Question about the final battle of the game (1 on 1 with sephiroth) vid added

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Before hex editing a scene file, you need to decompress it with scene reader (link is at the bottom of the wiki page) and recompress it when you've finished the editing (protip: close the hex editor window before recompressing with scene reader). Hojo and Proud Clod do the de- and recompressing themselves.

As for editing formations, I'd be careful; some enemies don't like being in certain positions. Not much research has been done with formations AFAIK, so I can't really give you any help.

gjoerulv gives some advice on creating enemies here (post was made before Proud Clod came out). You may have to do some field editing as well; unfortunately that isn't my area of expertise. For the PC version, a program called meteor will do the job (you should be able to find it on the forums).

Unfortunately, I'm not sure what program would be best for the PSX version; I know that 7mimic can do some editing to field  files, but I don't know whether that includes encounter and script edits.
 
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Before hex editing a scene file, you need to decompress it with scene reader (link is at the bottom of the wiki page) and recompress it when you've finished the editing (protip: close the hex editor window before recompressing with scene reader). Hojo and Proud Clod do the de- and recompressing themselves.
Proud Clod does not need the scene.bin to be decompressed first. If you're using Hojo, do all that before hand and recompress the scene.bin then edit THAT with Proud Clod. SceneReader is not necessary.

Just thought I'd clarify.
 
Mimic 7 can change encounters im done it myself. Also about enemy AI i have a template i use so all you have to do is add your attacks and change the headers would anyone be intertsed in seeing or using this template it was made by gjoerulv.
 
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