Re: [PSX/PC] Alternate F...

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That's very strange... I'm out of guess (especially considering that you don't have the Moguri mod and thus there is no reason for compatibility issue to happen: the official's version stopped updating a while ago and the mod's files are up-to-date).

Oh, I just thought! Maybe you use that setting:
- a backup folder "FINAL FANTASY IX" with nothing installed in it,
- a game folder "FINAL FANTASY IX Modded" or whatever different name, from which you launch the game.
The problem is: even if you start the game from "FINAL FANTASY IX Modded", it will always go pick files from the "FINAL FANTASY IX" folder (the name is what matters there).
If you're in that situation, simply swap the names of the folders so that the version you play with is always inside the folder called "FINAL FANTASY IX".
 
Unfortunately, it's not that situation either. After Hades Workshop did its thing, I copied the modded files and paste them in their respective spots in StreamingAssets and x64 but still received that black screen in Memoria.
It is always that spot, discounting the random black screen during battle transitions.

I don't mind just sticking to version 4.5 but I know I am missing out on good contents or adjustments in version 5.0 so, for the time being, I will train to max level and then switch to version 4.5 and finish the rest of the game from there.
 
Wait... You don't need Hades Workshop to install the mod.
Hades Workshop is needed only if you want to recompile the mod from scratch (if you want to append your own modifications for instance). Otherwise, it's only a matter of replacing files and there's no HW involved.

Did you download the link "Steam Version" or "Source files"?

Because if you recompile the mod from the source files, you need an extra step using another tool, dnSpy, on top of HW. That's strange because all of that would have been written in the Readme.txt if you downloaded the source files.
 
This is what I did.

1. I downloaded the Steam Mod version. Before I copied and paste those files, I opened up Hades Workshop and opened the unedited/original files via the Launcher or FF9.Exe of Steam's.

2. I used Hades Workshop to then open the Alternate Fantasy Mod 5.0 HWS after the initial scanning of the unedited files, replaced some abilities (like not as useful Auto-Potion with Guardian Mog and MP Attack with Long Reach if the melee fighters do not already have it) and also re-enabled the original Boosters given by Square-Enix.

3. I saved the Mod that was given by Hades Workshop and copied with those files over to the unedited ones. I made a backup of the original ones beforehand.

Edit:
Okay. This is what I did to fix it somehow.

1. I verified the game files in Steam back to its Vanilla version.
2. I redownloaded the Steam Version Mod.
3. I used Hades Workshop and opened the Vanilla files.
4. I did my editing once again and it was a bit painful.
5. Saved both the Steam Mod and HWS file.
6. Copied over the Steam Mod that was generated by my editing in Hades Workshop.
7. Enabled the Disabled Encounter and Fast Forward Boosters just to check whether the black screen bug is still there.
8. No more Black Screen Bug in that water area where Hades is hidden.

Edit 2: Never mind. I was wrong. The reason why I thought it worked was because I have not copied and paste my 2nd attempt yet.
 
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Hi. Any ETA for the compatibility patch with Moguri 8.0?. Thanks!.
 
First wanna say, just finished. I thoroughly enjoyed it. However I'm assuming it's a bug, but during the Necron fight, there were several times he used Blue Shockwave and it healed instead of hurt. Also Neuron Ring would sometimes do nothing at all.
 
Thanks for the report of the bug, obtusedan. I'm not sure of why Blue Shockwave would heal... I have seen very strange things on Necron's fight, with damage overflow and things like that. I'll have to do some tests with the Moguri/Memoria mod because I used to make my tests mainly on the standalone version and I've oversight many bugs because of that.

Neutron Ring being an Earth-elemental attack, characters can be guarded against it.

@pseudodiego: I didn't want to give an ETA because it depends on many things, but I have progressed well these days so I guess that it could come out by the end of the month.
 
Thanks for the report of the bug, obtusedan. I'm not sure of why Blue Shockwave would heal... I have seen very strange things on Necron's fight, with damage overflow and things like that. I'll have to do some tests with the Moguri/Memoria mod because I used to make my tests mainly on the standalone version and I've oversight many bugs because of that.

Neutron Ring being an Earth-elemental attack, characters can be guarded against it.

@pseudodiego: I didn't want to give an ETA because it depends on many things, but I have progressed well these days so I guess that it could come out by the end of the month.
I was thinking it was going to take much longer. Thanks for the great work!.
 
Hey sorry if this has been answered already I couldn't see it.

Does this mod effect the way we level up? I don't really want to try remain level 1 for the majority of the game but I do want to optimize stat growth.

If anyone can let me know I'd really appreciate it thanks
 
Hello This_is_Seager.

No, the mod doesn't affect the lvl up or stat growth system. It removes a couple of experience that would be otherwise impossible to avoid though ("You're not alone" segment). A lvl 1 game was proven to be possible with the mod although it has very tedious parts.

As for the vanilla version, it doesn't really worth the hassle to make a lvl 1 playthrough except for the achievement itself.
The ultimate weapons of the different characters give a big boost in the main stats though and they can give some points overall.
 
Super excited about trying this version!

A few questions:

It removes a couple of experience that would be otherwise impossible to avoid though ("You're not alone" segment).
Does this also include Tantarian? I remember reading about a custom version that removed the exp from all the forced encounters but is this now also a feature of the main version?

