Remake Inquiry

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I'm not sure how "in the loop" you are
Not at all, really.  I've been trying to browse the older forum threads to get a grasp on what's been discussed already, but I'm better at Hands-on learning than book-learning, if that makes any sense.
 
...And I *think* I've browsed just about everything tech-related to FF7PC on the forums.  It al pretty much makes sense to me....in a vauge, extremely abstract way...

One thing that made one of my logic alarms sound was a post I found in the "Tech Issues" Thread, or more easily found at:
http://forums.qhimm.com/viewtopic.php?topic=407&forum=4

Quote of what I said earlier

Quote:
--------------------------------------------------------------------------------
 
One more thing, they also defined these file extentions(i think) for flevel.lgp
.mim (map backgrounds)
.map (This is some PSX format I believe)
.ate (script files)
.bsx
.sta(status files)
.inf
.enc (encounter rate???)
.fcr    (i believe the f in the following
.fda     files stand for field something)
.fpl
.fcc
.mcc
Might .fda be in some way related to the Battle Model's da files?
Long shot, and probably something already looked into, but I didn't find any posts along those lines, so I figured I'd say something on the thousandth of a percent it's usefull.

Also, I sat down and browsed through a whole bunch of the Audio.dat file with FF7Sound, and I've gotten a *lot* more jotted down than Ficedula's original document, If anyone's interested.

In fact, it's probably better to make a new Topic for it...
::Drifts::
 
From Skillster's Page:
Cosmo version 0.93 IS OUT!!! VERY large download, about 900K, which is quite large in comparison to the rest, its a BIG bug fixer though, I'm looking for artistic talent myself to help in recreating artwork for FF7, like backgrounds and battle scenes. If u want to help out, email me a sample (the original FF7 background - as extracted by Cosmo but at twice the size- and your retouched version, or new version) ONLY at [email protected] , ok?
Hmn...  Would putting a Non-blown up Mako Reactor in Gongaga be something along these lines?  ::Bored, fiddles anyway::
 
On 2002-04-09 03:52, ShinRa Inc wrote:
Might .fda be in some way related to the Battle Model's da files?
Long shot, and probably something already looked into, but I didn't find any posts along those lines, so I figured I'd say something on the thousandth of a percent it's usefull.
I dont think so... imho ??da files are animations for battle models ... and i dont think that there is much to animate on the world map. I mean not much skelets to animate.
 
From what I've read, I agree that ??da files seem to be like .a files for the field sprites, but I thought .fda was part of the Field files, not World map, and the Field has quite a bit of animation that I don't think has been entirely figured out yet.  I don't know if this is just a bug I've encountered, or a general problem, but None of the tools seem to display any of th backgrounds that had animation in them (ie, the Highwind's cockpit and Deck with the ground rushing under it).  Like I keep saying, I'm just throwing out oddball ideas in the unlikely event I might stumble across something usefull.

Speaking of, I haven't said anything about it before, because I don't want to come off as a complaining ingrate, or whatnot, but about half of the programs that I've downloaded from the various sites don't work (Namely Gast, Ultima, Jenova, Jenova-Birth).. And yes, I've downloaded the various libraries, DLLs etc...several times, and tried just about everything I could think of to remedy the problem myself.
Also, there are a bunch of sprites in Char.LGP that Ifalna won't show, but I'm not sure if that's a general limitation, or a problem on my end.  If the former, apologies if it sounds like I'm complaining;  I seriously don't want to seem that way.  If these problems aren't something wrong on my end, then maybe there's some way I could be useful, at least by providing infromation on what's going wrong, or whatnot.
 
None of the field backgrounds tools currently available do animation or transparency. However, I *do* know how to do that - figured it out for the Remake engine - but since I only finished adding that code into Remake last week (and it's still not 100% complete) it hasn't been added into anything else yet ;)

BTW, which models does Ifalna not display properly for you? Tell me, then we can say whether it's a problem on your PC or not ;)
 
Without going through the entire list, offhand I remember:
Hojo's hair is screwy (Same with the battle sprite, too...same/similar problem?)
These throw errors at me whenever I try and view them
Wagon (Which I think is the Chocobo Cart)
Heri2 (B2 'chopper, the one with the stage welded on the side, I'm assuming, since Heri is the normal 'chopper)
Erm... That's all I can think of, offhand.  I'll jot down a list next time.

