Remake Petition

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Why does it matter who Sierra Entertainment is, of all companies to be discussed in this topic? Last I checked, it was about Sony and a petition and I'm one of the few people who have stated their opinion on the matter.

I don't appreciate you busting my balls about myself not knowing about Sierra Entertainment. Apparently I struck a gaming nerve within you. As I said, my computer fell out of the gaming capable range around 2000, and I've been out of the loop since (and I never touched Half-Life prior to then; FPS games weren't my forte when Half-Life came out).

:x
 
Awwwww. :-)

While I'm not Otokoshi, I think that I can answer this. It's about knowing your roots. Or rather, knowing the roots of gaming. We who have been around longer, don't take it too kindly when some - excuse me - n00b comes and proclaims something like:
Who the hell is Sierra Entertainment?

...Not a huge corporate deity like Sony, I'm sure.
Displaying in one, swift blow that he doesn't know anything about gaming. Sorry for slight exaggeration there, but it's reasonably close. You could have stapled big "I'm ignorant Sony fanboy"-sign to your forehead, it would have accomplished pretty much the same thing. :P

And as for what knowing who Sierra is has to do with this topic; like someone said, the only case where petition has been ever known to work, happened with Sierra.

Don't take it too seriously, I think that nobody cares what you think of Sierra, or if you know what it is at all. It's just that we don't know what we should do with your opinion, when you obviously are not familiar with the context.

Anyway, Sierra's days of glory were well before 2000, and their forte was adventure games. We know that you are too young to have experienced most of Sierra's games when they came out, but that's not an excuse for not knowing who Sierra is.

And as a final thought; I think that for a large part people are just teasing you. Don't take it too seriously. :P
 
Sierra also was responsible for quality entertainment such as Lode Runner: The Legend Returns, Caesar III, Leisure Suit Larry, and plenty more.
 
I think Jari made a great explanation on my behalf.  Just to make things clear, I wasn't "busting your balls."  I even gave you a link to check out some of their great titles.  You didn't strike a "gaming nerve" with me either, any gamer should be made aware of great games of the past.  Sierra was responsible for many of these.

No reason to get upset.  I know one's tone still can't be conveyed perfectly with written text.  Once again, I wasn't trying to "bust your balls."  ...ewww
 
I think Sierra actually might just be the publishing branch of Vivendi. As I try to recall Sierra games, I come up with games like Homeworld and Half-Life (developed by relic and Valve.) They also made Hellfire for original Diablo... that might have been in house development, but it really wouldn't have taken much.
 
Mental exercise: Count all online petitions that have ever accomplished anything, except annoy people.
It was supposed to be a MENTAL excercise.
 
Petitions are great!

I'm thinking of starting my very own!

The Great "Strictly Forbid any More Fracking Petitions!" Petition!

And once I have more than 100 signatures, I'll give it to Mr. George Bush! He's the president of the world, he'll listen to me and know what to do with it!
 
Petitions are great!

I'm thinking of starting my very own!

The Great "Strictly Forbid any More Fracking Petitions!" Petition!

And once I have more than 100 signatures, I'll give it to Mr. George Bush! He's the president of the world, he'll listen to me and know what to do with it!
Oooh!  Where do I sign? :-D
 
Damn I feel old... and I'm not even twenty.

The Adventure game hit its prime in the early nineties.  Unlike most games of today, it relied almost exclusively upon the mind of the player.  Very little action, and oftentimes a ridiculous amount of work to figure out the puzzles (though the later games eased up a bit).  The challenge stemmed from recognizing when to use the correct item or action in the correct situation.  Now to set the record straight:

Sierra made....

King's Quest I - VIII (though VIII was not an adventure game and I am loath to speak of it)

Space Quest I - VI

Torin's Passage

Leisure Suit Larry

The Incredible Machine/Sid and Al's Incredible Toons (not adventure games but too awesome to leave out)

Lucasarts made....

Maniac Mansion/Day of the Tentacle

Full Throttle

The Dig

Indiana Jones & the Fate of Atlantis

Sam & Max Hit the Road

Monkey Island Series

LOOM

And most of these games are still playable, thanks to http://www.scummvm.org/
 
Well I for one, would like to see Final Fantasy VII remade for the PS3, even if it isn't as good as the original. Don't get me wrong, i love the original FF7, but doesn't the idea of Uber-Graphic-FF7 strike anyone's fancy? Sure it may not have a few of the exploits (W-Item dupe etc...) that the original has, but it would be nice to see all the characters in FF7:AC style graphics... Perhaps talking too?
 
Its not that no one wants a remake, just that the probability of a pettion working is basicaly nothing.
 
