[REL] New Red XIII

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cmh175

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Something to look forward to.


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lol before I get too much credit the model's by Ash Barnard. He posted a demo of the model on youtube:
He sent me a copy with permission to import it.
 
Different from the anime-ish style we have for TA, But boy is that a nice model haha
 
Haha! I'm already subscribed to Ash... Already liked and favorite! Shaders look lovely!
 
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Yeah you've luck because i've already send him a message to get his model for import  before work on the other RedXIII but he never reply me.
 
This is amazingly beautiful !  ;)
Are you going to do other characters ?
 
I haven't learned enough to make my own models yet. I'd like to eventually, there's a ton to learn.
 
Making progress. Everything you see here as been imported. I'm cutting and importing each piece one at a time so I can take my time fitting them correctly and filling any holes. Made a few minor changes to the model so pieces sit perfectly in the place of the originals, but it'll still have the overall look and build of Ashes model. I'm having trouble with the normal mapping through. Apparently it'll work with the custom driver but no one seems sure how to import it with a model. The screen shots I've posted don't have it included so the model looks great on it's own. I usually just chuck extra stuff like that for imports anyway, but it would be cool to include that extra level of detail for this model. If anyone comes up with a way that works I'll just add it later.

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If you're interested in what the difference is with and without normal mapping compare my screenshots to Ashes youtube video. The video includes alpha, specular, and normal mapping. Mostly minor detail so it's not necessary since the texture is pretty detailed already, but they do add a cool effect.
 
This model is awesome. If you manage to deal with normal mapping, it will be really epic. Normal maps would be mostly for the fur, right?
 
It'll basically just add extra lighting and shading to the texture. Mostly just minor details but would be a cool addition since I already have it.

Update. Main body is complete. Just need to import legs, tail, and head. The body seems to be the hardest part so things should be getting easier from here. It's still not much to look at yet, I'll post a picture once I have the head on.
 
Making progress, just a quick update to show how it's looking in kimera. The model wasn't designed with being imported into the game in mind, so I have to make a few changes to make pieces fit, in some cases building brand new ones made from others. Like the upper part of the front legs that's connected to the shoulders are actually made of the lower half of the legs lol. I'm also cutting one part at a time so I can make changes as I go along instead of having to go back later. It's taking longer but it'll look so much better and I'll hardly have anything to fix later. Every part of the model was textured specially, like each leg looks different, so I'm importing almost the whole model and only mirroring certain parts. So that's taking longer too, otherwise I'd have been done this past weekend.

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Wait until Kimera is fixed before release... maybe you can test those lights...
 
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What's wrong with Kimera? Other than it crashing every time I do something to get an "Out of Range" error, ugh. Kimera doesn't show models with any of the games shading so they look brighter than they'll actually appear. I can experiment with lighting later but I've had a few bad experiences with it causing models to look too dark and only recently heard about how to reverse that. If anyone has any good suggestions for it I'll try them out.
 
The back legs and tail look silly with just gradient. Do you plan on giving them a matching texture?
 
The back legs and tail look silly with just gradient. Do you plan on giving them a matching texture?
I haven't touched the back legs or tail yet. I'm cutting the right back leg now. I have to fabricate joint pieces again so it's taking longer. The tail wont take any time at all though. Then I'm going to look into the lighting options so the model will look darker. After I go over the model and finish any extra fixes and testing I'll convert a field model to finish things up.
 
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