[REL] FF8Launcher 1.4

  • Thread starter Thread starter Phun
  • Start date Start date
Status
Not open for further replies.
11A  MENUNORMAL
117 BGSHADEOFF
0B3 SHADESET
07E CLEAR
067 THROUGHON
068 THROUGHOFF

Those are my best guesses
 
And they're all wrong :-P

MENUNORMAL opens the normal menu (duh)
BG* are all related to the field background
SHADESET doesn't touch anything outside the current script entity
CLEAR only zeroes a 256-byte array
THROUGHON/OFF disable or enable collision for the current script entity
 
I found the function which determines the amount of which spell to either draw (from the enemy) or expend (from your own stock), and the function which calculates a monster's level, but I'm having trouble naming them. Any suggestions?
 
Any of these?

0AF SHADELEVEL
0B0 SHADEFORM
0B3 SHADESET
0C7 SEVOL
0C8 SEVOLTRANS
0C9 SEPOS
0CA SEPOSTRANS
 
They are. Apparently the ASK* and MES* opcodes do all the magic in FF8, no need to mess with the actual windows.

I'm sitting on a script dumper for FF8 that I plan to release sometime soon, that should make this a trivial matter of comparing different scenes.

:EDIT:

Here's a sample: http://backup.ninjaloot.se/share/example.dump
Bonus points if you can figure out which scene it is from. :-P
 
Last edited:
They are. Apparently the ASK* and MES* opcodes do all the magic in FF8, no need to mess with the actual windows.

I'm sitting on a script dumper for FF8 that I plan to release sometime soon, that should make this a trivial matter of comparing different scenes.

:EDIT:

Here's a sample: http://backup.ninjaloot.se/share/example.dump
Bonus points if you can figure out which scene it is from. :-P

-----

I'm releasing a new add-on, please check the first post for updates.
 
There's one character in that scene that isn't around much for the rest of the game :-)
And when she is (yes it's a she), there's usually a bunch of other people around.
 
There's one character in that scene that isn't around much for the rest of the game :-)
And when she is (yes it's a she), there's usually a bunch of other people around.
Is it Xu? She's only in a few scenes. I'm assuming "Director" is Cid?
 
Would Cid have a constructor (that only does global stuff) and a default method (that only calls other scripts) but no talk method?

So no, Cid is not in this scene.
 
Would Cid have a constructor (that only does global stuff) and a default method (that only calls other scripts) but no talk method?

So no, Cid is not in this scene.
Well, you didn't say it wasn't Xu...
 
Because Shu is Xu, of course :-)

Now the question is, where does she appear without Cid?
 
Because Shu is Xu, of course :-)

Now the question is, where does she appear without Cid?
The only scene with Xu, Quistis, Squall, Zell, and Seifer without Cid (that I'm aware of) is on the trip to Dollet.
 
One gold star coming up :-)

It is indeed from the boat on the way to Dollet during the field exam.
 
Here's some feedback, I think you're doing some good work here and should keep it up.

I don't particularly care for 8 but if you happen to make something that picques my interest, I will sure try it out.
 
New Direction: Rather than making "hacks" (like Magic), which make the game easier (and render certain GF Abilities [such as Expendx2-1 and Expendx3-1] useless), I have decided to improve upon the game (e.g. Hard and Music) which make the game more challenging/enjoyable; if no one plans on playing with Hard, I'd appreciate it if some of you could simply test it for a couple hours, against different enemies and bosses, and tell me if you think it's either too hard, too easy, or just right; I want the game to be challenging for veteran players.
 
Last edited:
Status
Not open for further replies.
Back
Top