screen resolution way out of wack

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mrsparks

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I have gone through the steps in the guide over and over, and scoured these forums, I have found on other person with this problem, however his problem was never addressed

my screen is being displayed much wider than my settings, so 1/3 of right/lower right screen is gone.

I tested ff7 on standard install and all was well, I installed remix, configured 1920x1080, and turned on preserve aspect

here is my app log

INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al. 
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce GTX 460M/PCI/SSE2 4.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal  resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Any ideas?
 
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
# options are smartbloom.post and bloom2.post
# note that shaders/smartbloom.post must be configured to proper resolution, open with notepad
post_source = shaders/smartbloom.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = yes
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
 
I have tried many different resolutions that are supported by my T.V. including the one noted in the install guide.  I don't seem to notice any difference in any thing when I do.  I did manage to run windowed once at quarter screen, and every thing looked normal(wouldn't let me resize though)

no, this tv, has been my desktop monitor for its entire life, it works perfectly via HDMI desktop runs at 1080 res

I did try resizing to 1440x1080, and came up with this

INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce GTX 460M/PCI/SSE2 4.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
ERROR: ChangeDisplaySettings failed: The specified procedure could not be found.

INFO: Original resolution 640x480, window size 1440x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
 
Last edited:
No need to double post, there's an edit button for a reason.

This may seem obvious, but does your TV happen to have a zoom function that you've forgotten to turn off?
 
Its an issue with the driver. The internal resolution should not be 1920x1440, it should be 1440x1080.
 
Its an issue with the driver. The internal resolution should not be 1920x1440, it should be 1440x1080.
No.

Its either user error or a problem with the graphics drivers not setting the right fullscreen mode.
 
I'm not so sure about that, did you try running other fullscreen apps on your TV?
 
fallout 3    fallout 3 vegas     diablo 2, thats about it though.....completely flawless, also when I reinstalled ff7 for the 3rd and 4th time last night/this morning I double checked to see if res was correct b/f I installed remix.  I have spent the last several hours resizing the opengl.cfg, and it does resize the display, however the internal res is always larger than the output
 
The internal res is supposed to be larger than the output, it means you are scaling down instead of scaling up (which is a good thing), it doesn't affect the output (the output resolution does that, who would've guessed?). What about window mode? In the same resolution it should cover a bit more than your screen.
 
I dont know, set your TV to 1920x1080, run FF7 in 1920x1080 with fullscreen = no and see what happens. It should almost fit. (Not 2/3rd of it)
 
this has been one of my numerous experiments.  basically I have found that no matter what resolution I run in windowed or not, the screen cuts away a large portion of the viewing area.  If I roll back to direct 3d basic driver it works fine in 640x480,  I have been playing around with turning off preserve aspect for some mixed results.  I can't remember which res it was but I had more like 7/8 viewing instead of 2/3.  one strange thing is that as I change window mode on or off, and as I change res, the viewing area that is cut off shifts.  Its always either the top is gone or the top/right side.  In its place will be a black bar
 
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So its definitely not a problem with the driver then if you can't even get window mode working properly! I'm not sure I understood exactly what the problem is though, can you get a screenshot?
 
sure, haven't done one on pc though, I hit print screen, but is something happened, I sure don't know where it went
k I have the pics, how can I post them?

never mind, figured out how to post
 
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5482909213_4cbef0f444_b.jpg
 
Last edited:
5482908017_2e2448b6a4_b.jpg

this one's running full screen at 1080

sorry, I didn't mean to step on anyone's toes
 
Last edited:
Next time please edit your post to add more pictures instead of posting 3 times.
 
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