Re: [PSX/PC] Alternate F...

  • Thread starter Thread starter Tirlititi
  • Start date Start date
Status
Not open for further replies.
I'm sure that this question concern moguri and not alternate, but maybe you know the answer :
Sometime i get background on 16:9 and sometime on 4:3, do you know if there is a way to get all backgrounds in 16:9?
 
Indeed alt+space change the résolution, but some backgrounds still set in 4:3 even if i use this command
Anyway i still totally enjoy alternate + moguri mods :)
 
man thanks for all your hard work. I have to try this one out. it sounds rally good. awesome thanks for sharing
 
that's a big help just in case it happens to me. the thing with Beatrix skills how to fix them
 
Hi, thanks for your work. I have a quick question, if it works with FraggosoHD mod does it mean it will work with Fraggoso's NPC and background mod? Fraggoso's NPC mod has p0data2.bin & p0data4.bin to be replace and AF has p0data2.bin & p0data7.bin, the file size difference for p0data2.bin is huge, Fraggoso's p0data2.bin is around 2GB and AF is 150MB, so with this info, I guess it won't work?

After installing Fraggoso's HD mod and NPC mod, i've installed AlternateFantasy_v5.0_FraggosoHD and it seems to ..work, I've also tried this same method but instead i did not replace p0data2.bin (2GB) from Fraggoso and the game still starts without problem.

Just curious if there's any more information regarding this? I'm reluctant to replace Fraggoso's 2GB with AF's 150MB, it felt wrong lol something is going to disappear.

Thanks
 
You are correct.

The p0data2.bin contains both datas of the enemies (AF) and textures of the battle scenes (Fraggoso's NPC mod).
You can't use AF without the datas of the enemies; there won't be obvious bugs for some time (except that enemies are not changed from vanilla) but it would eventually crash on some key fights.

2 solutions:
• Just use the p0data2.bin of AF and play with non-upscaled battle scene textures,
• Merge the two p0data2.bin. You can do that using just the "Unity Assets Viewer" tool that is included in Hades Workshop:
1) Install the p0data2.bin of Fragosso's NPC mod (the other files are irrelevant during the whole merging),
2) Open the Unity Assets Viewer (in HW's "tools") and open the game with it (selecting the FF9_Launcher.exe),
3) Open the archive p0data2 inside the UAV and sort the files by their type,
4) In the UAV's options, make sure that the "Automatically convert images" is deactivated ("Don't convert"), it makes things go better,
5) Select all the files of type "Texture2D", right-click and "Export selection"; that's the files upscaled by Fragosso,
6) Verify that a folder "HadesWorkshopAssets" has been created in FF9's folder, containing all the exported files (you shouldn't be able to see the images as they are not converted),
7) Close everything, install the p0data2.bin of the AF mod, reopen the UAV, reopen the game with it, reopen the p0data2, sort the files by type,
8‍) Select all the files of type "Texture2D" again, right-click and "Import selection". It should print a success message.

Once that's done, you have a p0data2.bin that contains both Fragosso's HD battle scenes and AF's enemy modifications.

I didn't do it myself because, as you said, that makes huge files to upload and I didn't want to multiply the versions "AF + Fragosso's HD backgrounds" / "AF + Fragosso's HD backgrounds + Fragosso's NPC" / "AF + Fragosso's NPC"...
 
You are correct.

The p0data2.bin contains both datas of the enemies (AF) and textures of the battle scenes (Fraggoso's NPC mod).
You can't use AF without the datas of the enemies; there won't be obvious bugs for some time (except that enemies are not changed from vanilla) but it would eventually crash on some key fights.

2 solutions:
• Just use the p0data2.bin of AF and play with non-upscaled battle scene textures,
• Merge the two p0data2.bin. You can do that using just the "Unity Assets Viewer" tool that is included in Hades Workshop:
1) Install the p0data2.bin of Fragosso's NPC mod (the other files are irrelevant during the whole merging),
2) Open the Unity Assets Viewer (in HW's "tools") and open the game with it (selecting the FF9_Launcher.exe),
3) Open the archive p0data2 inside the UAV and sort the files by their type,
4) In the UAV's options, make sure that the "Automatically convert images" is deactivated ("Don't convert"), it makes things go better,
5) Select all the files of type "Texture2D", right-click and "Export selection"; that's the files upscaled by Fragosso,
6) Verify that a folder "HadesWorkshopAssets" has been created in FF9's folder, containing all the exported files (you shouldn't be able to see the images as they are not converted),
7) Close everything, install the p0data2.bin of the AF mod, reopen the UAV, reopen the game with it, reopen the p0data2, sort the files by type,
8‍) Select all the files of type "Texture2D" again, right-click and "Import selection". It should print a success message.

Once that's done, you have a p0data2.bin that contains both Fragosso's HD battle scenes and AF's enemy modifications.

