I - English version, Beatrix has no supporting abilities
It is easier.
1) Open Hades Workshop then "File" -> "Open" -> select the file "FF9_Launcher.exe" from your Steam FF9 directory. Choose "English (US)" as language.
2) Go to "File" -> "Open Mod" and select the .hws file which is available in the mod's archive.
3) Untick all the boxes "Spells", "Commands", etc... Only keep the following ones :
Texts
Fields
4) Once the mod is imported, go to "Tools" -> "Mod Manager". There is a list of fields for which I did modifications and you want to keep only the ones that are related to Beatrix, right? If you don't care, or if you want the other modifications (most of them are about unlocking the hidden scenes), you can skip this step. Otherwise, untick the following fields :
All the fields up to "A. Castle/Courtyard" (not the one at the top, rather the one near the end of the list, before I. Castle fields - let that "A. Castle/Courtyard" ticked)
I. Castle/Stairwell
Daguerreo/Entrance
Daguerreo/Right Hall
Chocobo's Lagoon
Chocobo's Air Garden
Mognet Central
Memoria/Entrance
Memoria/Birth
Memoria/Gate to Space
5) Almost done : go to the panel "Environment" -> "Fields" and search for the field "Pand./Hall" (2nd one). In this field, I make the battle a bit harder whether there is Beatrix or not, but since the battle modifications are not imported, it will bug. Click on "Edit Scripts", then "Function Main_Loop", then browse the script's to find these lines (near the 2 thirds):
if ( VAR_C5_7173 ) {
BattleEx( 0, 1, 160 )
} else {
BattleEx( 0, 0, 160 )
}
Change "BattleEx( 0, 1, 160 )" to "BattleEx( 0, 0, 160 )" (or replace the whole 5 lines by a single "BattleEx( 0, 0, 160 )"). Then Parse, then Ok².
Do this step even if you didn't step 4).
6) "File" -> "Save Steam Mod" -> choose whatever directory you want (just don't choose the folder where "FF9_Launcher.exe" lies). Done !
7) You may share the mod here if you want to spare your headache to the other people (I don't)
II - English version, with Supporting Abilities
This one is a bit harder because you can't just import those supporting abilities from my mod (the other characters' abilities would be modified too).
1) Do the steps 1-5) described above in flavor I.
When unticking the fields in "Mod Manager", let "A. Castle/Queen's Chamber" ticked (it is before the "Courtyard" one).
2) Go to the panel "CIL Code" -> "Macros", then select "Unlock Ability Learning" and Apply.
3) If you've read the description of the macro, you know you need to go to the panel "Party" -> "Stats", select Beatrix and modify her Ability list + her AP requirements. Either you do that for her Ability Set 2 (that's the one used from disc 3 and afterwards), either you do that for both Ability Sets. Thunder Slash needs a non-zero AP requirement. Input her supporting abilities there as well.
4) You should check that Beatrix has access to the supporting abilities (that is, she can wear at least one piece of equipments that teach the abilities you gave her). You may go to the panel "Inventory" -> "Items" -> "Regular Items" and add abilities to armors for that purpose.
5) By default, I made so that Beatrix automatically learns her abilities Cura, Silence, Reflect, Blind, Thunder Slash, Stock Break and Shock. If you're not ok with that (either add more, either remove some), go to the "Fields" panel, search for "A. Castle/Queen's Chamber" (at some point, there are two of them with the "Library" field between them : choose the 2nd one). Then "Edit Script", go to the "Beatrix_Loop" function and search for the lines "CureStatus" and "LearnAbility" near the end. Add more "LearnAbility" lines or remove some of them, then Parse and Ok.
5) Proceed to steps 6-7) of flavor I.
III - Other language version
You may include the flavor's II steps for it.
You need some gumption for it so I won't go far into details.
1) Do steps 1-5) of flavor I but with two differences :
- At step 1), choose your language instead,
- At step 3), untick "Texts" and the remaining "including texts".
2) You need to add custom translated texts in the "Environment" -> "Texts" panel. Look at the texts already in place for the text format (the dialog conventions may also differ from one language to the other, like the english dialogs using “” and a space at each new line). The added texts which are related to Beatrix can be found in the following file (append ".txt" to the URL). Since it contains spoilers of my mod, don't dare to read it for non-translation puprose ! Else, I'll get to come to your house and remove your memories of this file 'manually' from your head.
https://dl.dropboxusercontent.com/u/98687557/Divers/FF9Beatrix
3) Unless I'm missing things, that's enough and you can proceed to steps 6-7) of flavor I (if you share the translation, you'll spare headache and I will be gratefull).