L
LimitBreak
Guest
Has there been any attempts at a difficulty tweak?
IMO the fights need to be ramped up. They're good, but they could be way more hardcore. I'm not talking about a complete balance overhaul or anything crazy like that, but just increasing the difficulty of monsters and especially bosses. Making status effects more widespread (more enemies use them and less enemies immune to them of course) so things like the Poison Ring and spells like Mini are actually useful. I think it would add a lot to the game if the Jenovas were comparable to... say... the Materia Keeper, or if the final Sephy battles rivaled Ruby Weapon (For destroying an entire solar system, Seph's summon break does suck). What if the Guard Scorpion (first boss) could poison you? It would add some challenge there!
Now, I know what you're thinking. This could very well add in a ton of horrible grinding to one of the only RPGs that thankfully doesn't overwhelm us with that crap. BUT I think the real ticket here lies in the status effects, and if they could be worked out and employed properly, a real tactical element could be enhanced. Another problem would be to not fix things up right, so the mod really does feel like a mod and not part of the game. That would be tough. You can't just randomly add in a bunch of status effects to enemies without extensive testing.
Has anyone attempted this? Succeeded? Utterly failed? Possible with the current tools? All the projects on here have gotten me motivated and difficulty is one area that I'm really interested in that I haven't seen worked on.
IMO the fights need to be ramped up. They're good, but they could be way more hardcore. I'm not talking about a complete balance overhaul or anything crazy like that, but just increasing the difficulty of monsters and especially bosses. Making status effects more widespread (more enemies use them and less enemies immune to them of course) so things like the Poison Ring and spells like Mini are actually useful. I think it would add a lot to the game if the Jenovas were comparable to... say... the Materia Keeper, or if the final Sephy battles rivaled Ruby Weapon (For destroying an entire solar system, Seph's summon break does suck). What if the Guard Scorpion (first boss) could poison you? It would add some challenge there!
Now, I know what you're thinking. This could very well add in a ton of horrible grinding to one of the only RPGs that thankfully doesn't overwhelm us with that crap. BUT I think the real ticket here lies in the status effects, and if they could be worked out and employed properly, a real tactical element could be enhanced. Another problem would be to not fix things up right, so the mod really does feel like a mod and not part of the game. That would be tough. You can't just randomly add in a bunch of status effects to enemies without extensive testing.
Has anyone attempted this? Succeeded? Utterly failed? Possible with the current tools? All the projects on here have gotten me motivated and difficulty is one area that I'm really interested in that I haven't seen worked on.