[Release] Final Fantasy 7 Editing Suite

  • Thread starter Thread starter drdimension
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Ahhh nice job.   I see you been busy.   and you fixed the bugs from before and even made a few new programs.    Thanks.
 
Great! This will certainly help people! Haven't actually tested it myself but it looks good.
 
Hey, these programs look great. I know they were designed for the PSX version. Just letting you know that they in fact do not work for the PC version. they cant read the kernal.bin files. only tried materia and start edit though
just letting you know  :-D


Edit: En Masse works on the PC version, it's awesome great job  :-D
 
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Cazador -

I bet the reason it can't open the kernal files is because of the naming scheme of the files. How are your PC FF7 kernal.bin files names after you extract them? My editor is looking for kernal.binX (where X is the file number) whereas your files might be names like kernalX.bin. Can you let me know what you've got going on with your file names?

Thanks!
 
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