I didn't do it myself because, as you said, that makes huge files to upload and I didn't want to multiply the versions "AF + Fragosso's HD backgrounds" / "AF + Fragosso's HD backgrounds + Fragosso's NPC" / "AF + Fragosso's NPC"...
Thanks Tirlititi for the quick reply and detailed explanation. Now we're getting into the technical territory aha, I may try to follow your guide just for fun, since Fraggoso's NPC/Background/World is still work in progress I may just wait or just use AF's for the time being.

Thanks! ;)
 
Hello there Tirlititi.

Say I wanted to play FFIX again since I recently get the PC version (yeah very late I know XD), so I thought it would be a good occasion to give a new shot to your Alternate Fantasy mod, since last time I truly play this mod it was back in 2016, back then only the PSX version was up version 3.2, so just by reading the documentation I can already be sure a LOT of things have change.

So I wanted to be sure, is the latest version of this mod fully playable with the french version or is it exclusive to english version ? (I saw the 4.5 version was with all language but didn't see for 5.0) Obviously I don't mind at all playing in English, but since I'm french would be nice for me to play with this language, I started a new game and saw Vivi can learn MP+20% with the MageKane which I remember is new to this mod, but I want I don't run into potential problems later on.
 
Last edited:
I translated everything that was required so you can play in any language, yes (the mod even unlocks the japanese language that is not available by default).
 
Alright will play in French then thanks for the answer, I'm gonna do an LP of the mod actually ^^
 
Hello!
To begin with I would like to thank the creator of this mod. I love FF9 very much and went through the game many times. With this mod I got the feelings as in the first walkthrough.

I would like to talk about "The 4 Guardians"
Lich has the Mega Death spell and it’s absolutely unnecessary. It does not add difficulty. It simply kills the whole party. The battle is difficult without this spell.
I won this fight with Quina's Auto-Life spell but I can't win without it. I made about 50 attempts and every time I lose it because of Mega Death.
Maybe there is some protection against this spell? Mag eva works 1 time out of 10. Cheat Fate does not work.
The fight with Ozma was easier but Quina was also needed there.
 
Maybe there is some protection against this spell?
Yes.

Well, actually, there are several protections. Of course, you can jump with Freya to avoid it, Auto-Life to survive to it and also it doesn't target all the party in this fight but *only* 3 characters. It can't be avoided with magic evasion though.
But then, I'm saying that there is yet another protection.

Congrats nonetheless! It sure is meant to be an harder fight than Ozma.
I don't know how much of that fight you've seen actually, because it's also meant to have some replay value ^^
 
Last edited:
The PSX version mainly lacks Beatrix recruitability, the new bosses and the rework of the battle mechanics when comparing to the PC version.

In more details,

A few dialogs that were suppressed during the game's development were put back in this mod. It includes the dialogs from the "Hidden Dialogs" patch plus a few others for which only the texts were kept.

Abilities, be it the player characters' or the enemies' ones, have been modified.
One of the point of the mod is too enhance the statuses. Some basic spells deal statuses additionnally to their damage.

Here is a list of the principal changes for the player's abilities:

Zidane
------
Trance skills deal much less damage
What's that?! inflicts Blind to everyone now
Annoy has been replaced by Free Energy: a regular attack with 100% accuracy and no backrow reduce
Sacrifice has been replaced by Regenerate: use an ether on the team
Lucky Seven has been replaced by Warm Up: increase Zidane's strength by 25%
Thievery has been replaced by Transcend: bring Zidane to Trance

Vivi
----
Fire spells have a chance to inflict Heat (base: 5%, 10% and then 20%)
Ice spells have a chance to inflict Freeze (base: 5%, 10% and then 20%)
Thunder spells have a chance to inflict Slow (base: 10%, 20% and then 40%)
Slow has been replaced by Annoy (80% of inflicting trouble)
Demi has been balanced from 30% of max HP with 40% accuracy to 25% of max HP for 80% accuracy
Death has been replaced by Gradual Petrify (75% accuracy)
Break is now an Earth elemental attack in addition to inflicting Petrify (30% accuracy)
Water sometimes inflict Shell to its targets
Meteor has been replaced by Waterga: Water damage plus Silence (50% accuracy)

White Magic
-----------
Panacea only cures Poison but is multi-targeting
Stona only cures Gradual Petrify but is multi-targeting
Confuse and Berserk are now magical attacks in addition to inflicting statuses
Most of status-inflicting spells have their accuracy upscaled
Holy sometimes inflict Regen to its target

Dagger
------
The full powered Ark now deal damage twice, allowing to deal more than 9999

Eiko
----
Fenril is a wind eidolon by default

Quina
-----
LV5 Death has been replaced by LV5 Flare: inflict non-elemental damage to enemies with lvl multiple of 5
LV4 Holy has been replaced by LV4 Def-less: randomly decrease defence of enemies with lvl multiple of 4
LV3 Def-less has been replaced by LV3 Aerial Slash: inflict Wind damage to enemies with lvl multiple of 3
Doom has been replaced by Lightning: Thunder damage plus Silence to one target (50% accuracy)
Roulette has been replaced by Self-Destruct: convert Quina's current HP into damage on all the enemies
Aqua Breath has 75% accuracy instead of 50%
Matra Magic has been replaced by Zombie Breath: non-elemental damage plus Zombie on one target (20% accuracy)
Limit Glove has been replaced by HP Switching: switch Quina's current HP with an ally's ones
Twister has 50% to inflict Float in addition to its Wind damage
Earth Shake has 100% to inflict Slow in addition to its Earth damage
Frog Drop has been replaced by Devil's Snack: use a Dead Pepper on all enemies
Freeze has been replaced by Cocytos: Ice damage and inflict Slow on one target (100%)
Mustard Bomb has been replaced by Phlegethon: Fire damage and inflict Haste on one target (100%)

Freya
-----
Lancer's damage are increased, as well as its MP cost
Dragon Breath has been replaced by Dragon Life: apply Auto-Life on Freya
Six Dragons has became single-targeting for 15 MP
Cherry Blossom is more powerful
Dragon's Crest has been replaced by Ikari: deal physical damage and Trouble to all the enemies (50%)

Amarant
-------
Aura has been replaced by Starburst: deal 60 times an enemy's level as damage
Demi Shock's accuracy has been upscaled from 50% to 80%
Countdown has been replaced by Concentrate: increase an ally's Magic by 33% for 28 MP

Steiner
-------
Iai Strike has been replaced by Quadraslash: a physical attack using the elemental power of Fire, Ice, Thunder and Water
The accuracy of the 4 break abilities have been upscaled
Thunder Slash now inflict 21% of target's max HP as thunder damage
Climhazzard has been replaced by a weaker Shock: deal 2 times the physical damage on one target
Shock has been replaced by Sword Dance: deal 2 times the physical damage on all enemies ; it's a magical attack

Marcus
------
Added 2 abilities for the time he is with you on the disc 2: Strong Hit (more damage but harm Marcus) and Contaminate (100% to inflict Poison)

Also,
Ragtime Mouses Quizz has been refreshed
The Cotton Robe money trick was removed (they sell a bit less)
The enemies are stronger and more resistant
Few weapons can be used by several characters (for instance, Dagger can use the dagger)
The ultimate weapons give a big boost to main characteristics (Strength, Magic, Speed and Spirit)
Enemies' spells have been modified using similar principles as the player's spells
Phoenix Pinions cure Doom ; they also cost and sell cheaper
A mini-game has been re-added at the beginning of disc 3
Excalibur II can be acquired by two different methods:
1) Reach and beat Hades in less than 14 hours,
2) Get all the collectable treasures of the game (there are 3 little mistakes allowed) to obtain the higher treasure rank. Including a few Mimics, that makes 404 unique treasures to find.
And a few other things...
 
Hey there!
I’m gonna replay this mod (never got past Necron last time) but I had to reinstall the game afresh and then re apply the mod. For some reason whenever a battle starts the game will crash. Do you have any idea which folder I may have screwed up in changing?
 
Hum. I guess that you forgot to put the "sharedassets1.assets" which wasn't a modded file in the previous versions.
 
Just wanted to drop by, currently playing the latest version (doing an LP of it), want to give some impression, as a reminder last time I play this mod FFIX wasn't even out on PC version so that's quite a long time so lot of thing as change :

-My first point would be : Thanks god FINALLY a mod that fix the annoying steal rate of the game, for how much I love this game that is the one thing I hated in FFIX, purist might argue "that's part of the challenge" but as far as I'm concern there is nothing challenging (and nothing fun for that matter) about sitting over 40 minutes on a boss fight just for stealing it, so thanks a lot for that I can actually properly enjoy the boss fights now.

-The second enjoyable quality of life that I thank you for is the statut duration, another good fix here it really hardly feel worth it in Vanilla and PSX version of AF to cast buffs since their duration was so short, also enjoy statut effect lasting longer for ennemies cause it was the same issue.

-Regarding the overall rework on the abilities and more precisely how they work, that's overall a really good job it always bugged me why the Killer type of ability were only affecting the regular attack, now they work on more ability so that's cool, same for Critical hit and also use of the range, my only nitpick would be it would nice if these change could be specify in the ability's description in-game, I had to consult the Excel file to know which ability is or isn't affected by these changes.

As for the fights for now the ennemies seems similar to what I remember from the PSX, the only notable change compare to PSX version of AF regarding boss fight up to now would be Beate's second fight who like the first and third fight feel like a proper fight,
definitly wasn't expecting an Holy spell this early XD
otherwise some minor change like statut effect being more usefull (by the way good thing for reworking how some statut work on bosses like Doom (good for Tantarian when you have counter magic with Vivi by the way XD) or poison).

So for now I really enjoying this mod.
 
Status
Not open for further replies.
Back
Top