Regarding Emulators

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pSX isn't quite dead; the author pops up somewhere every year or so to say he's still working on it and the next release is almost done.

And as I said, its main use is for when ePSXe simply won't run something. It can't do much in the way of enhancements, but there are some games that just don't work right in ePSXe that do work in pSX.
 
Yeah, all my PS1 gamse work, To bad it doesn't support enhancements. Man that'd be awesome haha
 
PsxJin is good too, as it's still in development. It's used mainly for TASes.
 
There is a very good reason to run PCSX2 in software renderer: special GFX effects. The hardware renderer will do a great job most of the time, but sometimes it just fails miserably to do some tricks. Specially when dealing with postprocessing, which can be anoying on some games and completly ruin the experience in others (such as Valkirie Profile 2). And Dolphin is certainly way more demanding than PCSX2 in most cases.

As for the XBox, CXBX can run several games to some degree (see compatibility list here http://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html). It was also very fast back when it only emulated Turok Evolution since it relied on virtualization instead of emulation. Don't know how it works currently. The project died a month ago, though, as far as I recall. There was that other one called Xenon that could only handle HALO and was very slow several years ago.

Talking about 3D, the Sega Genesis could also handle a bunch of untextured triangles too (without extra hardware). And if we talk about wireframe, hell, even the NES had Elite.

The Saturn is also pretty well emulated too through SSF. No fancy enhacements, though. There were a few atempts at that years ago (Casini and Satorune), but they were cancelled. The PSP emulator (JPCSP) is also surprisingly advanced too.
 
for some weird reason Dolphin runs much better than PCSX2 my system specs: 2gb ram Nvidia geforce 8400 GS, Intel core duo 2 it isn't a really powerful computer couple of years old i played super mario on Dolphin it runs really smoothly and runs better than when i was playing God Of War on PCSX2 which my system couldn't handle even with speedhacks i think its about how good the coding is since Dolphin is a more popular emulator more people and coding and working for them and PCSX2 well i know for a fact not many people work on it but they did manage to release a update a month or two ago (PCSX2 0.9. 8) which i did see a difference with the gameplay which went a bit more smooth
 
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I guess you're talking abount New Super Mario Bros e1sunz. Well, sure it's a great game, but let's face it, it's no technological wonder. God of War, on the other hand, it's pretty nice for a PS2. PCSX2 has been developed for way longer and allways has led the advances in the exploitation of the newer equipment capabilities. The usage of dual core, specialicez CPU instruction sets, DirectX 10 and now even multicore support (a feature that Dolphin team is still to implement, supossing it's possible to do it at all)...
 
Trust me, you may not think you can force AA in these emus, but its possible. Not to say I havent had to do some (crap) hacks to get it pulled off but when I get back to my pc I will take some funny Screenshots.

Examples will be Mario's perfectly hemispherical butt in SM64(as I said the extreme AA rounds everything off, and mario's model winds up looking very funny) Or many games in Epsxe.

Also to covarr, you said you would like Epsxe until you ran up on one of the handful of games it refuses to run... I dont understand this. I have the entire psx collection(1.5 TB) and have played everything through Epsxe. I believe the only games I couldnt get to work were Amazing Virtual Sea Monkeys(Ill play ANY title I havent tried once, you find gems that way) and Matt Hoffmans Pro Bmx, And I believe this was from file corruption rather than them being broken... I have been wrong many times in the past before though.

To the other fellow who said you cant force in Pcsx2.... You know that I use the directx plugin right? How in the world could I possibly use any direct x programs and not have my AF forced. Im not really sure how forcing works, but Its not just for new games. Ive taken countless OLD OLD 3d titles and brought them up to PS2 quality graphics with extreme resolutions mixed with high levels of AA, Anisotropy, and Filters.

I have seen the physical change in the models of the games I play with. Remember how blocky cloud is on PSX? I can show you cloud in ALL his round glory, his hands are balls(like fists) and every part of his clothing and limbs are rounded off in a much more appealing manner.
 
