[Release]scene.bin ai size reduction project, v0.1

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Nice to see someone removing all the AI bugs. However, if someone urgently needs a scene.bin with all the AI bugs fixed you can download the scene from my "hardcore" mod. Though they're heavily moded so I could hardly recommend it (unless you want to use my battle.lpg as well). I based my bug hunt on TFergusson Enemy Mechanics. I didn't Include those bugs from Bizarro though 'cause it wouldn't change anything concerning the battle itself.

But I wanted to ask: Do you go through every bit of the AI or do you follow some kind of lead. The former seems too tedious for a lazy person like me lol. Now that I think 'bout it if I actually had read some of the post here I would prob get my answer.  :-D
 
yeah... i go through every ai manually. getting to know how they work allows you to find bugs easier, and helps you learn quicker ;). im making this mainly for people who just want something close to the original ai, and at a much smaller size, with bugfixes, that can easily be modded without having to worry about size at all (big for psx users), unless they were to add some ai, and even then they'd have plenty of room to do it. it's something i am going to be using for my main mod (a hard balance mod... which we have plenty of, but variety is nice :P), which i am working on now (going back and forth between them, that way i don't forget what i have planned  :-D).

if you were to look into every enemy's ai the way it was originally, you will notice many things that are either bugged to not work (unnoticed by regular users, sans a few bugs), or coded extremely repetitively (eligor >_<), so much of the ai is unneeded anyway. this is kind of an optimization project, and im hoping people will actually like and use this as it grows, otherwise i'll just have to use it fo myself :P.

hmm... doesn't seem like it is gathering too much attention... i guess i will be putting more work into my main mod then >_<.
 
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ok, on my mod that is using this mod as a base (a hard/balance mod), i have successfully added a feature to allow enemies to level up as you do, though it takes up a good bit of room to do. i plan on editing the enemy ai even further to make the battles themselves more balanced/difficult, so the ai will be possibly increased more, or for some enemies, decreased.

enemies will be given new moves (if i can,with the limited animations, and my limited animation creation knowledge :P) as they get high enough in level, their moves may gain statuses as well, possible elemental resistances given, auto-statuses (possible auto life as well ^^), and much higher stats. their current level will always be at or higher than your current level, some higher than others, and their stats will go up accordingly, by a possible set amount, and/or a random amount (random amount for luck/speed/evade most of the time (1 or none) with no set amount, while things like hp will have both a set amount and random amount, to make enemies more unique).

i may possibly change battle formations as well (not the first release more than likely), to make more difficult random encounters, as well as change the battle square fights, since the difficulty will be way up in there, to only be one-on-one for the most part, except with overall weaker enemies, because making the battle square too hard would make finishing it next to impossible, even with extreme luck on the slots.

i would be adding more drops/steals to the enemies (and making it possible to steal more than once from some enemies if i wanted to), but i cant find the damn place it is located if there is one, so that is out for now. i also wanted to add status immunities to them (and cause some attacks to make you immune to good statuses), but that is out for now as well.

gonna take a temporary break to create the rest of my ffxii earliest possible bazaar package list (including enemies needed, and quantities as well, and packages that are linked with each other at that time), since my friend is coming over tomorrow, and he has been following it so far (busy chaining the rare bat in golmore >:D).
 
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