A
Anvirol
Guest
I wanted to take a shot at remaking FF7 character models, but before I'd actually spend some time on modeling I've got some questions:
I've imported Yuffie model with ASCII Importer for 3dsmax7. Works fine, but seems like any animation data wasn't imported.
(Yuffie is standing in the frame 0 pose)
Is there a way of getting the models into 3dsmax without losing animations?
Of course I could animate the character again by myself, but I dont see a way how FF7 would be able to play the correct frames for each animation from my exported model.
So is it a lost cause to even think of FF7 PC version with remade characters?
Edit:
Used Unmass and biturn to get the models from battle.lgp then converted battle skeleton to .ASE.
I've imported Yuffie model with ASCII Importer for 3dsmax7. Works fine, but seems like any animation data wasn't imported.
(Yuffie is standing in the frame 0 pose)
Is there a way of getting the models into 3dsmax without losing animations?
Of course I could animate the character again by myself, but I dont see a way how FF7 would be able to play the correct frames for each animation from my exported model.
So is it a lost cause to even think of FF7 PC version with remade characters?
Edit:
Used Unmass and biturn to get the models from battle.lgp then converted battle skeleton to .ASE.
Last edited: