[REL/WIP/FF7] Fort Condor ReTexturing/ReModeling

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the first model is redone :)
i started with enemy models. the barbarian is ready now. next will be commander  8-)



my method to make these models:
1. copy battle model
2. find a good position you want to change
3. delete all previous positions in animation
4. import with biturn, make an export of this FRAME to Blitz 3D and export the Blitz 3D to 3DS (if not i get an p-export error in kimera)
5. open 3ds in kimera, rotate model 90 degrees in x dimension. Then resize the model to 4%. open it with internal kimera p-editor. export model

the procedure takes time and hunter's eyes. there are many parts to make f*ckin mistakes

*edit*
To have an overview for you (and myself) i make a project-timeline in form of numbered picture files showing current states
https://skydrive.live.com/embedicon...or ReModel?cid=963954b82c17b88e&sc=documents"
 
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Looking very very promising!  Awesome work strayoff.  Can't wait to see more as this progresses... :)
 
Holy shit, I had no idea you could change this minigame like this.

I always thought this one was cool but it was hindered by none of the soldiers actually looking cool
 
wow, awesome idea switching the models out like that! I think i would actually play the fort condor minigames in this state, normally i just ignore them until i can retrieve the phoenix materia lol.
 
i rewrote my first post. please look below for releases and more information!
 
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new release  :) sorry for doing the installer :P
you can put my files where you want. i don't care. some mentioning in credits would be nice instead
 
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very nice work!!! is there any possibility of fixing the background of the mini game too???? in that way it can be a full fort condor game improvement :O
 
hey. the background is fixed :D there are 8 times 800x800px png's
they are quite not looking best like face palmer but are a greater improvement.
 
Fantastic! Wonderful job everyone! Time for me to give some credits for all the hard work that has been done in your community! I haven't slept for ages, finished modding crysis apart from the new weapon mods with the new physics, and took a break to setup a clean install off ffvii in my new 4 core i5 pc with the mods. Encountered a lot of issues with shaders though and I turned them off. I'm currently keeping char.lgp open have already copied FF7-PRP's contents only for char, but I noticed that DLPB proposed to include your remodeling in a new Overhaul setup. Is this true? I'm not going to close my char lgp then. I wish there was a fully new remix with all the mods together! Good luck with your work! Love it!
 
thanks for the compliments to qhimm members. still helps to be alive ;D

I'm not going to close my char lgp then. I wish there was a fully new remix with all the mods together!
this mod has nothin to do with char.lgp. The original data of fort condor is saved in data/minigame/condor.lgp
you can install my mod without any problems of overwriting or overriding something. I don't know if DLPB includes my mod in his work - he just asked for. We will see in his next release =)

*new model done : Worker's Bomb. Look at first post*
 I designed it in quick way with Creo Elements/Pro Wildfire and turned it to .p by using Biturn, PCreator and Kimera. Just a lucky combination of converting .prt => .obj => 3ds => .p

please post some ideas for new models. i need more more more more more ideas for the condor forces. enemies are fully done now :O
 
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i install this new graphism with textures_setup.exe, this is install successfully and create a folder condor but in the game the retexturing and remodeling don't works , but I do not know what is
the data2.bin , the problem must come from this probably.
 
strayoff are you still working on this project??? It looks really good. Don't give up on it please :)
 
Cool Idea  ;), any plans on re-doing the defenders? Or is this just for the enemies?
 
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