G
Grimmy
Guest
squallff8 is using the prp, but you should be able to convert battle or field model p files into 3ds files. Then cut up your model and use blender/3dmax to match your new parts to the original part sizes. After that just convert in pcreator add your tex and then rename your new pieces to the original pieces names and it should(in theory) work in game. This totally side steps using kimera and is not as accurate but should work considering you cannot open that model.