You are assuming that there are standard calls that are commonly used, there isn't
Though it is true that many game companies use Psy-Q libs to make games ...LoadTIM(), playSEQ()... These are very often tweaked and stripped for the individual application. The PSX does not use shared libaries like DLLs, a PSX executable is a static COFF-type. I don't think you are going to find entry points very easily as they can be anywere, and custom within the executable.
The FF7 kernel is amazing because it manages threading and several sub programs, each with a scripting language, all without a Memory manager. (FF7's MMU is software(!)) This reqired many of the libs to be tweaked to run in such an environment.
However there is a strict programming rule that the PSX executable must use the BIOS fuctions. You can't talk directly to the metal. This is why PS1 games work on a PS2 even with a massivly different architecture. This is also why Virtual Game station ran so well. Connectix wrote thier own BIOS.
Also it's why Bleem was only 512K. It caught BIOS calls and made DirectX calls.