Scene.Bin editing

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That's just great,M4v3R! I'd love to see a patch that sets the stealing rate to a reasonable level mostly because with the Hardcore patch, surviving battles for a longer time in order to steal becomes even more difficult and frustrating...Perhaps Elantor might include some tweaking to the stealing rate in his own patch ? I think most people agree with me that the this could stop much of the frustration in battles...Cheers!
 
Perhaps I will, if it won't affect greatly the overall challenge.

But keep in mind I passed through all the patch until Costa Del Sol without stealing anything (since the steal was bugged), so it won't affect much the outcome... it can be played without the use of steal until now.

Cheers
 
Elentor,

I - and I am sure many, many others - would believe that tweaking the stealing rate would reduce drastically one of the main point of frustrations of the game. As it is by default, stealing is just a big pain in the ass which people won't accept to go through (and they're right).

Tweaking it to increase the success rate to a reasonable level instead will make fighting much more enjoyable and people will actaully try and steal things off the enemies.

I do hope you will accept to implement a minor tweaking (raising some the percentage of success) to the stealing rate so that it will be enough for me to just use your Mod to have its benefits! Thanks a lot!
 
No doubt... but I would have to change somethings. Ok, I will be sincere:

I was intending, from the beginning, change the whole "steal" thing. The one reason why I am actually not very angry because of the M4V3R's editor's bug is because I really enjoyed taking some steals out of place.
I like how stealing works on FF9 (up to some point), because on FF9 stealing is a natural part of the gameplay. On FF7, stealing is almost worthless, because it is hard, like you say, and few enemies drop good things.
Stealing is not something "flowing"... I agree with you on this point.

The thing is that it will need much more preparation and I'm not quite ready at this point, since I have muuuch more to beta test... and keep in mind I'm gonna rewrite the weapons and bracelets attributes.

As you see, I intend on working on the whole steal/morph section.. but for now, I want first to finish the enemies attributes.

PERHAPS, with the new editor version released, I start tweaking from where I stopped (which is Costa Del Sol). Cross your fingers, it will all depends on how kind my girlfriend is gonna be to me today :} haha just joking.

Not really.

Cheers
 
Elentor,
I am keeping my fingers crossed so hard I might break them!  :love:
 
I think i found another bug, well has to be if you ask me.
I used your scene edit, and edited all the way untill midgar.
While playing i got up to the point, where you get RED XIII, where you have to fight that boss ( scene115 )
I used sceneEdit and edited that boss ofcourse, but when fighting him ingame, it was a totally diffrent type of monster then it should be, wich i killed in 1 shot.
The only thing i used on the file was sceneEdit so there has to be some kind of bug in there that swapped monsters or something ~

Edit: Ignore this post, it seems the problem is not a bug in SceneEdit but a bug in a patch i have applied

Edit2: Wait, no its another bug in SceneEdit, dont ask me how it happened, but it did.
 
Hmm no its wasnt, the thing is, at the shinra headquarters, when you get red xiii in your party you have to fight Sample:H0512 however in my case it was Zenene also a monster that appears at shinra headquarters, then when i had the fight the machine gunner and heli gunner in the elevator, i was fighting the Sample:H0512 that i was supposed to be fighting after obtaining red xiii, its like places of boss fights are switched ... my guess would be, the fight with motorball is going to be machine gunner and heli gunner in the elevator lol
I have no idea how this happened tough, also when i compile my scene bin the filesize changed from 264kb to 272 kb or was it 274.
 
I suspect your file names are switched.

Did you use any other tool to edit the files besides M4V3R's, or any hex editor?
Did you check if in the folder there are exactly 256 files?
Did you check if these 256 files are ranging from 0 to 255 or from 1 to 256, or from 0 to 256 or from 1 to 255?
 
Yea, they are from Scene1 -> Scene256
Btw, are the section files important ? do you need to include them when repacking your scene.bin ?
 
Maybe you accidently deleted some file from directory with scene files ? Please check that you have 256 files in that directory. Also, please write what tool you're using to extract and repack archive.

No, section files aren't important, you should delete them.

Scene Edit couldn't mess this up, because it's editing only one file at time, and you talking about monsters that are in diffrent files: Zenene is in file no. 114, Sample:H0512 - 115, Heli Gunner - 116.
 
I just stumbled across this thread and am really curious to test out your program m4v3r. I am also interested in editing games and programming such programs, but I just finished school and am still learning now i have time to do so. Well i'd really like to use your program but i'm afraid the file server is down atm, at least I couldnt download sceneedit so far =/ Would you mind fixing that problem? :)

@Elentor: I was also always worried about gameplay and balance in games, because I really hate it when i like a game and there are gameplay issues which could have been avoided or fixed. I think thats really annoying. I always wanted to edit the Seiken Densetsu 3 snes rom for example because i wanted to make it "better" (at least in my opinion that is ;) ) So I really support your intention to improve FF7 in some ways and will try your scene.bin as soon as i got enough time to do so. I don't only care about difficulty but also about balance. For example i do think that you should need to level in rpgs but not for hours, and you should feel the difference between leveling and just running through. Well good luck editing :) And sorry for posting this part into this thread but i hope you will read it anyway.
 
Elentor made a mirror of it, search the "Compilation of Programs" thread.
 
That's a great tool, but we can't edit dialogs in battles like in the file scene82, and also, I'm french and the letters like é or è aren't displayed correctly.
 
Wow, this topic is ancient. Please don't revive dead threads.

Anyway, scene reader is here:

http://spinningcone.com/ff/stormmedia/projects/SceneReader.zip

Dunno where to find scene edit. I have it, so there must be a link somewhere that has been alive in the past six months or so...

It doesn't matter much, since Hojo can do just about everything scene edit does. Scene Reader still very useful for uncompressing the scene.bin file so that individual scenes can be hex edited.
 
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Kudistos Megistos, oh, thx, Hojo must be much better  :-)
 
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