PSX/PSP Sephiroth and Shinra MOD

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Thx  , your posts are helpful for me since i dont have much free time to test the mod.

Dyne limits break problem should be fixed, now his limits make more damage but hit only one target ( the original spell i used for dayne limits break is not supposed to hit more than one target, thats was the reason)

I fixed the cutscene problem on the disc 2  now its working, new download link at first post
 
No problem, I'm glad to help.

Cool, I'll be updating everything and testing it out very soon. I'l be sure to update you if I catch anything else! As always, keep up the good work good sir!

Edit: Trying to obtain Beta from Midgar Zolom is hard. When I fight him, he tends to knock one person away. But just before he can, the game crashes.

Edit2: I just noticed that Chocobro can gain a limit but there isn't a special attack, it just does the same thing.

Also, when Elena(Tifa) is trying to help Cloud(Sephiroth) remember his past by going into Nibelheim, I get the same problem as I did before when the colors are distorted. I can continue from there until I reach the part when I have to look inside Tifa's(Elena's) room. The game freezes just before I can look inside and the text is messed up throughout that whole thing.
 
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I dont know the problem with the midgar zolom, so i just make it possible to  manipulate him and use beta on the team, i fixed the bug on the cut scenes, and some sound problems with rude and dyne weapons, for palmer limit break, it summon a chocobo and let you control him in battle, the chocobo is supposed to have +100% stats , at the limit 2, he'll have +200% stats, i didnt tested it yet but thats what it supposed to do.
 
Okay I'll check it out a little later. As far as Palmer goes, I know he summons the chocobo but the chocobo itself can get a limit break. Are you saying that once Chocobro uses it's limit, it gets an additional +100% for all stats?

Edit: Just noticed that Yuffie's ultimate weapon, Conformer, isn't usable during battle. It will crash the game. I've yet to check out the other ultimate weapons.

After Cid's rocket hits meteor, the game freezes but you can still hear the noises.
 
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Ok both problems are fixed , i didnt tested reno's weapon but technically it should work now

For palmer, when you use the limit break and summon the chocobo, it will give 100% stats , i dont know if the effect can be stacked by using a second time the limit break in the same fight, but the maximum is 200% anyway.

EDIT: i fixed the parachut midgar cutscene too
 
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I'm updating it right now. Once again, I have some more bugs to report.

1 ~ Dyne learned Waterkick on level 4 limit (I laughed so hard on this one considering his leg is injured) but can't learn Catastrophe

2 ~ Sephiroth getting off of a chocobo is a little glitchy as his body goes all over the place before landing correctly(at one point it froze the game but that hasn't happened since then).

3(maybe) ~ Not sure if this is a bug. Did you purposely change Contain materia to use different animations?
 
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1/ edit: ok so i tested everything and it seem all characters limits break 4 is working when learning it from the item, only dyne dont work, after many test there is no way he can learn the limit 4 with the catastrophe item, there is no reason for that, and this make me mad, since he is the only character with this problem i just give his catastrophe limit break at lvl 3, to summarize, when you 'll use the limit break lvl 3 you will use catastrophe ( L4) , thats the only way, but now to gain his lvl 3 limit break it will require 300 kills instead of 250, and the catastrophe item is now unusable (since he is useless), so the problem is solved.

2/ i used the chocobo for avoid midgar zolom fight in cd1 and i had no problem, this problem occur all time? or only with certain type of chocobo? ( i had this problem with elena world map model thats why i finally didnt put her in the mod, but it seem sephiroth  and rufus model was ok in world map) , anyway there is nothing i can do for this, if its really annoying for you , the only way would be to restore the original cloud's worldmap model ( WM0.BSZ)

3/ its not a bug i did this on purpose, since there is dyne, a limit break including diamond weapon and ruby weapon, i made the contain materia using these characters spell animations

Freeze is coktail molotov
break is s-mines
tornado is ruby ray
flare is diamond flash

These spells are strongers too so care when a behemoth use " flare" (diamond flash) this will hurt a lot


I will upload dayne's new limits break with the last upload of the mod, since the game is soon 100% tested.
 
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1 ~Okay so L4 will replace Waterkick?

2 ~ No it's not annoying but a little weird since he doesn't get off right. I just make sure not to get off when I'm very close to towns or by mountains.

3 ~ Oh okay cool. I haven't mastered Contain yet but it's nice to see new skills. I'm going to make sure I run from Behemoth when I raid Midgar, lol!
 
The mod is 100% tested now and everything is fixed, new download link in first post , i dont think there will be new updates since this version is supposed to be working without freezes/bug.


Velias> yes L4 will be the lvl 3 limit break for dyne, no more waterkick ( dunno why they appear in dyne limits btw, probably a missclik from me), and yes, better run vs behemoth in midgar since his flare will one shot all your team if your not high lvl ;)
 
Great job! I was just about to say it would take me a while before finally finishing the game (wanted to try killing all WEAPON first) but I guess everything is fine now.

