ok, on my mod that is using this mod as a base (a hard/balance mod), i have successfully added a feature to allow enemies to level up as you do, though it takes up a good bit of room to do. i plan on editing the enemy ai even further to make the battles themselves more balanced/difficult, so the ai will be possibly increased more, or for some enemies, decreased.
enemies will be given new moves (if i can,with the limited animations, and my limited animation creation knowledge

) as they get high enough in level, their moves may gain statuses as well, possible elemental resistances given, auto-statuses (possible auto life as well ^^), and much higher stats. their current level will always be at or higher than your current level, some higher than others, and their stats will go up accordingly, by a possible set amount, and/or a random amount (random amount for luck/speed/evade most of the time (1 or none) with no set amount, while things like hp will have both a set amount and random amount, to make enemies more unique).
i may possibly change battle formations as well (not the first release more than likely), to make more difficult random encounters, as well as change the battle square fights, since the difficulty will be way up in there, to only be one-on-one for the most part, except with overall weaker enemies, because making the battle square too hard would make finishing it next to impossible, even with extreme luck on the slots.
i would be adding more drops/steals to the enemies (and making it possible to steal more than once from some enemies if i wanted to), but i cant find the damn place it is located if there is one, so that is out for now. i also wanted to add status immunities to them (and cause some attacks to make you immune to good statuses), but that is out for now as well.
gonna take a temporary break to create the rest of my ffxii earliest possible bazaar package list (including enemies needed, and quantities as well, and packages that are linked with each other at that time), since my friend is coming over tomorrow, and he has been following it so far (busy chaining the rare bat in golmore >

).