[REL] FF8Launcher 1.4

  • Thread starter Thread starter Phun
  • Start date Start date
Status
Not open for further replies.
I don't know about that, it's pretty much cheating. At least GFs have health in addition to being able to use them as many times as you want.

Anyways, great job on this Phun. This could be very useful in the near future.
really Terid__K? u consider it cheating? cuz if some1 thinks this, then i guess i wont be using this cuz i dont like to cheat in ff games  :|
 
I don't know about that, it's pretty much cheating. At least GFs have health in addition to being able to use them as many times as you want.

Anyways, great job on this Phun. This could be very useful in the near future.
really Terid__K? u consider it cheating? cuz if some1 thinks this, then i guess i wont be using this cuz i dont like to cheat in ff games  :|
Well, of course. You're changing a game mechanic to make the game easier. That's the very definition of cheating.
 
hmm, u are right, it is making the battle system much easier with the magic thing... i wont be using this for the time being  :|
 
Hey Phun you can do something to have 255 in items and magics?
I could, but I wont (it's nothing personal; I see it as overkill). Currently I'm working on changing the monster level cap to 255 and discovering where their HP is calculated.

hmm, that magic thing sure sounds useful... but i am running a x64 OS hmm  :oops:
Everything, with the exception of the Music plug-in (which is being removed until further progress is made), works for both x86 and x64.

I love you for the magic patch, that was really my only gripe about FF8. and you fixed it. THANK YOU! :-D
I don't know about that, it's pretty much cheating. At least GFs have health in addition to being able to use them as many times as you want.

Anyways, great job on this Phun. This could be very useful in the near future.

EDIT: How about a transparent dialog boxes patch just like the one in FF7? Would something like that be hard to do?
I cannot change the transparency of the dialogue boxes; Aali, on the other hand, might be able to.
 
I cannot change the transparency of the dialogue boxes; Aali, on the other hand, might be able to.
It isn't exactly changing the transparency, more like hacking solid dialog boxes to be like the ones that appear when the characters are thinking about something. Like this:

ff820090805235015481280.jpg
 
I don't know if I'd use the transparency dialogue boxes. It'd be cool to try it out though, I like being able to see the full screen.

If only there was a way to add the speech in like subtitles. That would be pretty amazing. Like in FFX?
 
the whole dialogue box system (varying transparencies) are fairly integral to ff8's style. The whole idea of being stuck in squall's head is how the narrative is designed, and the box transparency is how its executed... i dont think subtitles would fit the game very well,  at least not without voiceacting and facial closeup cutscenes to show he's not talking.
 
the whole dialogue box system (varying transparencies) are fairly integral to ff8's style. The whole idea of being stuck in squall's head is how the narrative is designed, and the box transparency is how its executed...
It's not just transparency though. Just like in FF7, when a character thinks something the text is displayed (like this). So we can tell if the characters are thinking even if every box is transparent.
 
hmmm touche i fergot bout that. I sitll like the visual impact but hey... whats it matter, i never play ff8 nehow
 
I cannot change the transparency of the dialogue boxes; Aali, on the other hand, might be able to.
It isn't exactly changing the transparency, more like hacking solid dialog boxes to be like the ones that appear when the characters are thinking about something. Like this:

Image Removed
I'll see what I can do. I am busy re-making FF8Launcher (completed), making an All-in-One add-on, and testing a new add-on.
 
EDIT: For my sheer stupidity.

Why have the links been removed?
 
Last edited:
[00]640x480 (16-bpp FS 4:3) [Original Resolution]
[01]800x600 (16-bpp FS 4:3)
[02]1024x768 (16-bpp FS 4:3)
[03]1152x864 (16-bpp FS 4:3)
[04]1280x720 (16-bpp WS 16:9)
[05]1280x768 (16-bpp WS 1.67:1)
[06]1280x800 (16-bpp WS 16:10)
[07]1280x960 (16-bpp FS 4:3) [x2]
[08]1280x1024 (16-bpp FS 5:4) [x2]
[09]1360x768 (16-bpp WS 16:9)
[10]1366x768 (16-bpp WS 16:9)
[11]1440x900 (16-bpp WS 16:10)
[12]1600x900 (16-bpp WS 16:9)
[13]1600x1200 (16-bpp FS 4:3)
[14]1680x1050 (16-bpp WS 16:10)
[15]1920x1080 (16-bpp WS 16:9)
[16]1920x1200 (16-bpp WS 16:10)
[17]1920x1440 (16-bpp FS 4:3) [x3]
[18]2048x1536 (16-bpp FS 4:3)
[19]2560x1600 (16-bpp WS 16:10)
[20]2560x1920 (16-bpp FS 4:3) [x4]
 
Last edited:
Don't bother with the transparent dialog boxes for now, I'm knee-deep in the field script engine as we speak and it should be fairly simple to tell where the "transparent window" flag is once I've found the right opcode.
 
EDIT: For my sheer stupidity.

Why have the links been removed?
I'm working on an All-in-One add-on. You can download the individual files here:



Don't bother with the transparent dialog boxes for now, I'm knee-deep in the field script engine as we speak and it should be fairly simple to tell where the "transparent window" flag is once I've found the right opcode.
Thanks. This will save me a bunch of trouble.  :-D
 
Last edited:
How considerate  :-D

Thank you.

On a side note that's semi-related, do you think the music patch will eventually allow you to replace the Eyes on Me MP3 during the third disc?

The reason I ask is because it's never worked for me and it's one of the most defining moments of the game. I only want to replace it with its original counterpart so that it'll play properly, though I'm aware that it's handled differently as it reads it directly from the disc so I won't set my hopes too high.
 
How considerate  :-D

Thank you.

On a side note that's semi-related, do you think the music patch will eventually allow you to replace the Eyes on Me MP3 during the third disc?

The reason I ask is because it's never worked for me and it's one of the most defining moments of the game. I only want to replace it with its original counterpart so that it'll play properly, though I'm aware that it's handled differently as it reads it directly from the disc so I won't set my hopes too high.
The game (ironically enough) uses MCI commands to play the MP3, which is what I've been doing. It can be done easily enough by hooking mciSendCommand.

Code: [Select]
Code:
CPU DisasmAddress   Hex dump                   Command                                          Comments0046C8C8  |.  A1 2825CD01            mov eax, dword ptr ds:[1CD2528]0046C8CD  |.  8B35 8893B600          mov esi, dword ptr ds:[<&WINMM.mciSendCommandA>]0046C8D3  |.  68 4825CD01            push offset FF8.01CD25480046C8D8  |.  68 00200000            push 20000046C8DD  |.  68 03080000            push 8030046C8E2  |.  6A 00                  push 00046C8E4  |.  A3 4425CD01            mov dword ptr ds:[1CD2544], eax0046C8E9  |.  C705 5025CD01 5802B800 mov dword ptr ds:[1CD2550], offset FF8.00B80258  ; ASCII "cdaudio"0046C8F3  |.  FFD6                   call esi
I might open source the Music project. I don't have the time to devote to a project this involved.
 
Last edited:
Interesting project, keep up the good work.  :evil:
 
Status
Not open for further replies.
Back
Top