 La~~~~   Been working on it here and there today, while doing all the other pointless things I usually do.
As extracted by LGPtools (Size doubled):
http://members.aol.com/racingthenight/gongaga1.jpg
As of 0240 EDT:
http://members.aol.com/racingthenight/gongaga2.jpg

Not finished, just figured I'd put up what I had before I start considering sleep.

Alright... I got sidetracked from finishing the Gongaga graphic due to another project someone asked me to do....Which may also be useful.

http://members.aol.com/acaiitoarms/gren.jpg

Based off of a character a friend of mine Roleplays (Gren Darkwolf).
It's a Direct Screenshot, not edited aside from cropping.
[edited] 135 2002-04-14 04:02
 
Oh god, it there's one thing I can stand, it's someone posting 3 times in a row...

Cleanup! Page two!

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com
[email protected]
 
ShinRa Fleet Yards Type B1 iota "Warhawk" Gunship
http://members.aol.com/acaiitoarms/b1iota.jpg

Can't do anything too innovative until I can mess with the Polys and Colors directly...And aside from Character weapons (which are either too small to really use...or a sword) those are the only real weapon polys in the Char files I could find...  Which is the Proud Clod's spinal-mounted Mako Cannon, and the Airbuster's waistguns mounted on the same joint.

...And, uh...It's been almost three weeks since I asked about the Remake, should I interpet that as a "No"?
 
Erm ... good question.

*I'd* posted my response, but it's possible SaiNt's waiting for someone else to respond - you should always get told one way or the other. I'll check and see who hasn't responded...
 
Well, check you mail :)
Sorry for the delay, I just came back from my maths exam. :P
 
No problem, I understand how stuff goes.  

Since the various stuff I've produced recently is spread all over the place, I'm gonna take a moment and condense it here for now.  If any interest is shown, I'll make a site for it all and organize it better, but it hasn't seemed that way so far.  Anyway:

Unviewable Ifalna files remedied:
clgd.hrc - cloudup_sk  ~~/> http://members.aol.com/acaiitoarms/cloud.jpg
  Alt View ~~/> http://members.aol.com/racingthenight/images/cloud.jpg
  Wireframed ~~/> http://members.aol.com/racingthenight/images/cloudw.jpg
  Bones ~~/> http://members.aol.com/racingthenight/images/clouds.jpg
cmde.hrc - highrez_st ~~/> http://members.aol.com/acaiitoarms/jessie.jpg
  Alt View ~~/> http://members.aol.com/racingthenight/images/jessie.jpg
  Wireframed ~~/> http://members.aol.com/racingthenight/images/jessiew.jpg
  Bones ~~/> http://members.aol.com/racingthenight/images/jessies.jpg

bzhf.hrc - heri2_st ~~/> http://members.aol.com/acaiitoarms/b1beta.jpg
djid.hrc - wagon_st ~~/> http://members.aol.com/acaiitoarms/cart1.jpg
   Rear View of Cart ~~/> http://members.aol.com/acaiitoarms/cart2.jpg


HRC edits:
Gren Darkwolf ~~/> http://members.aol.com/acaiitoarms/gren.jpg
Commodore Xavierov ~~/> http://members.aol.com/acaiitoarms/xavierov.jpg
Trent Walker ~~/> http://members.aol.com/acaiitoarms/trent.jpg
ShinRa Fleet Yards B1 iota Gunship ~~/> http://members.aol.com/acaiitoarms/b1iota.jpg

Misc:
Gongaga [size doubled] ~~/> http://members.aol.com/racingthenight/gongaga1.jpg
Gongaga [Reactor removed(unfinished)] ~~/> http://members.aol.com/racingthenight/gongaga2.jpg
Simple animation ~~/> http://members.aol.com/acaiitoarms/tifa.gif
FF7snd listing (incomplete) ~~/> http://members.aol.com/acaiitoarms/ff7snd.html

Additions:
SOLDIER Lieutenant Vell ~~/> http://members.aol.com/acaiitoamrs/vell.jpg
"Q-Wagon" HRC Edit ~~/> http://members.aol.com/acaiitoamrs/qcart.jpg
Comic (PG-13 rated, naughty language) ~~/> http://members.aol.com/acaiitoamrs/rearl.jpg


[edited] 346 2002-04-20 11:03
 
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