Still doesn't use more then one GPU. and i can't speak for ATI, but i know for a fact you can not force it with nVida's drivers. I will ask about ATI later. (GSDX is the only plugin worth using, just sayin haha)

Case in point, this thread here: http://forums.pcsx2.net/Thread-Does-Anisotropic-Filtering-work-in-the-emu?page=6

I know it worked at some point, the thread above is trying to figure out why it no longer works now.

And i didn't say all emulators, I simply said pcsx2 (if it came off as anything else thats a my bad haha) i am trying with ePSXe when i get home.
 
Yes epsxe definately does it, if you want really extreme results, make sure your internal resolution is as high as you can muster, extend your vram, and make sure you have good framebuffer settings(im sure you know all of this,just dont cheap out on any of your graphical options.) Ive been away from my house for a few days but when I go back I will take comparison pics going from ps1 native, to ps1 enhanced with filters, to ps1 with filters and AA. Thanks for you info though, all I have played on pcsx2 is FFX, and their models are in pretty good shape, so you wouldnt really see any deformation anyway...
 
But using fancy filters to the level of making a cube look like a sphere has it's drawbacks. You end up losing definition and/or detail. If you were to smooth the actual geometry that would certaily look interesting, but would be way too expensive, error prone and in several cases just imposible. I recall seeing some experiments years ago on Project 64, but I guess they didn't get too far.

As for not being able to use AA on a specific applications, there can be several reasons. Some rendering modes and render targets impose several restrictions. For example, you can't enable AA when writting to multiple rendere targets (which is the reason why you can't use driver's antialiasing when using deferred shading). I'm not sure about Antisotropic filtering, but I guess there are cases where you can't use it either.
 
Also to covarr, you said you would like Epsxe until you ran up on one of the handful of games it refuses to run... I dont understand this. I have the entire psx collection(1.5 TB) and have played everything through Epsxe. I believe the only games I couldnt get to work were Amazing Virtual Sea Monkeys(Ill play ANY title I havent tried once, you find gems that way) and Matt Hoffmans Pro Bmx, And I believe this was from file corruption rather than them being broken... I have been wrong many times in the past before though.
EVERY title? Including every region revision? There are many instances where the US and Japan versions work great, but the European versions have trouble. And do recall that I said "refuses to run properly". Games such as Shockwave Assault and Ore No Ryouri (both excellent games) start up just fine in it, but have some serious issues in-game.

Trust me, you may not think you can force AA in these emus, but its possible. Not to say I havent had to do some (crap) hacks to get it pulled off but when I get back to my pc I will take some funny Screenshots.
I can't speak for AMD, but with NVIDIA drivers it's really easy to force AF and AA not just for this, but for almost anything.
anisoforced.png


Don't try it on Minecraft though. Most nvidia users have all sorts of graphical glitches with it, chances are slim that it'll work right.
 
Using extreme levels of filters and AA definately has its drawbacks, but it is refreshing to see the rounded geometry when the model is more suitable for it. The ones that have the most problems are EXTREMELY low poly,  but if you take it with a grain of salt, most other things look wonderful.

There are some major drawbacks in some games. For instance, in legend of dragoon, when using high AA, any object that is part of the foreground develops thick blue lines against the background, making much of the game's scenes look very ugly, with only slightly better looking models.

Thanks for that information Covarr, Now we know Nvidia has no problem with this. Also I havent tried any regional variants or (J) games, but my time for emulation has been limited as of late.

Also Im basically talking out of my ass because I moved to california and sold any sweet hardware I have, Id love to say I still have the 3 6970's, but sadly I now just have one :(. I dont even have enough budget to offord bulldozer, who interestingly enough beat out the 2500k in Official MT benches, but was destroyed in the ST tests. Im getting off topic, Ill make a thread of it. Sorry about that guys.

Anyways Ive really enjoyed the emulation discussion, Any info anyone has on Advanced filters and shaders, and crazy new ways to improve the graphics, lemme know.
 
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