Random crash involving Cid's Hyper Jump

  • Thread starter Thread starter Armorvil
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Armorvil

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It's weird. Sometimes, when using Cid's limit Hyper Jump, just as his spear hits the ground and the flashy graphical effects appear, FF7.exe crashes with the "Oops, something very bad happened" message. And it doesn't happen 100% of the time.

I tried to look at the crash.dmp file myself, but when I open so big a file with a text viewer, the program eventually crashes. Not to mention the fact that I don't even know where to look...

So I desperately need Aali's or someone else's help. Here are my app.log and crash.dmp, compressed in a nice ~5 MB rar (I had no idea the compression would work so well - from 86.6 MB to 5 MB is really impressive) :

http://www.mediafire.com/file/l37602bva7qlcaq/crash.rar

Any help in understanding what happens would be greatly appreciated !

And to those who can see something with just the app.log and don't want to download the compressed file, here it is :

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INFO: FF7/FF8 OpenGL driver version 0.7.8bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. Radeon X1950 Pro 2.1.7278 ReleaseINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 4096x4096INFO: Original resolution 640x480, window size 1024x1024, output resolution 1024x1024, internal resolution 1280x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Fragment shader(s) linked, vertex shader(s) linked.  INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Synthé. SW table de sons GS Mic, mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: E:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: I:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 127100% of 127 = 127cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 15->127; step=4MIDI set volume: 127100% of 127 = 127MIDI play: 13reading midi file: TA.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 164[BATTLE] Exitting FRAME_INITIALIZEINFO: 24-bit PNG loaded (E:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (E:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 127100% of 127 = 127cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127stop_soundMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 174[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loopWM_CLOSE [BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITField QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD
It doesn't seem to be updated each time I launch the game, though (not sure if it should be).

And on a side note, I noticed this mention for the "casting" graphical effets : INFO: 24-bit PNG loaded (E:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bit. I'd love to make the PNGs faster to read, but have no idea how to convert a PNG from 24 to 32 bits. When I open it with a picture editor (Photoshop, Paint Shop Pro, or Paint Tool Sai), the only bit-related infos I have state that the pngs have a 8 bits color-depth, not a 24 bits one. Could someone please enlighten me ?

EDIT:

Oops, I should have searched : looks like everyone has that problem. Links :

https://www.ff7catalog.com/posts/67159/
https://www.ff7catalog.com/posts/38056/

Oh well, I guess I'll have to refrain from using this limit against CMD: Grand Horn after all.
 
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You're using an old version of the driver. This problem was fixed in version 0.7.10b.
 
Was it now? Thats interesting, the garden gnomes must have gotten into my computer.

There's a problem with hyper jump. I don't know what it is or how difficult it is to fix. This is the first I've heard of it.

With that said, you should really upgrade to 0.7.10b anyway since it fixes another pretty nasty bug.
 
You're using an old version of the driver.
With that said, you should really upgrade to 0.7.10b anyway since it fixes another pretty nasty bug.
I would, if I could ;) In this page, I posted two screenshots of what happens to the background graphics when I use 0.7.10b ^^;

Anyways, thanks for your replies guys - and I'm happy that this thread wasn't completely useless, since you didn't know about this problem Aali.
 
I thought this was because of that random crashing in-battle that you fixed in 0.7.10b. I guess not.

Now that you mention it though, I do recall getting random crashes with Hyper Jump in previous playthroughs.
 
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