them, for the field model  tifa and cloud are not compatible, its seem if a character have not the same numbers of bones, his " special" animations contained in the BSX will be glitchy, but game will still runing, but, if they dont have the same number of parts, the game will crash, for now the only solution about this is to change every BSX files and re write tifa model section, thats why i canceled my first intention to make sephiroth the main character, and swaped him with rufus, who have the same number of bones and parts than cloud, so game is running without problems.
 
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Just one problem, Dyne isn't part of Shinra. Quite the opposite actually.
 
Yes i know thats why i hesitate about him, but he is really a cool character and i like him too much so thats more a personal choice to put him into this mod :)
 
The mod is over, i uploaded a video showing the characters in battle and field, im doing some final test and upload it today probably, the link of the video and description is in the first page.
 
Nice work did you take a look at my attempt at giving Sephiroth Limits?  If so you could use some of mine and tweak them if you like.
 
Sir Jeet: oh my GOD!!!!! this is too good to be real sir!!!! this is by far the most extensive mod I have ever seen in the history of FF7!!!! I will advertise your YouTube link !!! I bet it will garner 5million hits on YouTube !!!:) oh please upload the mod sir and its tutorial :)
 
Thx :)  it took long time but its finnaly, done, i wont upload i right now finally for one reason , im working on a very last thing about the main character, to improvise the mod, once im done, i will upload (probably this night ) or tomorow, it wont take long anymore
 
Oh great  ;)
take your time sir , I will wait even if it takes forever  ;D
I am really exctd especially that I will be able to use sephi in the field oooh boy that will be soo much fun!!!
 
Oh great  ;)
take your time sir , I will wait even if it takes forever  ;D
I am really exctd especially that I will be able to use sephi in the field oooh boy that will be soo much fun!!!   8)
 
WOW i dont belive this, it´s incredible , magnificient work Jeet.
 
Thx, the mod is OVER, download link  in the first post, have fun. Make me know if there is any bug/freezes that i didnt fixed. (i'v tested it but not the entire game )
 
I UPDATED the mod, for those who already tested it you probably noticed sephiroth was smaller than the original ( with a different outfit) and dayne have no gunarm, Elena in battle had problem with cameras while casting magic and red13 didnt have a field model, i fixed all these problems ,  check the first post with the update description and the new download link.

EDIT: i added the mini game with the daulphin at junon, it seem it was buggy with sephiroth as the main character, i fixed the problem, now the file containing the mini game have to be downloaded and installed too.
 
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@SIR JEET: sir!!! thankyou very very much you made my dream come true..actually it is more than what i want!! i have tested the intro part and i was impressed..umm i think dayne character field is awesome with or without the gun arm..what is important is the game battle itself =) and with regard sephiroth's field model..i think its awesome whether it is the small or normal size..it does not matter for me.. =) anyway sir, i have just notice that in the first part where sephiroth (cloud) introduces himself his menu photo does not appear...the one that appears is cloud's photo... the same is true with dayne (barret)..where the menu photo that appears is that of barret not dayne...ummm did i make a mistake or some error in the insertion of files or it was just a lapse on the mod itself? umm if that is the case, its alright sir... =) its not necessary ..but it would just be more realistic if the intro part will automatically appear that it is sephiroth that is the character in the menu photo during the introductory part.
in either case sir!! good job!!!!!!!!!!!!! =) please keep me updated for more modifications sir!!!! i am really impressed !!!!!!!

EDIT:   i am really at awe, i have tried the limit break of sephiroth "life form" its so awesome i stuck up for like 1 minute lol!!! i was fighting with the scorpion bot at the first boss battle when sephiroth transformed into his "life form" with 600 plus life base hehe the scorpion was no match hahahahahaahah great job sir!!!!
oh yeah i noticed that Dayne's field character as regards his gun arm is not at par with his character model during game battle umm the character model's gun arm during in game battle is on his left arm..while the field model gun arm is on his right ...ummm again its not a major issue...its a minor issue that should not even be dealt with =) thanks again sir..keep us updated with any crashes or conflicts =) my siblings are also impressed with your mod sir.
 
