Q-gears logo/Splash Screen contest.

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I like the idea about using gears to make up the meteor shape, so how about you just make gears from scratch? I mean, the shape isn't that difficult. This I just whipped up using photoshop's built-in shapes and layer effects:
qgears.jpg
 
That looks really cool :-D I like the smoothing done on the gears and the use of different tones for different gears, also that one posted earlier done with that vector program looks great too, also I'm not sure what you're on about Sad Jari but if you want to talk about whatever it was I did then PM me.
 
Aw, Qhimm, that's beautiful. As for the "splash screen", isn't the background of FF7...black?
 
This I just whipped up using photoshop's built-in shapes and layer effects:
Wow!  If that is just something you whipped together, I'd love to see the work you put extra effort and time into.  :wink:

That looks great!  I think that would make the perfect logo for the project.
 
Qhimm.  I think you wond the contest....

I'll put that as a spash screen as soon as possable.

########### UPDATE ############

It's in Congrats Qhimm!
 
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I highly doubt Square will say something, because it was drawn from scratch, Yes it may bear a resemblence, but its not the work of Square.
 
Since you're recreating their game and all, somehow I don't think the first thing they'll shout will be "That's too close to our logo, you swine!" :P
 
My point exactly, but its also doubtful this will get shut down, so no worries!
 
Do we want to encode this splash screen in LZS?  I have been studying the LZS format (and have found a simpler formula to calculate the offset) used in FF7 (PSX) and should have some code to compress into LZS format shortly. 

The reason I ask this is because on the PSX disc there is a file called SCEAP.LZS (Sony Computer Entertainment America Presents) which is a 640 by 320 16bit raw image compressed in LSZ.
 
That will be displayed when the engine starts doing more engine-y type stuff.
 
May I suggest storing it as a JPEG? It's much less complicated then putting it in an LZS, and will probably use less space.

If you want it lossless, though, do it as a PNG.
 
May I suggest storing it as a JPEG? It's much less complicated then putting it in an LZS, and will probably use less space.

If you want it lossless, though, do it as a PNG.
Are you refering to QGears Logo? or SCEAP.LZS file in the Media?
One might wish to compile the logo into the executable and load it from within.
JPEG should look fine as long as the Q setting is high enough.

Cyb
 
Yes, but that will make the executable larger, thus making updates take longer to download.

BTW, What is SCEAP.LZS?
 
Yes, but that will make the executable larger, thus making updates take longer to download.
Since I have embeded JPEGs into DLL's from experience this is hardly the case. The difference is quite small.  Especially for something as small as a splash screen.  Unless you are planing a 1024x768 splash logo, I don't see it as a problem at all.  I would like to also point out that the fewer files you have in an installation package the better.
BTW, What is SCEAP.LZS?
The reason I ask this is because on the PSX disc there is a file called SCEAP.LZS (Sony Computer Entertainment America Presents) which is a 640 by 320 16bit raw image compressed in LSZ.
That should answer your question :)

Cyb
 
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