Re: [PSX/PC] Alternate F...

  • Thread starter Thread starter Tirlititi
  • Start date Start date
Status
Not open for further replies.
This mod is incredible. Thanks so much for bringing fresh life back into my favourite game!

I do have a question though. I've played up to the point of reaching Terra so far, but I haven't encountered any weapons that Beatrix can equip, apart from her default Save the Queen. Are there supposed to be more for her found somewhere in the game? If so, then where? Otherwise, what can she learn her Seiken abilities from?
 
Thanks  you Mattnificent :)

Beatrix can also use the Knight Swords, except for Excalibur II (that makes Ragnarok, Excalibur and a third one which I don't remember the name).
Her Seiken abilities should be learned by the time you get her in your team. There is an exception : if you applied the newest version of the mod after the Alexandria escape in disc 2,  she won't have those abilities learned and you need to learn a few abilities from the Knight Swords indeed.

If you applied the newest version of the mod before starting a new game, or if it was before the Alexandria events, then that's a non-intended bug : she should have most of her abilities available when you recruit her (a few ones are on Save the Queen).
 
Tirlititi  is it possible that i can use ONLY the part where u made beatrix addable and usable? in pff patch mode with my mod?
 
Yes it is possible, but wait a bit please: I've your kaotic mod (last version before you put .ppf format) and I shall fix that stat panel to make it compatible with the newest HW.
 
Enjoying the early game so far, Steiner having insta-death caught me off guard, I was expecting the 1st few battles to be standard warmup. I have 2 questions, is the issue with leveling up early causing Eiko and Amarant have less stats/magic stones fixed so should I still avoid leveling until disk 3 as usual (I don't care too much about max stats more just hate to miss out on too many magic stones). And if that's still true is the Marcus/Eiko stat bug fixed?
 
I kmrblue1027.
No, none of these bugs were fixed. The Eiko/Marcus glitch is still a thing as well as their variation for Cinna/Quina and Blank/Amarant.
 
love how you intergrated Beatrix into scenes after you get her in Alexandria, loving the mod so far.
i have a question tho, while loading your mod into the hades workshop, what should i leave ticked if i just want Beatrix to join and have her new scenes plus the "hidden" scenes like puck and vivi on the rooftops?
i wanna try making my own personal mods to the game but the way you added Beatrix to the game is just too awesome to pass.
 
Thanks Almaz :)
I wrote a detailed post about keeping only the Beatrix-related stuff on Steam. Daeoc followed these instructions (Beatrix with supporting abilities and all the other fields modifications) based on the v4.2 of my mod. Using his file is the easiest. Otherwise, here are the things to do:
I - English version, Beatrix has no supporting abilities
It is easier.

1) Open Hades Workshop then "File" -> "Open" -> select the file "FF9_Launcher.exe" from your Steam FF9 directory. Choose "English (US)" as language.

2) Go to "File" -> "Open Mod" and select the .hws file which is available in the mod's archive.

3) Untick all the boxes "Spells", "Commands", etc... Only keep the following ones :
Texts
Fields

4) Once the mod is imported, go to "Tools" -> "Mod Manager". There is a list of fields for which I did modifications and you want to keep only the ones that are related to Beatrix, right? If you don't care, or if you want the other modifications (most of them are about unlocking the hidden scenes), you can skip this step. Otherwise, untick the following fields :
All the fields up to "A. Castle/Courtyard" (not the one at the top, rather the one near the end of the list, before I. Castle fields - let that "A. Castle/Courtyard" ticked)
I. Castle/Stairwell
Daguerreo/Entrance
Daguerreo/Right Hall
Chocobo's Lagoon
Chocobo's Air Garden
Mognet Central
Memoria/Entrance
Memoria/Birth
Memoria/Gate to Space

5) Almost done : go to the panel "Environment" -> "Fields" and search for the field "Pand./Hall" (2nd one). In this field, I make the battle a bit harder whether there is Beatrix or not, but since the battle modifications are not imported, it will bug. Click on "Edit Scripts", then "Function Main_Loop", then browse the script's to find these lines (near the 2 thirds):

if ( VAR_C5_7173 ) {
BattleEx( 0, 1, 160 )
} else {
BattleEx( 0, 0, 160 )
}

Change "BattleEx( 0, 1, 160 )" to "BattleEx( 0, 0, 160 )" (or replace the whole 5 lines by a single "BattleEx( 0, 0, 160 )"). Then Parse, then Ok².
Do this step even if you didn't step 4).

6) "File" -> "Save Steam Mod" -> choose whatever directory you want (just don't choose the folder where "FF9_Launcher.exe" lies). Done !

7) You may share the mod here if you want to spare your headache to the other people (I don't) :D

II - English version, with Supporting Abilities
This one is a bit harder because you can't just import those supporting abilities from my mod (the other characters' abilities would be modified too).

