quick question about making new materia

  • Thread starter Thread starter Immortal Damyn
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Is there any way to make it not curative magic in the menu screen? I mean, it's not a big deal, but it's kinda funny when something like Shadow Flare fully heals one party member.
 
Yeah. Go to initial data > spell order. The rest should be intuitive.
 
Yea, that made no sense to me... I get more and more confused every time you guys answer me xD (not really, just sometimes).

Side note: Why does Shadow Flare look like a bunch of weird bubbles instead of the good old Shadow Flare I know? (It's the right animation, it just looks like the textures are weird...)

EDIT: Can anyone tell me, if its not too much to ask, how I could add materia to the field? Like, I made a materia over a dummy materia, and I don't know how to place it in the game, and I'd rather it wasn't an initial equipment. If not, I'll just replace another materia.
 
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You'll need to use meteor if you want to add things like that to the field. Unfortunately, I can't give you any help on how to use it.

You can also use new materia in the game by editing the shops. There's a little info on changing what shops can sell here, although it isn't very clear. You'll have to hex edit the executable, so be sure to make a backup of ff7.exe first.
 
Damn, I'm now going to have 4 apps open at one time just to do this. This is fun :D. Thanks Kudistos, I've looked a little into shop editing, and I'm not the best with hex editing, actually im probably like the worst person in the world to go to hex edits. Anyway, I guess I'll learn Meteor through trail and error then :P. Thanks again.

Edit: What ever happened to the shop editor idea NFITC1 was thinking of working on?
 
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Damn, I'm now going to have 4 apps open at one time just to do this. This is fun :D. Thanks Kudistos, I've looked a little into shop editing, and I'm not the best with hex editing, actually im probably like the worst person in the world to go to hex edits. Anyway, I guess I'll learn Meteor through trail and error then :P. Thanks again.

Edit: What ever happened to the shop editor idea NFITC1 was thinking of working on?
Another way you can easily put new materia into the game is by putting it into a character's initial equipment. For instance, if you make a "Holy" materia, and you wanna put it in the game, you can stick it in Aerith's initial equipment.
 
Damn, I'm now going to have 4 apps open at one time just to do this. This is fun :D. Thanks Kudistos, I've looked a little into shop editing, and I'm not the best with hex editing, actually im probably like the worst person in the world to go to hex edits. Anyway, I guess I'll learn Meteor through trail and error then :P. Thanks again.

Edit: What ever happened to the shop editor idea NFITC1 was thinking of working on?
Another way you can easily put new materia into the game is by putting it into a character's initial equipment. For instance, if you make a "Holy" materia, and you wanna put it in the game, you can stick it in Aerith's initial equipment.
Yea, I've been doing that for testing purposes, but I want to find a way to add materia in places. Like where W-Item is picked up, or sense. I believe I said I don't want it to be initial equips. I'm making more end game materia's to replace things like KoTR and the master materia. Because I think all the master materia are rather over powered... and master summon gives you KoTR.
 
I see. Well if you want to replace materia, just overwrite it instead of using one of the dummy slots, and it'll appear wherever that old materia was. As for placing it somewhere where there wasn't anything before, as NFITC1 and KM said, you're going to have to either use hex editing to stick it in a shop, or figure out meteor to place it on the field.
 
Yea, i figured. Thanks anyway :D I've learned quite a bit today.


Edit: Proof of the bit I've learned :D
2.jpg

1.jpg
 
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