[REL] sl1982's Field Enhancement

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Field scenes are not cached anyway so thats not an issue. The alpha channel could be kept in a png of its own so thats not really an issue either. That said, jpeg is an inferior format and I think it should be avoided at (almost) any cost. Png is already almost small enough to be the right choice for any situation and the trend is certainly not going towards smaller disks and lower bandwidth :)
 
sl1982, I just uploaded my first release. I'd like to get your opinion on it if your not too busy sir. The entire Northern Cave is done, except for the last 4 images because Palmer had some errors with these. Are you almost finished with your next set? I'll be doing the mission at the end of disk 2 next.
 
I am almost ready to release the next set but I have been busy and ran into a few problems along the way I need to sort out. As for checking out your backgrounds can you upload the full images? I have no save near the end of the game to test them out.
 
yeah I already have all the original layers saved for my open source idea. I'll upload them and post a link on my thread.

*edit*
okay the source images are ready to download
 
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I have gotten a lot done in the last 2 days, since I have had a lot of free time. Almost ready for another release after some testing. I have a question though, is there any way to force a layer to display underneath the character? You see I am having problems with a couple of doors in rocket town. They look fine, there are no problems with appearance, its just that when Cloud approaches them when he gets close, but before they open, he goes underneath the door. One of them is particularly noticeable and its just plain ugly. Thanks for the help and good work on part 2!
 
It should be possible. You would have to put the door on another layer, which one I couldnt tell you.
 
ah okay but if I do that then won't it just stay shut? Its not a terribly big deal considering everything else is going well. I am just hoping that a new version of Palmer will be able to fix this kind of thing by allowing more control of the layering.
 
ah okay but if I do that then won't it just stay shut? Its not a terribly big deal considering everything else is going well. I am just hoping that a new version of Palmer will be able to fix this kind of thing by allowing more control of the layering.
I couldnt tell you. Have you looked at the original to see if it exibits the same problem? Either way I am resigned to the fact that some scenes are not going to be perfect. I just spent over 4 hours trying to fix on scene with no success.
 
yeah I have had similar mishaps. I came to the same conclusion. I spent 4 or 5 hours on one of the scenes in the northern cave. And I didn't even have much to show for it either haha.
 
Hey thanks for the part 2 ! I'll test it right now ! :)

Edit : Part 1 was allready : "Consists of the opening train scene to the reactor bomb placement." So I suppose part 2 starts where part 1 finished. But where finish part2 please ?
 
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Thanks a lot for the information Sl !  :)

Edit : Test of part2 finished, (so part1 too, I have start from the beginning) really great too ! We can easily see the difference when we quit Sector 7 Train Station to enter Sector 7 Slums.  :P
 
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Just tested this, and... WOW. The improvement is unbelievable.

I can't wait to see the Temple of the Ancients enhanced. Costa del Sol should look really nice too.
 
That's quick ! Thanks Sl ! (Will see myself where it ends ^^)

Edit : Or not you gave the information ^^
 
Ok........embarrassing question time - where is "ff7config.cfg"??? I have Avalanches last release along with the remix patch, Aali's driver etc but no ff7config.cfg, just ff7config.exe - someone mentioned when I searched did someone "make it", it has to be created manually in notepad?  Please don't laugh.....well do if you must if its the price of answer!   :|
 
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