Red XIII WIP

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images can be no larger than 512/512. in pcreator i think you can make up to 10 images for an model. you shouldnt need more than 1 or 2 though.

@ hermoor, you should add a few more seams near the end of limbs and such so that they spread more to a rectangular shape, rather than bunching up at the ends, that'll avoid texture warping.
 
I can't wait for your Red XIII model to finish, And Timu's Barret. Then not just my Cloud look look amazing :-D

Might have to switch up my party to add Barret into my team, So all my party will be amazing looking :-P
 
like on the bottom of the foot or something, and cut on the inside of the limbs, but alas, do your textures well and you wont see the seam :P
 
The original data does not use any textures larger than 256x256.

My driver supports whatever your GL driver supports. (2048x2048 for anything modern)

You should stick to 512x512 though, since people with older hardware may want to use your mods.
 
will pcreator allow files larger than 512/512? because thats the bottle neck we need to bypass.
 
I have no idea, I've never used it.

But surely there must be other ways to create .tex files?
 
i think the issue is invluding the uv data with the battle model file, i'm not sure if its saved into the file by pixel, or vector, in which case the image size would be irrelevant.
 
Texture coordinates are normalized (anything else would be insane). The image can be replaced with any other size and still look right.

Use 1024x1024 if you don't care about the original graphic card requirements of FF7, pretty much anything newer will support that.
Even 2048x2048 is probably supported by most cards out there, it may be slow on really old cards though.

Of course, the optimal texture size is where one pixel from the texture ends up being one pixel on the screen.
 
well assuming most people are running ff7 at 1280/960, what resoultion would that be? characters are rarely cover much of the screen. apz's are 512/512 and they look fine to me.
 
As far as I know you can go with any size you want! If I remember correctly (I'm too lazy to look it up right now) But the Squeeble tutorial that taught me to do this used a 512x1024. I only used 512x512 because that's all the detail I needed.
 
It's his hind legs.  His chest is large, and so his back legs should reflect that as well
 
He's looking great, but I agree that the top part of the hind leg could be wider. Specifically where it connects up with the body.
I know he's not really a dog, but dogs, in general, have pretty thick hind legs in relative proportion to their front legs.
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But he looks absolutely awesome.
 
Maybe Millenia could do a mohawk for you, He does some amazing textures. By hand no less :-o
 
like in the ending animation? why not the cut while you have him in party?
 
I'd say Hojo might have cut it. But Hojo wouldn't take care of his "Pets"
 
h'okay! here comes progress! I've made a nice mane of spikey hair, also adding the locks at his neck, which have a ring as well as i think a materia underneath (see advent children). wtv a lil ball. next i'll be bulking him up!

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P.S. nice thoughts hellbringer
 
Loving the hair and new face. I can't wait till it's release :-D
 
actually i mostly look at the old red reference, AC was for the locks, but anyhow, the hair is fairly mohawkish, it does slant on to either side (some spikes slant inwards actually) because well... thats what hair does, hair doesnt go straight up, but alas, once its ingame, it'll look quite mowhawkish nehow, trust me on that one (remmber you'll rarely see him close up, and when you do, some hangy and slanted hair will make sense in the heat of battle.
 
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