A
Armorvil
Guest
Lunatic High is a Limit skill that casts Haste on all party members, and increases Red XIII's Def% by 50 multiplied by the number of living party members. This is mentioned in Terence Fergusson's Party Mechanics FAQ.
With this knowledge in mind, I thought at first that the byte responsible for this increase of evasion was additionnal effect #16 (in both Wall Market and Libre). The one labeled as "Gives party members status []?". Since Haste is given to the characters the "normal" way, I assumed that the description given by NFITC1 and Bosola was somehow wrong. Besides, my logic told me that it should work in the same way as additionnal effects #15 (=Hero Drink) and #1C (Dragon Force), meaning that the effect modifier of 150 (that you can find under Libre's Lunatic High effects) was to increase a certain stat by 50%. Which Lunatic High does, if you overlook the bug that makes Red XIII benefit from the other characters' bonuses.
So I thought "hey, why not create a magic/enemy skill, in my mod, to annihilate an enemy's Evade stat ?". So I decided to test my idea by giving the Fire spell this #16 additionnal effect, and by putting 1 as its modifier. Logic told me it would decrease an enemy's evade by 99% - good enough, I thought.
Then, I proceeded to give a random enemy an evade stat of 255 with Hojo, and I launched the game. Fought the enemy, couldn't physically hit it of course, and casted Fire on it. To my big surprise, the monster was as hard to hit as before, though. Unless I'm very unlucky to miss an enemy that has only 2 or 3 Evasion points 10 times in a row, that means that both my logic and my assumptions were wrong (what did you expect ?
). And now, I gotta apologize to Bosola and NFITC1, for doubting their comments about effect #16 in their utilities ^^;.
So, all this means that something else gives Red XIII's evasion bonuses, in Lunatic High. Any idea what it is ?
With this knowledge in mind, I thought at first that the byte responsible for this increase of evasion was additionnal effect #16 (in both Wall Market and Libre). The one labeled as "Gives party members status []?". Since Haste is given to the characters the "normal" way, I assumed that the description given by NFITC1 and Bosola was somehow wrong. Besides, my logic told me that it should work in the same way as additionnal effects #15 (=Hero Drink) and #1C (Dragon Force), meaning that the effect modifier of 150 (that you can find under Libre's Lunatic High effects) was to increase a certain stat by 50%. Which Lunatic High does, if you overlook the bug that makes Red XIII benefit from the other characters' bonuses.
So I thought "hey, why not create a magic/enemy skill, in my mod, to annihilate an enemy's Evade stat ?". So I decided to test my idea by giving the Fire spell this #16 additionnal effect, and by putting 1 as its modifier. Logic told me it would decrease an enemy's evade by 99% - good enough, I thought.
Then, I proceeded to give a random enemy an evade stat of 255 with Hojo, and I launched the game. Fought the enemy, couldn't physically hit it of course, and casted Fire on it. To my big surprise, the monster was as hard to hit as before, though. Unless I'm very unlucky to miss an enemy that has only 2 or 3 Evasion points 10 times in a row, that means that both my logic and my assumptions were wrong (what did you expect ?
So, all this means that something else gives Red XIII's evasion bonuses, in Lunatic High. Any idea what it is ?
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