S
StrayOff
Guest
the first model is redone 
i started with enemy models. the barbarian is ready now. next will be commander

my method to make these models:
1. copy battle model
2. find a good position you want to change
3. delete all previous positions in animation
4. import with biturn, make an export of this FRAME to Blitz 3D and export the Blitz 3D to 3DS (if not i get an p-export error in kimera)
5. open 3ds in kimera, rotate model 90 degrees in x dimension. Then resize the model to 4%. open it with internal kimera p-editor. export model
the procedure takes time and hunter's eyes. there are many parts to make f*ckin mistakes
*edit*
To have an overview for you (and myself) i make a project-timeline in form of numbered picture files showing current states
https://skydrive.live.com/embedicon...or ReModel?cid=963954b82c17b88e&sc=documents"
i started with enemy models. the barbarian is ready now. next will be commander

my method to make these models:
1. copy battle model
2. find a good position you want to change
3. delete all previous positions in animation
4. import with biturn, make an export of this FRAME to Blitz 3D and export the Blitz 3D to 3DS (if not i get an p-export error in kimera)
5. open 3ds in kimera, rotate model 90 degrees in x dimension. Then resize the model to 4%. open it with internal kimera p-editor. export model
the procedure takes time and hunter's eyes. there are many parts to make f*ckin mistakes
*edit*
To have an overview for you (and myself) i make a project-timeline in form of numbered picture files showing current states
https://skydrive.live.com/embedicon...or ReModel?cid=963954b82c17b88e&sc=documents"
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