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Akari
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Version 0.21 was just released. Full changelog are
Code: [Select]
Images are
Video for release here:
Release itself can be downloaded for windows here: https://sourceforge.net/projects/q-gears/files/q-gears/q-gears_v0.21.zip/download
Code: [Select]
Code:
================================================================================Q-Gears v0.21 (3rd run wild) | 2012-06-26--------------------------------------------------------------------------------2012-06-26----------* [Script] Make auto runned script list and scripts directory to easy adding new scripts and system script entities. [Akari]2012-06-25----------* [UI] Fix a lot of errors with main menu shown at wrong times. [Akari]* [UI] Change button used to be more like on PC. [Akari]2012-06-25----------* [Script] Fix bug where game crushed when map loaded without script file. [Akari]2012-06-24----------* [Background] Add console command "background2d_manual" to enable manual background scrolling. [Akari]* [Script] System, Entity and Ui script debug can be shown separately. "debug_script" now workd as bit flags 0x1, 0x2, 0x4. [Akari]* [Script] Fix ScriptEntity was updating even if EntityManager was paused. [Akari]* [Script] Entity, System and Ui scripts has been separated internaly to better handle updates and debug. [Akari]2012-06-23----------* [Content Map] Add all background animations on md1_2. [Akari]* [Export Background] Rework export algorythm. [Akari]2012-06-06----------* [Background] All animations now can be played at once. [Akari]2012-06-05----------* [Content Map] Add empty map used in main menu to remove 3d content from background. [Akari]* [Content Map] Clean up test maps included in v0.21. Set camera and update scripts. [Akari]* [Content UI] Add new option to mainmenu (Entity Testing) where most of entity movement features tested. [Akari]* [Content UI] Add pause menu to enable exiting from game back to main menu. [Akari]2012-06-04----------* [Export Background] Add export for palette (CLUT) animations. [Akari]* [Entity] Auto and Manual move speed has been separated. [Akari]* [Script] Add binding to enable script to run console commands. [Akari]2012-06-02----------* [Entity] Movement direction on fields has been exported and implemented. [Akari]2012-06-01----------* [Camera] Add reset of ingame FOV when switch to free cemera. [Akari]* [Background] Add config variable to disable range limitations. [Akari]* [Background] Range of Background2D scrolling has been exported and implemented. [Akari]2012-05-31----------* [Content FFVII] Add md1_2 map. [Akari]* [Camera] Camera now set and scrolled correctly in free camera mode. [Akari]* [Background & Camera] Make background and camera correctly recalculate on resolution change. [Akari]* [Camera] Make "camera_free" config command instead of config variable. [Akari]* [Entity] Add entity animation speed and related lua binds. [Akari]* [Background & Camera] Move a lot of camera related code from Background2D to CameraManager. [Akari]2012-05-30----------* [Content] Add start menu options for v0.21. [Akari]* [Background] Add autoscrolling of background and camera to given position. [Akari]2012-05-28----------* [Background & Camera] Add autoscrolling of background and camera to given entity. [Akari]2012-05-26----------* [Export FFVII] Fix eye export (Wedge and Guard has only 1 eye). [Akari]2012-05-22----------* [Content Field] Cleanup md1stin. [Akari]* [Content Field] Add all posible scripts for md1_1. [Akari]* [Content UI] Main menu now can be called from within game. it correctly pauses game if is onscreen [Akari]* [Content UI] Start menu now correctly starts md1stin. [Akari]* [Content Script] Add "player_lock" helper function that disables player input. [Akari]* [Content Script] Fix spawning entity in "load_field_map_request" system function. Now it correctly assigns player entity. [Akari]* [Camera] Remove camera states (at least for now) and add console variable "camera_free" that enables free camera mode. [Akari]* [Entity] Add pause functionality to EntityManager and "set_paused" bind to LUA. [Akari]* [Debug] Separate usual update and debug update. When game is on pause debug still must be drawn. [Akari]* [Export FFVII] Fix export for offset opcode 0xC3. Make it downscaled like all others position data. [Akari]* [Export FFVII] Fix export for turn opcode 0xB4 and 0xB5. Forgot that turns are always syncronized in FFVII. [Akari]2012-05-21----------* [Entity] Add player lock and same lua function "player_lock". [Akari]2012-05-19----------* [Export FFVII] Add exporting with correct scale (must be set in export.cfg for now). [Akari]* [Entity] Spawn point now set rotation as