A
Akari
Guest
Done =)Ooh cool, you rock Akari, I'm really looking forward to the day you can commit all this to svn. :wink:
Done =)Ooh cool, you rock Akari, I'm really looking forward to the day you can commit all this to svn. :wink:
Maybe in next version where I'm going to implement real positioning, scaling and scrolling of background and walkmesh (among many others less visible changes).Are you going to be implementing a view window soon? Even though it would be nice to run in 640x480, the actual field window is only 320x240, (or around there, I think I'm +/- a few pixels) and we really don't have the graphical data to display them full screen like that.
You mean that walkmesh doesn't fit background? I haven't working on that yet.The only thing I noticed that doesn't seem to be working correctly is the density of certain areas.
Do you mean the 'view port' or user view port? Hmmmm.Are you going to be implementing a view window soon? Even though it would be nice to run in 640x480, the actual field window is only 320x240, (or around there, I think I'm +/- a few pixels) and we really don't have the graphical data to display them full screen like that.
Can't you just scale everything to 2x? I know the backgrounds will look pixelated (texture filtering could be used but then the pink/green/yellow areas whatever colors it uses might be a problem), but it seems better than just showing a huge black border arroundAre you going to be implementing a view window soon? Even though it would be nice to run in 640x480, the actual field window is only 320x240, (or around there, I think I'm +/- a few pixels) and we really don't have the graphical data to display them full screen like that.
Well ...
You mean that walkmesh doesn't fit background? I haven't working on that yet.The only thing I noticed that doesn't seem to be working correctly is the density of certain areas.
If someone wants to add some visible module till the 0.10 release date it will be great.// [ffvii] v0.10
! [ffvii] Add all 1st mission location.
! [ffvii] Get ELEVTR1 level work correctly.
! [ffvii] Implement line opcode.
! [ffvii] Implement scrolling opcodes.
! [ffvii] Implement walkmesh and background scrolling. (SCR2D SCR2DC).
! [ffvii] Implement screen and loading of screen related data from DAT (coords).
- [ffvii] Rework input module. Make it reported only pressed buttons all the time. Not the event.
- [ffvii] Rewrite and optimize UnitManager/ScriptManager.
! [ffvii] Make Walkmesh separate class/struct like trigger that can draw itself.
! [ffvii] Try to move walkmesh moving to ODE. Is it needed?
! [ffvii] Move unit to separate class.
! [ffvii] Make whole game state saved when go to battle (script state, unit state).
- [ffvii] Do something with a lot of printf in script.
- [ffvii] Make waiting type of opcodes allowed in starting script.
World *geometry* will be viewable in the wm module by the end of the month.ps: einherjar, some progress with world map? Can you finished it till the end of december?![]()
Yes: xeno does not compile anymore :|Hey I have tried to build the svn source, but I'm getting lots of errors from missing members, most of them from Geometry, TotalGeometry and Display, I'm not sure if it's some wrong file in the project or what