Okay that's cool. Sephiroth's L3 limit was too strong for Behemoth so it was no problem fighting him lol.
 
Great job! I was just about to say it would take me a while before finally finishing the game (wanted to try killing all WEAPON first) but I guess everything is fine now.

Okay that's cool. Sephiroth's L3 limit was too strong for Behemoth so it was no problem fighting him lol.
How i do for change cloud for sephiroth


Ex: Cloud are Sephiroth and Sephiroth become Cloud

Enemy become friend?
 
Hello, I just downloaded this cool mod but I've got a problem, it work fine until the 2 second bomber mission and just after the 2nd boss fight "Guard Robot" the screen got frozen when the cinematic was about to start, anyone can help me ?
 
Hey staff

when i used this mod on my ff7 game, it showed alot of graphic glitches on it

the big door in sector 6 had alot of graphic glitches on it as well

so is there anyway to fix this problem

thanks
 
Hey staff

when i use this sephiroth mod when FMV are playing

it goes to huge grapic glitches alot

so can a staff member put this mod in the recycle bin please

because this mod is 100% broken beyond repair since the mod owner of this mod is no longer online to fix it

thanks
 
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No. Just because it's unfinished and hasn't been updated in a few months doesn't make it 'dead'. Projects like this are extremely time consuming, and done alone can take _years_.

Double check that you installed everything, and if it still doesn't work provide a *clear* description of your problem (screenshots are valuable), then wait. And don't double post. Developers have their own lives and other projects; don't badger people to respond just because you'd like daily updates.

Also: don't double post, and don't use the report post functionality just to get urgent attention from mods. If you want staff attention a PM will suffice.
 
Hi, if you have glitches before/while a cut scene, it mean you didnt installed every files, the mod have been tested by many players and myself i finished the game without any glitches, there is many files to install so take ur time to do it, maybe u forgot one.

Or second possibilty, you downloaded the mod from the mod list in the site, which is  the old one ( glitchy) , the good one is on the link in the first page of this topic.

Note that this is for US version of ff7 PSX.
 
Getting issues with this when trying to use Vincent on Disc 3 for the PSP US version. I don't know why, I've checked the files twice and very carefully done it, but every time I have Vincent in my party on D3 the game freezes. Seems to work fine on other discs (can't check d1 properly, haven't got a save file on it)

edit: tried it on the epsxe version. The battle loads but it's just one of the regular party members and a giant Diamond Weapon, which I assume is meant to be Vincent/Rude with Sephiroth in the model. It's just frozen, as it's on berserk (think I have the fury ring equipped) so I assume he's locked up.

Weird. Gonna have another go trying to convert the third disc. There must be something I'm missing here.

There's nothing more terrifying than a Weapon appearing in a battle when you least expect it though, especially when it's batting for your side.

edit: I appear to have fixed the issue, or one of them anyway. The problem seems to be Vincent/Cid's weapons. Vincent has all of Cid's weapons other than the Quicksilver (of which both Vincent and Cid can equip) and vice versa. My Vincent had Death Penalty equipped, which was freezing/crashing the game. As soon as I unequipped DP, it disappeared from Vincent's equipment and into Cid's. The Quicksilver is still there though for some reason but it doesn't have any issue.
 
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Ok, to summarize, Vincent's shotguns and rifles use two differents models that Vincent with a regular gun.

Since vincent is replaced by Rude in my mod, these two models become useless, i replaced them with Sephiroth's transformations.

So this is weird that you could use death penality, since i disabled it from my mod, Vincent ( Rude) use tifa's weapon ( or cid's i don't remember,anyway you don't see Rude's weapon in battle since his original enemy model don't have one)

I don't understand how u ended with Rude equipped with the death penality, maybe you used an editor or I forgot to disable this weapon.


PS: since I did this mod long time ago,I don't remember if i disabled death penality or just modified its model to match with the regular gun model.

In any cases:

1/check that you correctly replaced my kernel file for your CD3

2/if i really disabled death penality and you got it with an editor, then you must delete it and use regulars weapon in the game.

3/if you didn't used any editor and you correctly installed the kernel file in the CD3 , then i probably made a mistake and forgot to modify the weapon in the kernel, make me know if it is the case, thx.
 
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Hey Jeet

after i beat airbuster today using your all stars mod

this glitch happen to me today

333cwwg.png


I uploaded all of the files the right way

and i downloaded your mod from this board

so i do not know what i did wrong

thanks for your help

take care
 
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@Hitachi

After beating air buster a cut scene appear, getting this mean that you forgot to replace the modified file of this cutscene.

I think the name of the file containing this cutscene is " SOUTHMK2.BSX" try re install again this file and it should work ( this is for US version)

If you have another cut scene problem, verify you installed correctly all BSX files ( because they all working i finished the game with it)

@dante666

Another source of your problem is maybe that you didnt replaced Vincent with rude intentionally? To keep the real Vincent in your game? In that case like i said in the first page of the mod EVERY files must be replaced , if you want Vincent you will have many problems with weapons/limits breaks ( due to the kernel global file).
 
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