well. [Akari]2012-05-17----------* [Background] Add background init and resizing corrently depending on resolution. [Akari]2012-05-16----------* [Export FFVII] Fix background depth export. [Akari]2012-04-28----------* [Content] Modify "MapChanger" entity to load player in given spawn point after map loading. [Akari]* [Content] Add Savemap lua table to save all variables that was hold in real savemap. [Akari]* [Entity] Set default run speed to 0.8 instead of 3.6 and default speed to 0.7 instead of 0.9. This is more like speeds in FFVII. [Akari]* [Entity] Unite default and move idle animation. [Akari]* [Entity] Rework inner animation state and play types handling. [Akari]* [Content] Start of "ffvii_md1stin" scripting and markup gateways on maps "ffvii_md1stin", "ffvii_md1_1", "ffvii_md1_2". [Akari]* [Export FFVII] Add gateway map names and spawn position exporting. [Akari]2012-04-23----------* [Script] Add functions to work with entity points. [Akari]* [Entity] Add entity points that declares position in 3d world. Need for gateway mechanics. [Akari]2012-04-14----------* [Debug] Add 3d triangles to debug draw to improve visualization of walkmesh.2012-04-13----------* [Entity] Add base line trigger like triggers and gateways in FFVII. [Akari]2012-04-08----------* [Script] Add background animation management opcodes and background script object. [Akari]* [Background] Add background animation. [Akari]* [Export FFVII] Add exporting of tile animation. [Akari]2012-04-03----------* [Background] Add blending type support to correctly draw different types of tiles. [Akari]* [Export FFVII] Add exporting of blending types. [Akari]2012-03-27----------* [Background] Add camera settings export. [Akari]* [Content] Move FFVII models to separate folder. [Akari]* [System] Add read quaternion from xml. [Akari]2012-03-20----------* [Background] Add clearing of background on map reload. [Akari]2012-03-14----------* [Console] Tab only work if command match any existed command. [Akari]* [Entity] Finalize movement features and make them work lime in v0.17. [Akari]2012-03-13----------* [Entity] Add debug draw to jump movement. [Akari]* [Entity] Fix reseting animation to Idle during time stop. [Akari]* [Entity] Add ability to unset entity from player with "unset_player_entity". [Akari]* [Entity] Return all jump fucntionality from v0.17. [Akari]2012-03-09----------* [Console] Add console notification to show lines from console in normal view. Cvar "console_notification = true". [Akari]* [Content] Add Weltall and some robo from Xenogears to demo. [Akari]* [Export Xeno] First version of Xeno animated model exporting. [Akari]2012-03-07----------* [Entity] Made state for looped animation. Climb and all other looped animation now works correctly. [Akari]2012-03-05----------* [Entity] Return all climb (now linear move) fucntionality from v0.17 except animation. [Akari]2012-03-03----------* [Content] Add Zidane to demo. [Akari]* [Export FFIX] Finish first version of FFIX field model exporter. [Akari]2012-02-19----------* [Script] Add move_auto_animation function for entity. [Akari]* [EntityManager] Add handling for player run button. [Akari]* [Entity] Return all move fucntionality from v0.17. [Akari]* [Script] Rename move_walkmesh to move_to_position. [Akari]* [Entity] Turn to model now correctly turns to model if model moves during turn. [Akari]2012-02-15----------* [Entity] Return all turn fucntionality from v0.17. [Akari]* [Entity] Add move_sync function. [Akari]* [Entity] Fix solid and talk radius debug draw. [Akari]2012-02-14----------* [Entity] Add auto play animation on move. [Akari]2012-02-11----------* [Script] Rename Ui and Entity tables to UiContainer and EntityContainer to avoid name collision with Entity class. [Akari]* [Entity] Return all offseting fucntionality from v0.17. [Akari]2012-02-09----------* [Console] Fix bug when only slash was entered. [Akari]2012-02-08----------* [Entity] Add basic player movement. [Akari]* [Script] Add script function "set_player_entity" to make entity controlled by player. [Akari]* [Entity] Add player controlled entities. [Akari]2011-11-23----------* [Background] Increase buffer for background from 256 to 1024 tiles. [Akari]* [Debug] Increase buffer for 3d lines from 128 to 1024 lines. [Akari]2011-11-22----------* [Content] Create field map changer and helper function "load_field_map_request". [Akari]* [UI] Create fade screen effect. [Akari]* [Script] Add system table to handle and customize system specific things. [Akari]2011-11-18----------* [UI] Add alpha to animatable parameter. [Akari]* [Background] Add 2d background base draw. [Akari]
Video for release here:
Release itself can be downloaded for windows here: https://sourceforge.net/projects/q-gears/files/q-gears/q-gears_v0.21.zip/download