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Thx :)

To answer all ur questions :

Yes, when you change a character's name the portrait is not displayed  ( the name too) , i dunno how to fix this, but its normal.

For Dayne i did this on purpose, since barret ( dayne) use a lot his right arm to shoot people ( on field) i prefered put the gun on the right arm to look more realistic in field

My first intention was to make bizzarro sephiroth as a first limit break , but due to a important color bug with this one( i never understand how to fix it), i just deleted it from my mod, and i replaced him with lifeform hojo, since they are both blood related that could make sense for a transformation.

And for sephiroth field, the problem was not only the size or the torso but i failed in the bone size proportions ( the left arm and the neck was smaller than the original) but everything is fixed with the news models.

For now the only bug i had was in junon with the daulphin, i hope it will be the only one, anyway everything can be fixed so make me know if something not working.
 
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This is a great mod Jeet! I have a short list of bugs/glitches to report though.

1 ~ In some scenes, Sephiroth reverts back to Cloud. The first time on the train where you have to speak with Jesse, Cloud's head appears instead of Sephiroth's (This was before you updated the mod so I don't know if it is still the same). Or like the one at the end of disc one (which I am unable to continue) where Sephiroth is about to kill Aeris, he changes back into Cloud.

2 ~ Since you've updated the mod, I don't have to report the error with Elena. But did you mean to disable the other limit break slots for those characters that can only use 1 limit per level? Normally Vincent only have 1 limit per level but everyone else have 2 limits per level. Is there a way to change this in your mod so that characters like Dyne, Reno, Dark Nation, etc have a build like that or would it cause a problem?

3 ~ Lastly, I've converted the game from psx to psp and I'm at the end of disc one. Just as the movie scene plays when Aeris dies, the game freezes. Though I'm not really sure if this is the mod's problem or if something went wrong when converting the game from psx to psp, I can't get past that part of the game.

Other than that, the game runs quite well. I look forward to the next update!
 
Thx

1/This is normal, certains models ( like when cloud hold his buster sword in field) are not contained in the BCX file, but in another files, i didnt modified theses one because the time to hack them would be very longer , and longer for you to install it too.

2/In my mod, all characters are like vincent ( 1 limit break per level, even if you gain your second, you cant use it) i limited the limit break because these hacked characters CANNOT use limits break lile " omnisladh , all creation " etc, or game will have freeze/bug ( only sephiroth have 2 limits break per levels)

3/Its problably the mod, i need to modify this scene and i will upload it soon, the freeze is before the cutscene or after aerith death? 

EDIT : the cutscene when aerith die now work,  check details in my first post with new download link
 
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Oh okay, no problem.

I don't think I worded the part about limits right but I think I know the answer now so no problem. But are you saying that the limit breaks you must find have nothing in it's place (aside from Diamond) or did you mean that they just can't use the original animations for something like Cosmo Memory? I figured that they won't be able to use the original animations for those limits.

Sorry for the late reply. Yes, I mean to say that just before the cutscene shows, the game freezes but the sound was still playing.

Thanks for the update! I'll patch it all right now and will let you know if I find any other bugs/glitches. Keep up the great work!
 
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I uploaded ( again) a new version, it seem my new battle model of dark nation make freeze the psp( not the psx) if he used his first or second weapon in fight, now its fixed .

Velias>For the limits break, to summarize, if i use cosmos memory with an hacked character, the magic effect will appear, but the character will be deformed for all the fight  ( dunno why, i never could fix this) so i managed to find some enemy spells or limits break who could work without bugs, and they are all in the mod, so i cant do better , all the rest is not working.
 
Ah, I understand now. I have just a couple bugs to report this time around.

1 ~ When using Dyne's L2 limit on more than 3 enemies at once, the graphics get distorted. After the battle is over, it still looks weird as the menu or anything with text is all screwy.

2 ~ After climbing to the top of the mountain at the beginning of disc 2(after killing the 2 headed dragon). the game glitches much like it did with Aeris' death scene. I'm not able to see the cutscene or go down the mountain at this point.

I suppose I would have posted it earlier had I not been grinding my characters and getting a few Dragon Amulets.
 
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