Ripping Dirge of Cerberus

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I want to think I read that an earlier version of 3dRipperDX was best to use.  Maybe 1.3?  Which version have you been using?
 
The latest one 1.5a. It's got the global monitor function. It hasnt been updated since October 2007 though.
 
Well well well.  I must necro my own thread for this new tidbit of information.

After downloading 3DVia onto my new computer for use with the FF8 models, I decided to go back once more (for old time's sake) just to see if maybe I could pull one of the models from the game.

And what would you know, I can.  Kind of. 

As mentioned in one of the earlier posts two separate printscreens must be taken; one from a front view and one from a side.  However, if anyone is still interested in doing this, it is VERY much so possible.  I simply don't know enough about Max to run a script that would combine the two models into one.   And of course there is still the problem of UV mapping all the textures to it.

chaosmodel.jpg


chaos v.001

As you can tell, 3DVia knows that there should be a 3D model as evidenced by it drawing Chaos on 3 separate levels.  I'll mess with him a little more tonight to see if I can't smooth the model out some.  If anyone is still interested in this... POST  :-)

New info :)"Which model-ripping utility are you using with PCSX2"
3dripper dx + gdx 1.7 for texture and gsplugin for mesh.
and
3dvia printscreen grabs the axis data, so 2 views is unnecessary.
 
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I wish I could tell you.  I have DirectX10.  When running the plugin in DirectX10 mode I get nothing, but the game runs very smoothly.  Once I change the plugin to run in DirectX9 hardware mode, I get the same textures I've been getting.

I did have some luck running in software mode.  It captured the main title screen perfectly (colors and all)  I'm just having trouble converting the DDS file.  IRfanview and dds convert won't work for some reason.

I think if you are able to get to the model viewer section in software mode it would rip the textures.  I just can't seem to get that far
 
I believe the issues with the color on those textures you have are a CLUT issue.

I think the textures may  have multiple palettes, one palette for some parts of the texture, and another palette for the other parts. Chrono Cross uses the same MO on its textures...
 
Well i guess it's time....

I figured this out when i used the program texmod on pcsx2 to try and capture the textures.

The textures work JUST like FFX, they are in those horrible palettes. I've managed to merge some of them together, and i had to change the hue of the image by +170.

Yuffietex.png


Zerogs does NOT give a good result for ripping textures, just gives garbage :|
 
oh...my...god....is that....yuffie? WTF DID YOU DO TO HER!!!

Murderer!  :-D
 
Come on, we all felt like that after seeing our spam folders fill up with those messages in Crisis Core  :-D

Anyways, it's nice to see something working. Maybe one day we'll be able to rip Vincent's model and put him in FF7  :wink:
 
Well i guess it's time....

I figured this out when i used the program texmod on pcsx2 to try and capture the textures.

The textures work JUST like FFX, they are in those horrible palettes. I've managed to merge some of them together, and i had to change the hue of the image by +170.

Yuffietex.png


Zerogs does NOT give a good result for ripping textures, just gives garbage :|
Great job! Check out this post...
New info :)"Which model-ripping utility are you using with PCSX2"
3dripper dx + gdx 1.7 for texture and gsplugin for mesh.
and
3dvia printscreen grabs the axis data, so 2 views is unnecessary.
As you can see in the model I uploaded, 3DVia rips 3 separate angles of the model.  All are scaled differently for some reason, and I can't for the life of me get the Z-axis to scale.  It technically is a 3D model and has about 2 dozen different meshes, but this looks like a job for someone more efficient with 3D modeling.
Notice to grab the textures this guy had suggested to use gdx 1.7 (I think the newest is 1.14.  1.7 was the newest at the time of that post)  Using it in DirectX10 with 3DRipperDX will get you nothing, but Directx9 in Software mode seems EXTREMELY promising. Hardware mode can grab stuff, but I couldn't get anything useful off of Chaos.

Then again it seems like texmod may be even better ;)
 
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It has a little problem with pcsx2 though...with some textures, it likes to cycle through them, and doesn't let you save them. It's rather annoying, but at least we get some :-)
 
Try running that texture through tile molester and changing the palettes around... I'm positive you'll find a spot that makes the other colors look right while at the same time screwing up the blue and orange.
 
Well, although MarioKart64n says 3Dvia is the way to go when ripping models, I can't seem to scale any Z-axis.    2 new posts found...

Vista uses DX10, which should be common knowledge by now

basically that's all vista does is use emulation and backwards compatibility to "fake" dx9 and run dx9 programs. >BUT IT IS NOT TRUE DX9<

essentially, it's impossible on a Vista system.

So now I have to find my old XP boot disc to install on my new computer.

There have also been a few others like this that know how to get models and textures from PCSX2...
 
I do NOT want to see Cerberus models appearing on facepunch. EVER.
 
Will someone please... for the love of god... host a copy of 3DVia Printscreen... It's not longer available on the their site...

I might be able to help with the ripping but I need 3DViaPS...
 
I'd rather not see people take our hard work and rape it. By that i mean re colouring the characters to make new fan ones. Combining characters is even worse. OH GOD CAIT SITH AND YUFFIE MERGED :cry: :-P

Will someone please... for the love of god... host a copy of 3DVia Printscreen... It's not longer available on the their site...

I might be able to help with the ripping but I need 3DViaPS...
I dunno what site your on, but its right here

http://www.3dvia.com/blog/software/3dvia-labs/3dvia-printscreen/
 
Ok wtf... I was just there and the link was busted... I swear... the world just doesn't want me to have PS2 models at all...

The link you posted works... just to be clear.
 
Chaos v.1 Download

He was originally detached into a few dozen different parts, and then 3 separate parts from there.  So the few dozen have been attached to each other appropriately. 
All 3 instances have then been scaled to be similar size and closer to the grid for easier manageability.


Satoh, you will also want this...http://www.4shared.com/dir/5807782/1c394251/KoichiSenada.html 3dsmax>>3dsMaxConvertXML>>2008.11.25.   This will convert the files 3Dvia gives you into a .max scene

I'd rather not see people take our hard work and rape it. By that i mean re colouring the characters to make new fan ones. Combining characters is even worse. OH GOD CAIT SITH AND YUFFIE MERGED :cry: :-P
You know, if they could at least get something I would be happy.   As long as SOMEONE can make some progress with these things.

Now back to work on chaos....
 
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