A
andrewmarsh13
Guest
I'm working on new models for the Materia that you see on the field right now, and Pcreator is NOT liking the 256 color bitmaps I'm making for the textures. I was just wondering if I should be choosing a special option in photoshop in the Indexed Color menu. Here's some pics to show you what I'm talking about:
Here is the texture as an 8-bit 256 color bitmap I chose Local (Perceptual) because it makes it not look like garbage
Here's how it ends up looking in Pcreator
I mean zoomed out to the size it would actually appear in game, it doesn't look too bad. I'm just sort of a stickler for things not looking nasty.
**EDIT**
I dunno, maybe I'm just being a little harsh on them. They don't look so bad when I'm not zoomed all the way in on them.
Here is the texture as an 8-bit 256 color bitmap I chose Local (Perceptual) because it makes it not look like garbage
Here's how it ends up looking in Pcreator
I mean zoomed out to the size it would actually appear in game, it doesn't look too bad. I'm just sort of a stickler for things not looking nasty.
**EDIT**
I dunno, maybe I'm just being a little harsh on them. They don't look so bad when I'm not zoomed all the way in on them.
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