Well I for one, would like to see Final Fantasy VII remade for the PS3
Lately, S-E has been doing a TON of remakes for the GBA and DS. By the end of next year, the first six final fantasy games will all be playable on the DS in some form or another. Based on this trend, it'd seem to me that they're more likely to remake it for the DS if anything, especially given the DS's tremendous popularity in Japan and rising popularity in the US.
 
hmmmm personally It'd be better if they skipped a remake and made a proper ff7 sequel with a better battle system and more side content, oh and one more thing, ability to start the game with ff7 1 saves and ahve the monsters adjusted to match a level 70-80 save and give the ability to lvl to 200 from an ff7 1 save
 
Myounage, to do that they'd have to make the sequal for the PS1. I suppose they could do that with a PC sequal, but I don't think PS2 or PS3 games can read PS1 saves, and I KNOW that Microsoft and Nintendo systems can't read PS1 saves.

edit: I know this is late, but I meant "Microsoft and Nintendo".
 
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actually Sony stated that they will make the ps3 able to read ps2 and ps1 saves(probably with periphials), jsut like the ps2 could read ps1 memcards.
 
Lately, S-E has been doing a TON of remakes for the GBA and DS. By the end of next year, the first six final fantasy games will all be playable on the DS in some form or another. Based on this trend, it'd seem to me that they're more likely to remake it for the DS if anything, especially given the DS's tremendous popularity in Japan and rising popularity in the US.
It's possible too do and most likely.  They would have to do a complete rewrite save for the script likely.  The script could be just transformed to a new engine.

The biggest problem would be all the data fitting in a something as small as 128Mbyte cart.  It's unlikely at best for that too happen.  The data on the PS1 was compressed save for the movies.  Roughly 340Mbytes of data then the movies.  If they changed the background data and a few other things they could cut it down to roughly 150Mbytes.  FF7 is a massive game even with compression.  I suppose they could save space and use animated cut scenes instead of video's.  It's a very expensive idea to be honest.  Likely 2 to 3 years of work.

Cyb
 
Myounage, I didn't mean the machine itself can't read PS1 saves, I meant that PS3 GAMES probably can't read the old memory card.
 
I know this is unrelated but King's Quest VI: Hair Today, Gone Tomorrow (made by Sierra) was my first "favourite" game; which has since been surpassed by both Myst and Riven and Final Fantasy VII. In fact, I still got it *cheers*! Seriously, I recommend people to go play this game. However, on a Mac you do get plenty of bomb outs due to "bus error" or "floating-point error", so get the DOS version.

On a more FF-savvy note, I don't quite understand why people want an FF remake. I take FFVII as it is, an absolute masterful piece of gaming brillience, the most revolutionary step from 16-bit to 32-bit gaming, the de-facto standard of RPGs for years, still one of the greatest games not just of its time, but even still to this day. I look at the graphics now and, okay, whilst very dated and the quirks of little mistakes here and there, just add to the game.

Just think of it like a Matrix movie, would you really want to risk forever tarnishing the original by producing and promoting a product directly related to it, only for it to not live up to the high expectations.
 
[EDIT]
Oh, there is a second page in this topic and people are no longer talking about Sierra’s roots.
Oh well, I wrote all of this and I am not erasing it.
[/EDIT]


I happened upon a great deal of knowledge regarding Sierra in my closet.
It turned out that I had originally gotten this knowledge as a result of being a fan of Starsiege: Tribes for many years, and lived the history as it was happening.

What I know is more related to Dynamix, however.


Dynamix was its own company in Oregon at the start.
Sierra purchased Dynamix in 1990, and was its own company at the time.
After an internal scandal in Sierra, the company took a major shift and was acquired by Vivendi Universal in 1998.
The studio was broken into branches, with the original Dynamix being one of them.
Dynamix developed Starsiege: Tribes, which is considered by all living objects to be the best game in the history of history.
Sierra produced the game and was happy with the results, but internal troubles still existed.

Soon after, they were letting go of their subsidiary companies, but kept the Starsiege: Tribes team around to create its sequel, Tribes 2.

Tribes 2 was such a flop you had to download megs of patches just to play it for the first time out of the box.

Sierra On-line closed Dynamix in 2001 and headed for nothing but a downward spiral from there.

They changed their name to Sierra Entertainment afterwards.

Vivendi Universal kept Sierra Entertainment, but laid off all of its staff and hired a completely new group.  Literally, it was a new company that just held the same name, as they hoped to play off the success of Sierra Entertainment’s previous titles.

This did not go over well with fans, many of whom simply stopped buying Vivendi Universal games.


The old Dynamix team remained in Oregon and created what we know today as GarageGames.
Starsiege: Tribes sported a subset of what is known today as the Torque engine.


L. Spiro
 
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