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xLostWingx
Guest
This is how I thought it worked. I'm making other preparations for my next mod so I won't be able to test this for a little while, but I will before I start working on my scene.bin. Think the battle music will be chocobo music or normal battle music? (or is this determined by the AI too? I can't remember if switching out Guard Scorp still played boss battle music).I would guess that specific tiles on the world map simply call certain scenes when chocobo lure is held. Which monsters appear in those scenes are up to you.
The chocobo message, and chocobo 'handling' (eg the way the battles end differently when chocobos are present) is all due to the scene's AI. You can remove that at will.