The ultimate weapons of the different characters give a big boost in the main stats though and they can give some points overall.
Does this mean that perfect stats are completely different, and potentially much higher, than vanilla "perfect stats"? Are there other equipment stat changes besides the perfect weapons?

Last question, might be a stupid one: is the Markus-Eiko glitch fixed by this mod? (or by default in the steam version? A quick search turned inconclusive..)
 
No, Tantarian still gives Exp since it is part of the reward for beating it.
Hum... I guess I'll make him sensible to Stop once it reaches 1/4 of its Max HP. Seems the best solution for me as I don't want to remove the Exp but also lvl 1 playthroughs should be allowed to kill it.

Yes, perfect stats are completly different (although I didn't compute the new optimal stats). I guess that you can reach 99 Str/Mgc with more people. There are very few equipment stat changes besides the perfect weapons (and the Hammer) and I don't think any matters the optimal equipment route.

No, the Marcus (french spotted :p) -Eiko glitch was not fixed. I decided that it wasn't for this mod to fix it. It might be (optionally) fixed in a next version of Memoria.
 
Well finally took down Necron video will be coming soon.

Honnestly thought at first he was kind of a bullshit fight, didn't see how to beat him at my current LV and was almost about to just Save Editing my LV99......... guess I was just really tired last month and need to take a much needed break from FFIX, as upon retrying I end up finding a way after only 3 tries off-screen and first try while recording, so the biggest pain in the ass of this fight is hands down Gran Cross, random Statut Effects really is an issue especially since you can't get immune against some of them (Berserk and Death being the worst honnestly if 3 characters get hit by 1 of this 2 you might as well reset), Mother, Regen and Curaga are also annoying as well as Meteor but thankfully Meteor is quite rare. Maybe I was underlevel for this fight (LV45-55) and end up having to take it extra safe by taking Eiko and Kweena to permanently keep my team under Reflect, Protect and Shell and take care of the support while Steiner and Tarask were dealing the damage.

So I'd say this fight as some Randomness in it but not as bad as Ozma (despite what I said in my video), and was a fair fight as well as being finally a boss that took over 15 minutes to defeat, I wasn't sure what to think about this fight at first but in the end I think Necron is a good fight to conclude the mod.

In any case thank you for this mod, was really good I had a lot of fun playing it, don't mind me getting frustrated in video I have this tendancy of being frustrated on things where I fail to do but looking back outside of the Kuja's fight (the first one was kinda BS with the reducing stats to 0/1 and Trance Kuja was honnestly very disappointing easiest boss of Disc 4 as an all kind of anti-climatic), and Thorn and Zorn's refight due to a glitch, I enjoy pretty much all the boss fights in this mod. Also like the rework of the gameplay and characters, which makes the game more balance and more enjoyable.

EDIT : Also minor Glitch on Necron it seems one of the 4 characters get a HP increase out of nowhere for the fight in my vid Steiner had 4257 HP but his HP were increase to 6385 for Necron's fight
 
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Thanks for the playthrough!
No problem about the frustration, I perfectly understand. You didn't see my frustration when I saw you were doing something and I would have played differently :p

That's not a glitch on Necron for once. It's something that happens if you have recruited Beatrix: one of the characters at random gets 2 "vital force" and that character gets a Max HP boost for the final battle.
 
I guess I'll make him sensible to Stop once it reaches 1/4 of its Max HP. Seems the best solution for me as I don't want to remove the Exp but also lvl 1 playthroughs should be allowed to kill it.
That sounds like a perfect solution; best of both worlds.

There are very few equipment stat changes besides the perfect weapons (and the Hammer) and I don't think any matters the optimal equipment route.
This is good to know too, since it means we can still use available equipment lists to plan instead of redoing all of that.

Thanks for the reply!
The "k" was an honest misspelling  :-D always played the game in English, although I'm indeed francophone
 
Thanks for the playthrough!
No problem about the frustration, I perfectly understand. You didn't see my frustration when I saw you were doing something and I would have played differently :p

That's not a glitch on Necron for once. It's something that happens if you have recruited Beatrix: one of the characters at random gets 2 "vital force" and that character gets a Max HP boost for the final battle.
I can imagine XD.
Interesting thing about Necron wasn't expecting that ^^
 
First of all, I wanted to say that I'm impressed by what you've managed to do with your mods, it's incredible !
I also wanted to know if the beatrix only sub-mod was also available with other languages ?
 
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I also wanted to know .. I wanted to install it on the ITA version and with the mod moguri 8 v5 is it compatible?
 
Is the RHDN entry for the PSX version the most up-to-date PSX version (I know that the PSX version is inactive)?
http://www.romhacking.net/hacks/2530/

Also what are the ISO/BIN hashes for the unmodified roms to which the patches should be applied?

edit

After fiddling around, it appears that the correct SHA256 hash for disc 1 is:
D5D14F338179BD9DD15EC9E0997462C28643EF84268F3DB86C1B3742DBABC6BC
 
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Hello my friends...
Im new here and am having Problems:
After instaling the Mod i open the game, but is everything black and thats it...
Nothing hapens!
Note: I have the FFIX Shortcut Fix, end works well without the Mod, but when i instal the Mod... hum... Black screen!
 
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