Q-Gears 0.13

  • Thread starter Thread starter Akari
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Akari

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Version 13 is finally out.
Main changes since last version:
  - RANGE COLLISION WORKS AT LAST!
  - Entity/background Z-sorting implemented.
  - Gateways now set direction for entity.
  - Added save/load (S/L) (not much saved yet).
  - Added item related opcodes.
  - Added party related opcodes.

And I add all scripts to 1st mission. Now you can play all way to blow of 1st reactor.

Screenshots:
q-gears.0.12a_2.jpg

q-gears.0.13_3.jpg

q-gears.0.13_4.jpg

q-gears.0.13_5.jpg

q-gears.0.13_6.jpg

q-gears.0.13_7.jpg


Check it out: http://sourceforge.net/projects/q-gears
 
Interesting progress. Although it is a bit creepy seeing everyone as cloud :D

(I thought I would cast that observation in as humor.)

I have too many things on the burners at the moment, perhaps in a few weeks I'll have time to finish some things.

Cyb
 
Excellent progress, You're doing a fantastic job here. I wish I could do something to help but its sadly beyond the range of my skills. Until then I'll just put my full support behind you.  :-)
 
amazizizing!!! Keep it up guys, can't wait to see more feature working and even better port our translation to the new improved engine :wink:

btw, i think that you should focus on a subprogram to extract and convert the content of the original cd/iso and work with that. I don't want you guys to get in trouble for including (C) material. For all unknown opcodes and files just "skip" temporarily the function until you guys add the routines.
 
Last edited:
I really hate to pull rank here....

Sorry to do this guys... I have to pull the 0.13 release for now... I'm going to make another post about it...

Akari, G read my other post and PM me with any questions.
 
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