E
Eroneous
Guest
By request, my sprite findings for Saga Frontier.
In the MCHR folder, you've got all yer ahh, well, CHR data, obviously.
I don't know what most of it means, but I know sprite data is in there somewhere.
I've been using TileMolester for this, but there may be a better alternative (considering TM doesn't make them line up right by default, anyway.)
Settings: canvas size="2x48"; codec="4bpp linear, reverse-order"; mode="2-dimensional"
So now, you've got sprites... sort of. What's that? Palette's nonexistent? Everything's misaligned? Yep! Palette's easy:
Palette --> Format --> 15-bpp BGR (555)
Palette --> Import From --> This File... (Obviously, you'd pick the same file you're opening, e.g. MCHR/CHR00.BIN for Emelia)
New dialog box comes up:
Offset: 2560
Size: 16
Format: 15 bpp BGR (555)
Byte Order: Intel
Umm.... so yeah. That kinda tells you what format the sprites are stored in, and palettes. I got that mostly through trial-and-error, honestly, and not through a lot of personal knowledge, though it DID teach me a bit.
Location-wise, the palettes are at the end of the MCHR files (from, obviously, 2560 (decimal) onward.)
Oh! These sprites are the in-battle 'standing by' animation, as I recall. I haven't been able to find monster form sprites just yet, unfortunately, although I know monster data is in the--gasp! shockandawe--M_DATA folder. (Wow, Waylay, how'd you EVER guess THAT one?! I didn't, JusticeZero at the GameFAQs boards did if I remember correctly, but don't quote me on that.) IN THEORY that would be a logical place to look for sprites, but I haven't come up with anything yet.
The primary issue with TM in this case is the initial misalignment. While it doesn't take much Paint work to resolve that, it's still a minor annoyance. But, it could be a lot worse.
In the MCHR folder, you've got all yer ahh, well, CHR data, obviously.
I've been using TileMolester for this, but there may be a better alternative (considering TM doesn't make them line up right by default, anyway.)
Settings: canvas size="2x48"; codec="4bpp linear, reverse-order"; mode="2-dimensional"
So now, you've got sprites... sort of. What's that? Palette's nonexistent? Everything's misaligned? Yep! Palette's easy:
Palette --> Format --> 15-bpp BGR (555)
Palette --> Import From --> This File... (Obviously, you'd pick the same file you're opening, e.g. MCHR/CHR00.BIN for Emelia)
New dialog box comes up:
Offset: 2560
Size: 16
Format: 15 bpp BGR (555)
Byte Order: Intel
Umm.... so yeah. That kinda tells you what format the sprites are stored in, and palettes. I got that mostly through trial-and-error, honestly, and not through a lot of personal knowledge, though it DID teach me a bit.
Oh! These sprites are the in-battle 'standing by' animation, as I recall. I haven't been able to find monster form sprites just yet, unfortunately, although I know monster data is in the--gasp! shockandawe--M_DATA folder. (Wow, Waylay, how'd you EVER guess THAT one?! I didn't, JusticeZero at the GameFAQs boards did if I remember correctly, but don't quote me on that.) IN THEORY that would be a logical place to look for sprites, but I haven't come up with anything yet.
The primary issue with TM in this case is the initial misalignment. While it doesn't take much Paint work to resolve that, it's still a minor annoyance. But, it could be a lot worse.