Remove save function from save points in field / the world map

  • Thread starter Thread starter Tenko Kuugen
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Got the script working but jesus it is a pain to modify every save point manually
at least Mako lets me copy paste the script
 
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The script work as it is (only:58   jump to byte 121 has to be jump to byte 125; 4 play animation... is not needed) you must create the texts for the  windows as well. Changing scripts could be dangerous. The best would be if you use a flevel.lgp file for testing and understanding what the script is doing.
This doesn't mean keep your hands from it, i actually have no experience in scripting. But with a little bit working and (much) time i understand some actions of the script.
 
Haha!  Dear lord this game is a time waster isn't it.  When you're finished with the game, you start with the modding!  ;D
 
You have no idea how much time I wasted on this mod already
More than I have ever played the game, all playthroughs combined
I think just editing flevel.lgp so far consumed up to 60 hours, so that leaves ff7.exe, kernel and kernel2 as well as scene.bin

I'm going with Savepoints, Callpoints, Restpoints, Safetypoints ( Rest + Save ), Restockpoints ( Rest + PHS ), Regrouppoints ( Save + PHS ) and Omnipoints ( Save + PHS + Rest )

one word: BLERGH
 
You can say that loud.
But working in the script (THANKS myst6re for MakouReaktor) gave me many options for improvements.
By the way i found a possibility make the the transparent characters visible.

I used the light-shader from Sephiroth: map kuro_8; model cefi      I believe it was the first light filter block 

Field Model graphic filter - Activate blending
Wait for graphic filter
Field Model graphic filter - LIGHT ( leave all 255, and make 1 to 0)
Wait 1 frame
Field Model graphic filter - LIGHT
 
Haha!  Dear lord this game is a time waster isn't it.  When you're finished with the game, you start with the modding!  ;D
This is why it's hard to find motivation to continue working on the new PrC. :(
 
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