1) Do the steps 1-5) described above in flavor I.
When unticking the fields in "Mod Manager", let "A. Castle/Queen's Chamber" ticked (it is before the "Courtyard" one).

2) Go to the panel "CIL Code" -> "Macros", then select "Unlock Ability Learning" and Apply.

3) If you've read the description of the macro, you know you need to go to the panel "Party" -> "Stats", select Beatrix and modify her Ability list + her AP requirements. Either you do that for her Ability Set 2 (that's the one used from disc 3 and afterwards), either you do that for both Ability Sets. Thunder Slash needs a non-zero AP requirement. Input her supporting abilities there as well.

4) You should check that Beatrix has access to the supporting abilities (that is, she can wear at least one piece of equipments that teach the abilities you gave her). You may go to the panel "Inventory" -> "Items" -> "Regular Items" and add abilities to armors for that purpose.

5) By default, I made so that Beatrix automatically learns her abilities Cura, Silence, Reflect, Blind, Thunder Slash, Stock Break and Shock. If you're not ok with that (either add more, either remove some), go to the "Fields" panel, search for "A. Castle/Queen's Chamber" (at some point, there are two of them with the "Library" field between them : choose the 2nd one). Then "Edit Script", go to the "Beatrix_Loop" function and search for the lines "CureStatus" and "LearnAbility" near the end. Add more "LearnAbility" lines or remove some of them, then Parse and Ok.

5) Proceed to steps 6-7) of flavor I.

III - Other language version
You may include the flavor's II steps for it.
You need some gumption for it so I won't go far into details.

1) Do steps 1-5) of flavor I but with two differences :
- At step 1), choose your language instead,
- At step 3), untick "Texts" and the remaining "including texts".

2) You need to add custom translated texts in the "Environment" -> "Texts" panel. Look at the texts already in place for the text format (the dialog conventions may also differ from one language to the other, like the english dialogs using “” and a space at each new line). The added texts which are related to Beatrix can be found in the following file (append ".txt" to the URL). Since it contains spoilers of my mod, don't dare to read it for non-translation puprose ! Else, I'll get to come to your house and remove your memories of this file 'manually' from your head.
https://dl.dropboxusercontent.com/u/98687557/Divers/FF9Beatrix

3) Unless I'm missing things, that's enough and you can proceed to steps 6-7) of flavor I (if you share the translation, you'll spare headache and I will be gratefull).
The "Mod Manager" step is the one that decides whether you keep or not cutscenes and/or hidden scenes and/or little tweaks in the fields. Here is a list of the modified fields in the order and what kind of modification they involve:
Code: [Select]
Code:
A.Castle/Public Seats -> Minigame tweaksAlexandria/Main Street -> Minor alterationAlexandria/Rooftop -> Hidden sceneA.Castle/Courtyard -> Minor alterationA.Castle/West Tower -> Minor alterationPrima Vista/Storage -> Hidden sceneIce Cavern/Icicle Field -> Added nasty trapDali/Field -> HP damage depending on player's choiceMountain/Shack -> Hidden sceneLindblum/Synthesist -> Changed chest contentL. Castle/Royal Chamber -> Added "Learn Free Energy" as a reward for the huntGizamaluck/Cavern -> Added MogshopBurmecia/Residence -> Minor alterationBurmecia/Uptown Area -> Minor alterationChocobo's Forest -> Minigame tweaksTreno/Bishop's House -> Minor alteration to fit Auction's alterationsTreno/Auction Site -> Changed pricesCleyra/Tree Trunk -> Changed chest contentCleyra/Tree Trunk -> Minor alterationCleyra/Cathedral -> Hidden sceneCleyra/Cathedral -> Hidden sceneA.Castle/Underground -> Minor alterationA.Castle/Chapel -> Added MogshopA.Castle/Queen's Chamber -> Beatrix mod (learn starting abilities)Pinnacle Rocks/Hole -> Hidden sceneL.Castle/Base Level -> Hidden sceneL.Castle/Airship Dock -> Hidden sceneFossil Roo/Passage -> Minigame tweaksBrahne's Fleet/Event -> Hidden sceneQuan's/Cave -> Minor alterationQuan's/Fishing Area -> Changed chest contentAlexandria/Square -> Hidden scene (minigame)Alexandria/Residence -> Minor alterationTreno/Pub -> Rank S changeTreno/Bishop's House -> Minor alteration to fit Auction's alterationsTreno/Auction Site -> Changed pricesTreno/Knight's House -> Beatrix mod (allow her to fight)Treno/Knight's House -> Beatrix mod (allow her to fight)Alexandria/Main Street -> Minor alterationLindblum/Theater Avenue -> Minor alterationOeilvert (6 of them) -> Minor alterationA.Castle/Courtyard -> Beatrix modI.Castle/Entrance -> Beatrix modI.Castle/Small Room -> Beatrix modI.Castle/Stairwell -> Minor alterationI.Castle/Mural Room -> Beatrix modI.Castle/Mural Room -> Beatrix modShrines (5 of them) -> Beatrix modBran Bal/Gate -> Beatrix modBran Bal/Storage -> Beatrix modPand./Hall -> Beatrix modPand./Hall -> Beatrix mod (+ battle change if Beatrix is here)Pand./Hall -> Beatrix modPand./Control Room -> Beatrix modPand./Event -> Beatrix modPand./Event -> Beatrix modPand./Event -> Beatrix modInvincible/Core -> Beatrix modDaguerreo/Entrance -> Rank S change (ExcII reward)Daguerreo/Right Hall -> Rank S changeHilda Guarde 3/Bridge -> Beatrix modHilda Guarde 3/Engine -> Beatrix modHilda Guarde 3/Deck -> Beatrix modHilda Guarde 3/Deck -> Beatrix modHilda Guarde 3/Bridge -> Beatrix modChocobo's Lagoon -> Minigame tweaksChocobo's Air Garden -> Minigame tweaksMognet Central -> Changed chest contentTreno/Knight's House -> Beatrix mod (allow her to fight)Invincible/Controls -> Beatrix modRed Rose/Bridge -> Beatrix modMemoria/Outside -> Beatrix modMemoria/Entrance -> Changed chest contentMemoria/Birth -> Excalibur II reward if under 14hMemoria/Gate to Space -> Changed chest content (+removed the time limit)Hill of Despair -> Beatrix modlast (4 of them) -> Beatrix modMage Village/Entrance -> Beatrix mod
 
Last edited:
wow didnt expect such a fast reply, thanks alot Tirlititi, followed your step by step and everything seems to be working the way i imagined it. its awesome.
 
Hi Tirlititi, I've been playing around with the Beatrix mod and Hades Workshop and I've really enjoyed it!
I have one question regarding Excalibur II. You mentioned it can now be obtained by also getting all the treasures in the game.

What would I need to edit using Hades Workshop if I just wanted to implement that particular change and not the entire Alternate Fantasy mod? I'm using the standalone Beatrix mod with minor changes to other stuff here and there but I have no idea what to change for the Excalibur II reward.
 
It may be in the Memoria/Birth field. Not completely sure though, the only thing I changed there was the required time to get to Hades to get it, but there's more to getting the item...?
 
Yeah I kinda looked around there but I really don't know what I'm doing so I thought I'd ask before moving stuff around lol
 
The Excalibur II requirement is in the field datas indeed.
You need to do things a bit like I explained to Almaz a few posts ago, but you need to:
(1) only keep the "Fields" ticked when importing the .hws,
(2) in Mod Manager, untick every fields except for the following ones:
Memoria/Gate to Space
Daguerreo/Entrance
Daguerreo/Right Hall
Treno/Pub
You may also let "Memoria/Birth" ticked but that's for the other way of getting Excalibur II (beat Hades before 14h).
 
Hello Tirlititi,

First of all, I wanted to congratulate you for all of your work. Hades workshop is a paradise for those who love Final Fantasy IX!

I wanted to ask you something about Alternate Fantasy : I read in the "readme" file that the game must be in english. Is this mod avalaible in french? (I know that you speak french, that's why I am wondering!). If not, it's okay, I will play in english. I really need Beatrix in my party :D

(Ps : Oh, and I guess Zidane can't be removed from the party until Memoria, as in the vanilla game?)

Goodnight and happy easter by the way =)
 
Last edited:
Hello and thanks Inu92,
The mod is available in french only for the PSX version (here), not Steam. I'd like to make mods compatible with any language, but that's not likely to happen so soon :/

Zidane is indeed mandatory until Memoria, as in vanilla.

Happy easter to you and bon jeu !
 
Hello Tirlititi,

Thanks for your answer! Maybe it will work if I translate it manually, if it's not too long. Anyway, it's a good new to finally play with Beatrix. I'm also going to increase the difficulty to the same level as Unleashed. I didn't see if Unleashed was updated to the steam version, I'll check that.

Have a nice day!
 
does this mod disable the no encounters cheat on the pc? game speed and auto battle are the only ones that seem to work
 
Yes, it disables the cheats except the game speed (but speeding the game also speeds up the minigame timers and so it can't be used as a cheat for Chocobo Hot & Cold for instance).
 
alright, one more thing did you make changes to the first kuja fight? he keeps spamming flare star even though im not attacking his mp and nobody has reflect on
 
Status
Not open for further replies.
Back
Top